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<blockquote data-quote="Fanaelialae" data-source="post: 5921244" data-attributes="member: 53980"><p>The thresholds already exist for spells though. For example, if the cultists cast Hold Person on you, the threshold is relevant (not that any of the PCs can actually exceed it). Sleep is another example of this mechanic in play. </p><p></p><p>Really, it's not all that different from the old HD limits on certain effects, except that you can wear down stronger creatures to the point where they become susceptible. That's an improvement in my book.</p><p></p><p>There's no need to penalize jump checks at a certain threshold. The whole idea is that high hp make you <em>less</em> susceptible to harm, <em>not</em> that low hp make you more susceptible (beyond the fact that your hp are low, anyway).</p><p></p><p></p><p></p><p>I don't think so. At the point where the party is at half hp and out of healing, it's time to rest anyway. Anything more than a trivial fight is likely to be deadly at that point.</p><p></p><p>Since the majority of healing is confined to being between encounters (Hit Dice), a hp threshold might certainly create tense moments in a battle when a fighter takes a hit, but I don't see it impacting the 15MWD much, if at all.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5921244, member: 53980"] The thresholds already exist for spells though. For example, if the cultists cast Hold Person on you, the threshold is relevant (not that any of the PCs can actually exceed it). Sleep is another example of this mechanic in play. Really, it's not all that different from the old HD limits on certain effects, except that you can wear down stronger creatures to the point where they become susceptible. That's an improvement in my book. There's no need to penalize jump checks at a certain threshold. The whole idea is that high hp make you [i]less[/i] susceptible to harm, [i]not[/i] that low hp make you more susceptible (beyond the fact that your hp are low, anyway). I don't think so. At the point where the party is at half hp and out of healing, it's time to rest anyway. Anything more than a trivial fight is likely to be deadly at that point. Since the majority of healing is confined to being between encounters (Hit Dice), a hp threshold might certainly create tense moments in a battle when a fighter takes a hit, but I don't see it impacting the 15MWD much, if at all. [/QUOTE]
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