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Scales of War #1 Rescue at Rivenroar PCs
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<blockquote data-quote="Thanee" data-source="post: 5575511" data-attributes="member: 478"><p><strong>Kyalia, Elven Ranger</strong></p><p></p><p><img src="http://img97.imageshack.us/img97/7282/kyalia.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <span style="color: #111111">.....</span> <img src="http://img204.imageshack.us/img204/1165/kyaliacat.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Initiative</strong> +7</p><p></p><p><strong>Hit Points</strong> <span style="color: green">31</span> of 31</p><p><strong>Temporary HP</strong> 0</p><p><strong>Healing Surges</strong> ■■■■■ ■■■</p><p></p><p><strong>Action Points</strong> ■■□</p><p><strong>Daily Item Powers</strong> ■■■</p><p><strong>Milestones</strong> ■■ + ½</p><p></p><p><strong>Armor Class</strong> 19</p><p><strong>Fortitude</strong> 14</p><p><strong>Reflex</strong> 16</p><p><strong>Will</strong> 14</p><p></p><p><strong>Resist</strong> 5 necrotic</p><p><strong>Resist</strong> 5 poison</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Unarmed +1, 1d4 (OA → <span style="color: green"><strong>Fading Strike</strong></span>)</p><p><img src="http://www.enworld.org/forum/images/smilies/br.gif" class="smilie" loading="lazy" alt=":branged:" title="Basic Ranged :branged:" data-shortname=":branged:" /> Longbow +8 (+9 with Prime Shot; CA with Distant Advantage), 1d10+4, 20/40</p><p></p><p><strong>Vision</strong> Low-Light</p><p><strong>Passive Perception</strong> 21</p><p><strong>Passive Insight</strong> 14</p><p></p><p>(available ■ , used □)</p><p></p><p>[SBLOCK=Power Tracker]■ <span style="color: red"><strong>Action Point</strong></span> (<span style="color: silver"><span style="font-size: 9px">up to one per round</span></span>)</p><p>■ <span style="color: red"><strong>Second Wind</strong></span></p><p>■ <span style="color: red"><strong>Elven Accuracy</strong></span></p><p>■ <span style="color: red"><strong>Evasive Strike</strong></span></p><p>■ <span style="color: gray"><strong>Skirmishing Stance</strong></span></p><p>□ <span style="color: gray"><strong>Begin the Hunt</strong></span></p><p>■ <span style="color: orange"><strong>Deathcut Armor</strong></span>[/SBLOCK]</p><p></p><p>[SBLOCK=Character Sheet]<strong>Kyalia</strong></p><p></p><p>Female Elf</p><p>2nd-Level Ranger (<span style="color: silver"><span style="font-size: 9px">1,849 XP; Frazzle</span></span>)</p><p>Unaligned</p><p></p><p>Str 10 +0 (<span style="color: silver"><span style="font-size: 9px">0 PB</span></span>)</p><p>Con 14 +2 (<span style="color: silver"><span style="font-size: 9px">5 PB</span></span>)</p><p>Dex 19 +4 (<span style="color: silver"><span style="font-size: 9px">12 PB; +2 racial bonus</span></span>)</p><p>Int 8 -1 (<span style="color: silver"><span style="font-size: 9px">0 PB</span></span>)</p><p>Wis 16 +3 (<span style="color: silver"><span style="font-size: 9px">5 PB; +2 racial bonus</span></span>)</p><p>Cha 10 +0 (<span style="color: silver"><span style="font-size: 9px">0 PB</span></span>)</p><p></p><p>Speed 7</p><p></p><p>Initiative +7 (<span style="color: silver"><span style="font-size: 9px">+2 feat bonus</span></span>)</p><p></p><p><strong>Hit Points</strong></p><p>Maximum 31 (<span style="color: silver"><span style="font-size: 9px">12 + Constitution + 5 per level gained</span></span>)</p><p>Bloodied 15</p><p>Surge Value 7</p><p>Healing Surges 8 (<span style="color: silver"><span style="font-size: 9px">6 + CON</span></span>)</p><p></p><p><strong>Defenses</strong></p><p>Armor Class 19</p><p>Fortitude 14 (<span style="color: silver"><span style="font-size: 9px">+1 class bonus</span></span>)</p><p>Reflex 16 (<span style="color: