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Scales of War #1 Rescue at Rivenroar IC
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<blockquote data-quote="RavenBlackthorne" data-source="post: 5581093" data-attributes="member: 83060"><p>The sting of the blades cuts sharply through his mind and his training kicks in. Focussing his pain into thought, Viator springs into action. No longer smiling, his left eye twitches as the torch at his feet flies across the room, landing by the wall behind the goblin. Before the hobgoblins can blink, he bares his teeth at them and disappears, appearing again by the stairs to the upper level. His right hand pressed to his temple was the only warning they got before his power ripped through them all trying to pull their body parts from each other in a fountain of blood.</p><p>Breathing heavily, Viator looks around to assess the situation.</p><p>[sblock=Combat Actions]Minor = Far Hand on the torch: move it to M42</p><p>Move = Fey Step: Teleport to W36</p><p>Standard = Dimensional Scramble: centered on O42, catching Gah!, Firey Pete, Thug, Gut Spike and Trev[/sblock]</p><p>[sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15 </p><p>Init: 0 PI: 17 PP:17</p><p>HP: 14/26</p><p>Surges: 8/8</p><p>Power Points: 2/2</p><p>[sblock=Powers]<span style="color: green">Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)</span></p><p><span style="color: green">Force Punch (+4 vs Fort, 1d8+4 force dmg)</span></p><p><span style="color: red"><s>Fey Step</s></span></p><p><span style="color: red"><s>Far Hand</s></span></p><p><span style="color: red">Forceful Push</span></p><p><span style="color: slategray">Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)</span></p><p>[/sblock][sblock=Rituals]Sending</p><p>Tenser’s Floating Disk</p><p>[/sblock][/sblock]</p><p>[ooc]I am so new to this dice roller. That was obviously going in a clockwise direction starting top left so the first Trev should be Thug. I saved the rolls and they didn't all come out! I was hoping for a little better rolling![/ooc]</p><p>[OOC]Oh and they're all vs Fort. I'll do better next time, promise [/ooc]</p></blockquote><p></p>
[QUOTE="RavenBlackthorne, post: 5581093, member: 83060"] The sting of the blades cuts sharply through his mind and his training kicks in. Focussing his pain into thought, Viator springs into action. No longer smiling, his left eye twitches as the torch at his feet flies across the room, landing by the wall behind the goblin. Before the hobgoblins can blink, he bares his teeth at them and disappears, appearing again by the stairs to the upper level. His right hand pressed to his temple was the only warning they got before his power ripped through them all trying to pull their body parts from each other in a fountain of blood. Breathing heavily, Viator looks around to assess the situation. [sblock=Combat Actions]Minor = Far Hand on the torch: move it to M42 Move = Fey Step: Teleport to W36 Standard = Dimensional Scramble: centered on O42, catching Gah!, Firey Pete, Thug, Gut Spike and Trev[/sblock] [sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15 Init: 0 PI: 17 PP:17 HP: 14/26 Surges: 8/8 Power Points: 2/2 [sblock=Powers][COLOR=green]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)[/COLOR] [COLOR=green]Force Punch (+4 vs Fort, 1d8+4 force dmg)[/COLOR] [COLOR=red][s]Fey Step[/s][/COLOR] [COLOR=red][s]Far Hand[/s][/COLOR] [COLOR=red]Forceful Push[/COLOR] [COLOR=slategray]Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)[/COLOR] [/sblock][sblock=Rituals]Sending Tenser’s Floating Disk [/sblock][/sblock] [ooc]I am so new to this dice roller. That was obviously going in a clockwise direction starting top left so the first Trev should be Thug. I saved the rolls and they didn't all come out! I was hoping for a little better rolling![/ooc] [OOC]Oh and they're all vs Fort. I'll do better next time, promise [/ooc] [/QUOTE]
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