Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Save or suck Medusa petrification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulfgar76" data-source="post: 5921626" data-attributes="member: 61867"><p>For a medusa to feel like a medusa, it needs a scary permanent petrification effect - for me.</p><p></p><p>That said, I don't like one-bad-roll SoD effects. They are boring, frustrating and suck the fun right out of the game with one random dice roll. I'd like to see one more "layer of insulation" to avoid being turned to stone:</p><p></p><p>1. You are subject to the Medusa's gaze, either on your turn or the Medusa's. You fail your Con Save and begin turning to stone. You grow slower and attack with less effectiveness as your skin turns to cracked gray stone, you have have precious seconds before you become a permanent stone statue.</p><p></p><p>2. It's now your turn, you've failed the initial save and you are rapidly turning to stone. You have one round to do something about it. You might dig for a potion to stop the petrification process, call for help from an ally, or at least get in one good final attack before you turn to stone. </p><p></p><p>3. At the end of your turn you roll <em>a second</em> Con save. If you fail, you permanently turn to stone. If you pass, your physical determination, and good luck, has fought off the petrification - at least for now. As the battle continues there's always the chance you might meet the medusa's gaze again, starting the process anew.</p><p></p><p><em>Save or Die</em> is still boring and always will be. In my opinion, <em>SaveTwice or Die</em> is a much more balanced and exciting way of handling this type of mechanic.</p></blockquote><p></p>
[QUOTE="Wulfgar76, post: 5921626, member: 61867"] For a medusa to feel like a medusa, it needs a scary permanent petrification effect - for me. That said, I don't like one-bad-roll SoD effects. They are boring, frustrating and suck the fun right out of the game with one random dice roll. I'd like to see one more "layer of insulation" to avoid being turned to stone: 1. You are subject to the Medusa's gaze, either on your turn or the Medusa's. You fail your Con Save and begin turning to stone. You grow slower and attack with less effectiveness as your skin turns to cracked gray stone, you have have precious seconds before you become a permanent stone statue. 2. It's now your turn, you've failed the initial save and you are rapidly turning to stone. You have one round to do something about it. You might dig for a potion to stop the petrification process, call for help from an ally, or at least get in one good final attack before you turn to stone. 3. At the end of your turn you roll [I]a second[/I] Con save. If you fail, you permanently turn to stone. If you pass, your physical determination, and good luck, has fought off the petrification - at least for now. As the battle continues there's always the chance you might meet the medusa's gaze again, starting the process anew. [I]Save or Die[/I] is still boring and always will be. In my opinion, [I]SaveTwice or Die[/I] is a much more balanced and exciting way of handling this type of mechanic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Save or suck Medusa petrification
Top