silver"><span style="font-size: 9px">+1 class bonus</span></span>)</p><p>Will 14</p><p></p><p><strong>Background</strong></p><p>Wild Elf (<span style="color: silver"><span style="font-size: 9px">Athletics +2</span></span>)</p><p></p><p><strong>Character Theme</strong></p><p>Wildcat Stalker (<span style="color: silver"><span style="font-size: 9px"><a href="http://dungeonsmaster.com/wp-content/uploads/2011/07/dead-rat-deserter.jpg" target="_blank">Dead Rat Deserter</a></span></span>)</p><p>Level 1: <span style="color: green"><strong>Body of the Cat</strong></span></p><p>Level 5: You gain a +2 power bonus to Athletics checks and Stealth checks.</p><p>Level 10: <span style="color: green"><strong>Hybrid Bite</strong></span></p><p></p><p><strong>Racial Traits</strong></p><p>Low-Light Vision</p><p>Elven Weapon Proficiency</p><p>Fey Origin</p><p>Group Awareness (<span style="color: silver"><span style="font-size: 9px">Non-elf allies within 5 squares are granted a +1 racial bonus to Perception checks</span></span>)</p><p>Wild Step (<span style="color: silver"><span style="font-size: 9px">Ignore difficult terrain when shifting</span></span>)</p><p></p><p><strong>Class Features</strong></p><p>Hunter Fighting Style (<span style="color: silver"><span style="font-size: 9px">Sheathe weapon as a free action to gain +4 AC against opportunity attacks provoked by your ranged attack</span></span>)</p><p>Hunter's Quarry (<span style="color: silver"><span style="font-size: 9px">+1d6</span></span>)</p><p>Prime Shot (<span style="color: silver"><span style="font-size: 9px">+1 bonus to ranged attack rolls, if no ally is nearer to the target</span></span>)</p><p></p><p><strong>Languages</strong></p><p>Common</p><p>Elven</p><p></p><p><strong>Skills</strong></p><p>Acrobatics* +10(9)</p><p>Athletics* +8(7) (<span style="color: silver"><span style="font-size: 9px">+2 background bonus</span></span>)</p><p>Nature +11 (<span style="color: silver"><span style="font-size: 9px">+2 racial bonus</span></span>)</p><p>Perception +11 (<span style="color: silver"><span style="font-size: 9px">+2 racial bonus</span></span>)</p><p>Stealth* +10(9)</p><p></p><p>* -1 Check Penalty</p><p></p><p><strong>Feats</strong></p><p>Quick Draw (<span style="color: silver"><span style="font-size: 9px">+2 Initiative; draw weapon as part of attack action</span></span>)</p><p>Bow Expertise (<span style="color: silver"><span style="font-size: 9px">+1 attack with bows; +1 damage with any bow attack against a single creature that is not adjacent to any other creature</span></span>)</p><p>Distant Advantage (<span style="color: silver"><span style="font-size: 9px">CA for ranged or area attacks against any enemy flanked by allies</span></span>)</p><p></p><p><strong>Powers</strong></p><p><span style="color: green"><strong>Melee Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Unarmed +1, 1d4</span></span>)</p><p><span style="color: green"><strong>Ranged Basic Attack</strong></span> (<span style="color: silver"><span style="font-size: 9px">Longbow +8, 1d10+4, 20/40</span></span>)</p><p><span style="color: green"><strong>Fading Strike</strong></span> (<span style="color: silver"><span style="font-size: 9px">+8 vs. AC, 1d10+4, 20/40</span></span>)</p><p><span style="color: green"><strong>Twin Strike</strong></span> (<span style="color: silver"><span style="font-size: 9px">+8 vs. AC, 1d10 (x2), 20/40</span></span>)</p><p><span style="color: green"><strong>Hunter's Quarry</strong></span> (<span style="color: silver"><span style="font-size: 9px">+1d6</span></span>)</p><p><span style="color: green"><strong>Body of the Cat</strong></span></p><p><span style="color: red"><strong>Elven Accuracy</strong></span></p><p><span style="color: red"><strong>Evasive Strike</strong></span> (<span style="color: