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Scales of War #1 Rescue at Rivenroar (Full)
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<blockquote data-quote="tiornys" data-source="post: 5575560" data-attributes="member: 17633"><p>This looks like fun, and I believe I have the time. I typically check the forums multiple times per day.</p><p></p><p>I'm interested in playing a Shaman or hybrid Shaman|(Artificer/Warlord/Cleric), but I have a few questions before putting an actual build together.</p><p></p><p>You mentioned a couple of house rules. Are any of these critical to character creation? And, if a house rule alters the expected mechanical behavior of a character, will you allow the character to be tweaked/rebuilt?</p><p></p><p>Also (and this is aimed at the other players as well as the DM), what level of optimization is desired here? Some of the character concepts I have in mind are only fun (for me) at a fairly high party optimization level, while others will work fine in a "beer and pretzels" style game but feel weak if everyone else is bringing tweaked out characters. I'm happy with a pretty wide range of power levels, but I think it's best for everyone if the variation within a single game table is relatively small (I typically get a read on this by looking at house rules, DM expectations, and other PC builds, but we don't know what the house rules are, and no one's posted a build yet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 5575560, member: 17633"] This looks like fun, and I believe I have the time. I typically check the forums multiple times per day. I'm interested in playing a Shaman or hybrid Shaman|(Artificer/Warlord/Cleric), but I have a few questions before putting an actual build together. You mentioned a couple of house rules. Are any of these critical to character creation? And, if a house rule alters the expected mechanical behavior of a character, will you allow the character to be tweaked/rebuilt? Also (and this is aimed at the other players as well as the DM), what level of optimization is desired here? Some of the character concepts I have in mind are only fun (for me) at a fairly high party optimization level, while others will work fine in a "beer and pretzels" style game but feel weak if everyone else is bringing tweaked out characters. I'm happy with a pretty wide range of power levels, but I think it's best for everyone if the variation within a single game table is relatively small (I typically get a read on this by looking at house rules, DM expectations, and other PC builds, but we don't know what the house rules are, and no one's posted a build yet ;) ). t~ [/QUOTE]
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