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Savannah Knights (mild update 06-10-05)
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<blockquote data-quote="RangerWickett" data-source="post: 18433" data-attributes="member: 63"><p><strong>Michael Dunne:</strong> Male human Pal6/Hunter of the Dead3; Medium-size Humanoid (human); HD 6d10+3d8+9; hp 90; Init +2; Spd 30 ft.; AC 19 (+2 Dex, +4 Defensive Cloak, +3 Divine); Atk +1 holy arcane scimitar +12 melee (1d6+3 +2d6 holy/crit 15/x2); SA Smite Evil (+3 to-hit, +6 damage), Smite Undead (+2 to-hit, +3 damage), Turn Undead 9/day; SQ Detect Evil, Detect Undead, Divine Defense Ghostbond, Lay Hands (18 hp), Divine Grace, Divine Health, Aura of Courage, Remove Disease 2/week, Spurn Death’s Touch; SV Fort +14, Ref +8, Will +8; Str 15, Dex 14, Con 12, Int 10, Wis 14, Cha 16.</p><p></p><p><em>Skills and Feats:</em> Concentration +7, Heal +6, Knowledge (religion) +6, Knowledge (undead) +8, Sense Motive +6, Spot +10; Blind-fight, Extra Turning, Improved Critical (scimitar), Spiritual Blow, Weapon Focus (scimitar).</p><p><span style="font-size: 9px">Note: All Knowledge skills and Speak Language are class skills for Michael because of his college education. Sense Motive and Spot are Michael’s floating class skills.</span></p><p></p><p><em>Paladin Spells per Day:</em> 2. Typically prepared—Divine Favor.</p><p></p><p><em>Hunter of the Dead Spells per Day:</em> 2 / 1. Typically prepared—Invisibility to Undead, Magic Weapon; Bull’s Strength.</p><p> </p><p><em>Ghostbond Abilities:</em> Alertness, Empathic Link, Locative Bond, Manifestation, See Spirit, Share Spells, Speak with Spirit, Spirit Manifestation, Touch, Turn Resistance, +2 Fortitude.</p><p> </p><p> </p><p><em>Background:</em></p><p>Details are limited. Michael’s ghost’s name is Gerrard. Both he and his ghost are Christian. Michael was previously dating Autumn Yeiotana, but they broke up in 1996. He has been romantically involved with Keira McCormick since 1998.</p><p> </p><p> </p><p> </p><p><span style="font-size: 12px"><strong>Paladins and Alernatives to Special Mounts:</strong></span> At 5th level, Paladins can choose to receive a special mount, or they can gain an alternative power from the following list. Note, this list is tenative and has not been playtested.</p><ul> <li data-xf-list-type="ul">Manifestation. If the Paladin has a bonded spirit, that spirit can become manifest, as the Ghost template ability, for a number of hours per day equal to the Paladin's level. This is in addition to normal manifestation time that would be gained at 9th level. The manifested spirit gains some of the same abilities as a bonded mount.</li> <li data-xf-list-type="ul">Divine Defense. The Paladin adds her Charisma bonus, if positive, to her Armor Class, even while flat footed. Additionally, she may expend one of her turn undead usages for the day to instead gain damage reduction x/+3 (where x is her Charisma bonus) for one round per level.</li> <li data-xf-list-type="ul">Celestial speed. At 5th level, the Paladin's movement speed increases by +10 feet. It increases again at 10th level +20 feet, +30 feet at 15th level, and +40 feet at 20th level.</li> <li data-xf-list-type="ul">Hospitaler. For the purposes of determining how much the Paladin can heal per day with her Lay Hands ability, treat her Charisma modifier as if it were increased by +2. She may Lay Hands as a free action to any ally she can touch, but not to herself.</li> <li data-xf-list-type="ul">Favored Enemy. This functions as the Ranger ability of the same name, but only functions for a single creature type ever. This bonus is +1 at 5th level, +2 at 10th, +3 at 15th, and +4 at 20th. Additionally, the Paladin's detect evil ability can function instead to detect cratures of this type.</li> </ul></blockquote><p></p>
[QUOTE="RangerWickett, post: 18433, member: 63"] [b]Michael Dunne:[/b] Male human Pal6/Hunter of the Dead3; Medium-size Humanoid (human); HD 6d10+3d8+9; hp 90; Init +2; Spd 30 ft.; AC 19 (+2 Dex, +4 Defensive Cloak, +3 Divine); Atk +1 holy arcane scimitar +12 melee (1d6+3 +2d6 holy/crit 15/x2); SA Smite Evil (+3 to-hit, +6 damage), Smite Undead (+2 to-hit, +3 damage), Turn Undead 9/day; SQ Detect Evil, Detect Undead, Divine Defense Ghostbond, Lay Hands (18 hp), Divine Grace, Divine Health, Aura of Courage, Remove Disease 2/week, Spurn Death’s Touch; SV Fort +14, Ref +8, Will +8; Str 15, Dex 14, Con 12, Int 10, Wis 14, Cha 16. [I]Skills and Feats:[/I] Concentration +7, Heal +6, Knowledge (religion) +6, Knowledge (undead) +8, Sense Motive +6, Spot +10; Blind-fight, Extra Turning, Improved Critical (scimitar), Spiritual Blow, Weapon Focus (scimitar). [size=1]Note: All Knowledge skills and Speak Language are class skills for Michael because of his college education. Sense Motive and Spot are Michael’s floating class skills.[/size] [I]Paladin Spells per Day:[/I] 2. Typically prepared—Divine Favor. [I]Hunter of the Dead Spells per Day:[/I] 2 / 1. Typically prepared—Invisibility to Undead, Magic Weapon; Bull’s Strength. [I]Ghostbond Abilities:[/I] Alertness, Empathic Link, Locative Bond, Manifestation, See Spirit, Share Spells, Speak with Spirit, Spirit Manifestation, Touch, Turn Resistance, +2 Fortitude. [I]Background:[/I] Details are limited. Michael’s ghost’s name is Gerrard. Both he and his ghost are Christian. Michael was previously dating Autumn Yeiotana, but they broke up in 1996. He has been romantically involved with Keira McCormick since 1998. [size=3][b]Paladins and Alernatives to Special Mounts:[/b][/size] At 5th level, Paladins can choose to receive a special mount, or they can gain an alternative power from the following list. Note, this list is tenative and has not been playtested. [list][*]Manifestation. If the Paladin has a bonded spirit, that spirit can become manifest, as the Ghost template ability, for a number of hours per day equal to the Paladin's level. This is in addition to normal manifestation time that would be gained at 9th level. The manifested spirit gains some of the same abilities as a bonded mount. [*]Divine Defense. The Paladin adds her Charisma bonus, if positive, to her Armor Class, even while flat footed. Additionally, she may expend one of her turn undead usages for the day to instead gain damage reduction x/+3 (where x is her Charisma bonus) for one round per level. [*]Celestial speed. At 5th level, the Paladin's movement speed increases by +10 feet. It increases again at 10th level +20 feet, +30 feet at 15th level, and +40 feet at 20th level. [*]Hospitaler. For the purposes of determining how much the Paladin can heal per day with her Lay Hands ability, treat her Charisma modifier as if it were increased by +2. She may Lay Hands as a free action to any ally she can touch, but not to herself. [*]Favored Enemy. This functions as the Ranger ability of the same name, but only functions for a single creature type ever. This bonus is +1 at 5th level, +2 at 10th, +3 at 15th, and +4 at 20th. Additionally, the Paladin's detect evil ability can function instead to detect cratures of this type.[/list] [/QUOTE]
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