silver"><span style="font-size: 9px">+8 vs. AC, 2d10+4, 20/40</span></span>)</p><p><span style="color: gray"><strong>Skirmishing Stance</strong></span></p><p><span style="color: gray"><strong>Begin the Hunt</strong></span></p><p><span style="color: orange"><strong>Deathcut Armor</strong></span></p><p><span style="color: orange"><strong>Potion of Healing</strong></span></p><p></p><p>[SBLOCK=Power Details]<span style="color: green"><strong>Melee Basic Attack</strong></span></p><p><strong>At-Will</strong> ✦ <strong>Weapon</strong></p><p><strong>Standard Action</strong> ─ <strong>Melee</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. AC</p><p><strong>Hit:</strong> 1[W]+STR damage.</p><p><strong>Special:</strong> You can use an unarmed attack as a weapon to make a basic melee attack.</p><p></p><p><span style="color: green"><strong>Ranged Basic Attack</strong></span></p><p><strong>At-Will</strong> ✦ <strong>Weapon</strong></p><p><strong>Standard Action</strong> ─ <strong>Ranged</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1[W]+DEX damage.</p><p></p><p><span style="color: green"><strong>Fading Strike</strong></span> (<span style="color: silver"><span style="font-size: 9px">Ranger At-Will 1</span></span>)</p><p><strong>At-Will</strong> ✦ <strong>Martial, Weapon</strong></p><p><strong>Standard Action</strong> ─ <strong>Melee</strong> or <strong>Ranged</strong> weapon</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1[W]+DEX damage, and you shift 2 squares to a square that is not adjacent to the target.</p><p><strong>Hunter Fighting Style:</strong> When making an opportunity attack, you can use this power in place of a melee basic attack.</p><p></p><p><span style="color: green"><strong>Twin Strike</strong></span> (<span style="color: silver"><span style="font-size: 9px">Ranger At-Will 1</span></span>)</p><p><strong>At-Will</strong> ✦ <strong>Martial, Weapon</strong></p><p><strong>Standard Action</strong> ─ <strong>Ranged</strong> weapon</p><p><strong>Target:</strong> One or two creatures</p><p><strong>Attack:</strong> Dexterity vs. AC, two attacks</p><p><strong>Hit:</strong> 1[W] damage per attack.</p><p></p><p><span style="color: green"><strong>Hunter's Quarry</strong></span> (<span style="color: silver"><span style="font-size: 9px">Ranger Class Feature</span></span>)</p><p><strong>At-Will</strong></p><p><strong>Minor Action</strong></p><p><strong>Effect:</strong> Once per turn, you can designate the nearest enemy to you that you can see as your quarry.</p><p>Once per round, when you hit your quarry with an attack, the attack deals 1d6 extra damage.</p><p>If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled.</p><p>If you have dealt Hunter's Quarry damage since the start of your turn, you can't deal it again until the start of your next turn.</p><p>The effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.</p><p>You can designate one enemy as your quarry at a time.</p><p></p><p><span style="color: green"><strong>Body of the Cat</strong></span> (<span style="color: silver"><span style="font-size: 9px">Wildcat Stalker At-Will 1</span></span>)</p><p><strong>At-Will</strong> (Special) ✦ <strong>Polymorph, Primal</strong></p><p><strong>Minor Action</strong> ─ <strong>Personal</strong></p><p><strong>Effect:</strong> You change from your humanoid form to the form of a Tiny cat, or vice versa. When you change from cat form to humanoid form, you can shift 1 square.</p><p>While in cat form, you cannot attack. You retain your normal statistics, but gain a climb speed equal to half your normal speed, and a +4 bonus to Stealth checks. Your equipment becomes part of your cat form, and you drop any other items you are holding. You continue to gain the benefits of the equipment you wear, except shields and item powers. While equipment is part of your cat form, it cannot be removed, and anything in a container that is part of your cat form is inaccessible.