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Save or suck Medusa petrification
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<blockquote data-quote="vagabundo" data-source="post: 5921326" data-attributes="member: 55864"><p>I'd prefer a graduated approach to the save. I don't think we need to need to go back to save or die to create fear in our encounters. </p><p></p><p></p><p></p><p>The 4e Medusa was one of the few creatures in 4e that had a save or die mechanic. The fact that it had two saves really doesn't make any difference, other than give the players a change to react.</p><p></p><p>4e mostly ditched SOD it was the better for it. </p><p></p><p> </p><p></p><p>I don't agree that 4e disregarded the DND mythology for the Medusa and it is certainly as close to the myth as the rest of DND. The mechanic was redone as it was a different ruleset. </p><p></p><p>I'm sure some do like save of die effects, but many do not. I personally do not like them as one save or die. I do like if there is a chance for some player intervention, having had a player panic because his character was slowly turning to stone was great fun.</p><p></p><p>"works for the game" comment is about finding an approach in 5e that helps bridge the gap for different playstyles. Saying that the Medusa in DND needs SOD because that's the way it worked in myth is just silly.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5921326, member: 55864"] I'd prefer a graduated approach to the save. I don't think we need to need to go back to save or die to create fear in our encounters. The 4e Medusa was one of the few creatures in 4e that had a save or die mechanic. The fact that it had two saves really doesn't make any difference, other than give the players a change to react. 4e mostly ditched SOD it was the better for it. I don't agree that 4e disregarded the DND mythology for the Medusa and it is certainly as close to the myth as the rest of DND. The mechanic was redone as it was a different ruleset. I'm sure some do like save of die effects, but many do not. I personally do not like them as one save or die. I do like if there is a chance for some player intervention, having had a player panic because his character was slowly turning to stone was great fun. "works for the game" comment is about finding an approach in 5e that helps bridge the gap for different playstyles. Saying that the Medusa in DND needs SOD because that's the way it worked in myth is just silly. [/QUOTE]
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