</p><p><strong>Special:</strong> You can use this power only once per round.</p><p></p><p><span style="color: green"><strong>Hybrid Bite</strong></span> (<span style="color: silver"><span style="font-size: 9px">Wildcat Stalker At-Will 10</span></span>)</p><p><strong>At-Will</strong> (Special) ✦ <strong>Polymorph, Primal</strong></p><p><strong>Minor Action</strong> ─ <strong>Personal</strong></p><p><strong>Effect:</strong> You change from your humanoid form to the form of a cat-humanoid, or vice versa. While in hybrid form, you retain your normal game statistics and size. You also retain your equipment, and can use it normally. In addition, you can use the secondary power at-will.</p><p><strong>Special:</strong> You can use this power only once per round.</p><p><strong>Secondary Power</strong> (Primal)</p><p><strong>Standard Action</strong> ─ <strong>Melee</strong> 1</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity +4 vs. AC</p><p><strong>Hit:</strong> 1d8+DEX damage, and ongoing 5 damage (save ends).</p><p></p><p><span style="color: red"><strong>Elven Accuracy</strong></span> (<span style="color: silver"><span style="font-size: 9px">Elf Racial Feature</span></span>)</p><p><strong>Encounter</strong></p><p><strong>Free Action</strong> ─ <strong>Personal</strong></p><p><strong>Effect:</strong> Reroll an attack roll. Use the second roll, even if it's lower.</p><p></p><p><span style="color: red"><strong>Evasive Strike</strong></span> (<span style="color: silver"><span style="font-size: 9px">Ranger Encounter 1</span></span>)</p><p><strong>Encounter</strong> ✦ <strong>Martial, Weapon</strong></p><p><strong>Standard Action</strong> ─ <strong>Ranged</strong> weapon</p><p><strong>Special:</strong> You can shift a number of squares equal to 1+WIS either before or after the attack.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2[W]+DEX damage.</p><p></p><p><span style="color: red"><strong>Disruptive Strike</strong></span> (<span style="color: silver"><span style="font-size: 9px">Ranger Encounter 3</span></span>)</p><p><strong>Encounter</strong> ✦ <strong>Martial, Weapon</strong></p><p><strong>Immediate Interrupt</strong> ─ <strong>Ranged</strong> weapon</p><p><strong>Trigger:</strong> You or an ally is attacked by a creature</p><p><strong>Target:</strong> The attacking creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 1[W]+DEX damage. The target takes a penalty to its attack roll for the triggering attack equal to 3+WIS.</p><p></p><p><span style="color: gray"><strong>Skirmishing Stance</strong></span> (<span style="color: silver"><span style="font-size: 9px">Ranger Daily 1</span></span>)</p><p><strong>Daily</strong> ✦ <strong>Martial, Stance</strong></p><p><strong>Minor Action</strong> ─ <strong>Personal</strong></p><p><strong>Effect:</strong> Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage.</p><p></p><p><span style="color: gray"><strong>Begin the Hunt</strong></span> (<span style="color: silver"><span style="font-size: 9px">Ranger Utility 2</span></span>)</p><p><strong>Daily</strong> ✦ <strong>Martial</strong></p><p><strong>No Action</strong> ─ <strong>Personal</strong></p><p><strong>Trigger:</strong> You roll initiative</p><p><strong>Effect:</strong> You gain a +2 bonus to the initiative check, and using your Hunter's Quarry, you designate one creature you can see as your quarry. You gain a +2 power bonus to attack rolls against that creature until it is no longer your quarry.</p><p></p><p><span style="color: orange"><strong>Deathcut Armor</strong></span></p><p><strong>Daily</strong> ✦ <strong>Necrotic</strong></p><p><strong>Immediate Reaction</strong></p><p><strong>Effect:</strong> You can use this power when an enemy hits you with a melee attack. Deal 1d10+CHA necrotic damage to that enemy.</p><p></p><p><span style="color: orange"><strong>Potion of Healing</strong></span></p><p><strong>Consumable</strong> ✦ <strong>Healing</strong></p><p><strong>Minor Action</strong></p><p><strong>Effect:</strong> Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.</p><p>[/SBLOCK]</p><p></p><p><strong>Equipment</strong></p><p></p><p><strong>Equipped Items</strong> (<span style="color: silver"><span style="font-size: 9px">12 lb.</span></span>)</p><p>Weapon: Longbow</p><p>Off-Hand: --</p><p>Armor: <span style="color: orange"><strong>Deathcut Hide Armor +1</strong></span> (<span style="color: silver"><span style="font-size: 9px"><strong>Slot:</strong> Armor; <strong>Property:</strong> Resist 5 necrotic and resist 5 poison</span></span>)</p><p>Clothing: Basic Clothing</p><p>Misc: Arrows (120)</p><p></p><p><strong>Magic Item Slots</strong> (<span style="color: silver"><span style="font-size: 9px">0 lb.</span></span>)</p><p>Arms: --</p><p>Feet: --</p><p>Hands: --</p><p>Head: --</p><p>Neck: --</p><p>Ring (left): --</p><p>Ring (right): --</p><p>Waist: --</p><p></p><p><strong>Backpack</strong> (<span style="color: silver"><span style="font-size: 9px">2 + 10 lb.</span></span>)</p><p>Bedroll</p><p>Hide Armor</p><p>Dagger</p><p>Flint and Steel</p><p>Waterskin</p><p><span style="color: orange"><strong>Potion of Healing</strong></span></p><p></p><p><strong>Belt Pouch</strong> (<span style="color: silver"><span style="font-size: 9px">½ + ¾ lb.</span></span>)</p><p>0 platinum pieces</p><p>29 gold pieces</p><p>9 silver pieces</p><p>0 copper pieces</p><p></p><p><img src="http://img535.imageshack.us/img535/7282/kyalia.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>Appearance</strong></p><p>Kyalia is of average size, about 5' 6" tall, with a slender and athletic body. Her long, auburn hair is usually worn open and untamed, giving the elf a somewhat wild look. Her vibrant green eyes are keen and perceptive and ever curious. Her skin has a light tan, nicely underlining her overall attractive appearance. Like most of her kin, she favors natural colors, leaf-green and earthen-brown, for her clothes, and she likes them practical and comfortable. She usually wears a wide, hooded cloak, of a greenish-grey color. Her weapon of choice is the longbow, and she carries quite an arsenal of arrows with her.</p><p></p><p><strong>Background</strong></p><p>Her ancient home is located deeply within the Winterbole Forest, where the reclusive elves lived in peace and in tune with nature. There were always enemies threatening their peaceful life, but many of the elves living in the small community were hunters and their skill with the bow was more than a match for the occasional marauder. Contact with other races were few and far between. Kyalia was one of those, who were always anxious to meet new people and to learn about the wonders of the <a href="http://img4.imageshack.us/img4/8869/thenentirvale.jpg" target="_blank">Nentir Vale</a>, even though the elders disapproved. Driven by her curiosity, the young elf eventually left her home village on a journey to the south, to learn more about the world and to see it with her own eyes. She followed the Winter River southwards and thus came to the city of <a href="http://img855.imageshack.us/img855/7141/fallcrest.jpg" target="_blank">Fallcrest</a> (<a href="http://img843.imageshack.us/img843/9821/fallcrestmapkey.png" target="_blank">Map Key</a>).</p><p></p><p>[SBLOCK=Advancement]<strong><u>Heroic Tier Feats</u></strong></p><p>Lethal Hunter [PHB]</p><p><strong>Weapon Focus (Bow)</strong> [PHB]</p><p><s><strong>Distant Advantage</strong> [PHB2]</s></p><p>Focused Mind [PHB3]</p><p><strong>Hunter's Aim</strong> [MP]</p><p>Martial Freedom [MP; Prerequisite: Endurance]</p><p>Hobbling Strike [MP2]</p><p>Cold Adaptation [HotFL]</p><p>Heat Adaptation [HotFL]</p><p><strong>Resilient Focus</strong> [HotFL]</p><p>Superior Fortitude [HotFL; Prerequisite: Constitution 15]</p><p>Superior Reflex [HotFL]</p><p><strong>Superior Will</strong> [HotFL]</p><p>Cunning Stalker [HotFK][/SBLOCK][/SBLOCK]</p></blockquote><p></p>
[QUOTE="Thanee, post: 5575511, member: 478"] [b]Kyalia, Elven Ranger[/b] [img]http://img97.imageshack.us/img97/7282/kyalia.png[/img] [color=#111111].....[/color] [img]http://img204.imageshack.us/img204/1165/kyaliacat.png[/img] [b]Initiative[/b] +7 [b]Hit Points[/b] [color=green]31[/color] of 31 [b]Temporary HP[/b] 0 [b]Healing Surges[/b] ■■■■■ ■■■ [b]Action Points[/b] ■■□ [b]Daily Item Powers[/b] ■■■ [b]Milestones[/b] ■■ + ½ [b]Armor Class[/b] 19 [b]Fortitude[/b] 14 [b]Reflex[/b] 16 [b]Will[/b] 14 [b]Resist[/b] 5 necrotic [b]Resist[/b] 5 poison :bmelee: Unarmed +1, 1d4 (OA → [color=green][b]Fading Strike[/b][/color]) :branged: Longbow +8 (+9 with Prime Shot; CA with Distant Advantage), 1d10+4, 20/40 [b]Vision[/b] Low-Light [b]Passive Perception[/b] 21 [b]Passive Insight[/b] 14 (available ■ , used □) [SBLOCK=Power Tracker]■ [color=red][b]Action Point[/b][/color] ([color=silver][size=1]up to one per round[/size][/color]) ■ [color=red][b]Second Wind[/b][/color] ■ [color=red][b]Elven Accuracy[/b][/color] ■ [color=red][b]Evasive Strike[/b][/color] ■ [color=gray][b]Skirmishing Stance[/b][/color] □ [color=gray][b]Begin the Hunt[/b][/color] ■ [color=orange][b]Deathcut Armor[/b][/color][/SBLOCK] [SBLOCK=Character Sheet][b]Kyalia[/b] Female Elf 2nd-Level Ranger ([color=silver][size=1]1,849 XP; Frazzle[/size][/color]) Unaligned Str 10 +0 ([color=silver][size=1]0 PB[/size][/color]) Con 14 +2 ([color=silver][size=1]5 PB[/size][/color]) Dex 19 +4 ([color=silver][size=1]12 PB; +2 racial bonus[/size][/color]) Int 8 -1 ([color=silver][size=1]0 PB[/size][/color]) Wis 16 +3 ([color=silver][size=1]5 PB; +2 racial bonus[/size][/color]) Cha 10 +0 ([color=silver][size=1]0 PB[/size][/color]) Speed 7 Initiative +7 ([color=silver][size=1]+2 feat bonus[/size][/color]) [b]Hit Points[/b] Maximum 31 ([color=silver][size=1]12 + Constitution + 5 per level gained[/size][/color]) Bloodied 15 Surge Value 7 Healing Surges 8 ([color=silver][size=1]6 + CON[/size][/color]) [b]Defenses[/b] Armor Class 19 Fortitude 14 ([color=silver][size=1]+1 class bonus[/size][/color]) Reflex 16 ([color=silver][size=1]+1 class bonus[/size][/color]) Will 14 [b]Background[/b] Wild Elf ([color=silver][size=1]Athletics +2[/size][/color]) [b]Character Theme[/b] Wildcat Stalker ([color=silver][size=1][url=http://dungeonsmaster.com/wp-content/uploads/2011/07/dead-rat-deserter.jpg]Dead Rat Deserter[/url][/size][/color]) Level 1: [color=green][b]Body of the Cat[/b][/color] Level 5: You gain a +2 power bonus to Athletics checks and Stealth checks. Level 10: [color=green][b]Hybrid Bite[/b][/color] [b]Racial Traits[/b] Low-Light Vision Elven Weapon Proficiency Fey Origin Group Awareness ([color=silver][size=1]Non-elf allies within 5 squares are granted a +1 racial bonus to Perception checks[/size][/color]) Wild Step ([color=silver][size=1]Ignore difficult terrain when shifting[/size][/color]) [b]Class Features[/b] Hunter Fighting Style ([color=silver][size=1]Sheathe weapon as a free action to gain +4 AC against opportunity attacks provoked by your ranged attack[/size][/color]) Hunter's Quarry ([color=silver][size=1]+1d6[/size][/color]) Prime Shot ([color=silver][size=1]+1 bonus to ranged attack rolls, if no ally is nearer to the target[/size][/color]) [b]Languages[/b] Common Elven [b]Skills[/b] Acrobatics* +10(9) Athletics* +8(7) ([color=silver][size=1]+2 background bonus[/size][/color]) Nature +11 ([color=silver][size=1]+2 racial bonus[/size][/color]) Perception +11 ([color=silver][size=1]+2 racial bonus[/size][/color]) Stealth* +10(9) * -1 Check Penalty [b]Feats[/b] Quick Draw ([color=silver][size=1]+2 Initiative; draw weapon as part of attack action[/size][/color]) Bow Expertise ([color=silver][size=1]+1 attack with bows; +1 damage with any bow attack against a single creature that is not adjacent to any other creature[/size][/color]) Distant Advantage ([color=silver][size=1]CA for ranged or area attacks against any enemy flanked by allies[/size][/color]) [b]Powers[/b] [color=green][b]Melee Basic Attack[/b][/color] ([color=silver][size=1]Unarmed +1, 1d4[/size][/color]) [color=green][b]Ranged Basic Attack[/b][/color] ([color=silver][size=1]Longbow +8, 1d10+4, 20/40[/size][/color]) [color=green][b]Fading Strike[/b][/color] ([color=silver][size=1]+8 vs. AC, 1d10+4, 20/40[/size][/color]) [color=green][b]Twin Strike[/b][/color] ([color=silver][size=1]+8 vs. AC, 1d10 (x2), 20/40[/size][/color]) [color=green][b]Hunter's Quarry[/b][/color] ([color=silver][size=1]+1d6[/size][/color]) [color=green][b]Body of the Cat[/b][/color] [color=red][b]Elven Accuracy[/b][/color] [color=red][b]Evasive Strike[/b][/color] ([color=silver][size=1]+8 vs. AC, 2d10+4, 20/40[/size][/color]) [color=gray][b]Skirmishing Stance[/b][/color] [color=gray][b]Begin the Hunt[/b][/color] [color=orange][b]Deathcut Armor[/b][/color] [color=orange][b]Potion of Healing[/b][/color] [SBLOCK=Power Details][color=green][b]Melee Basic Attack[/b][/color] [b]At-Will[/b] ✦ [b]Weapon[/b] [b]Standard Action[/b] ─ [b]Melee[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Strength vs. AC [b]Hit:[/b] 1[W]+STR damage. [b]Special:[/b] You can use an unarmed attack as a weapon to make a basic melee attack. [color=green][b]Ranged Basic Attack[/b][/color] [b]At-Will[/b] ✦ [b]Weapon[/b] [b]Standard Action[/b] ─ [b]Ranged[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[W]+DEX damage. [color=green][b]Fading Strike[/b][/color] ([color=silver][size=1]Ranger At-Will 1[/size][/color]) [b]At-Will[/b] ✦ [b]Martial, Weapon[/b] [b]Standard Action[/b] ─ [b]Melee[/b] or [b]Ranged[/b] weapon [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[W]+DEX damage, and you shift 2 squares to a square that is not adjacent to the target. [b]Hunter Fighting Style:[/b] When making an opportunity attack, you can use this power in place of a melee basic attack. [color=green][b]Twin Strike[/b][/color] ([color=silver][size=1]Ranger At-Will 1[/size][/color]) [b]At-Will[/b] ✦ [b]Martial, Weapon[/b] [b]Standard Action[/b] ─ [b]Ranged[/b] weapon [b]Target:[/b] One or two creatures [b]Attack:[/b] Dexterity vs. AC, two attacks [b]Hit:[/b] 1[W] damage per attack. [color=green][b]Hunter's Quarry[/b][/color] ([color=silver][size=1]Ranger Class Feature[/size][/color]) [b]At-Will[/b] [b]Minor Action[/b] [b]Effect:[/b] Once per turn, you can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals 1d6 extra damage. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter's Quarry damage since the start of your turn, you can't deal it again until the start of your next turn. The effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time. [color=green][b]Body of the Cat[/b][/color] ([color=silver][size=1]Wildcat Stalker At-Will 1[/size][/color]) [b]At-Will[/b] (Special) ✦ [b]Polymorph, Primal[/b] [b]Minor Action[/b] ─ [b]Personal[/b] [b]Effect:[/b] You change from your humanoid form to the form of a Tiny cat, or vice versa. When you change from cat form to humanoid form, you can shift 1 square. While in cat form, you cannot attack. You retain your normal statistics, but gain a climb speed equal to half your normal speed, and a +4 bonus to Stealth checks. Your equipment becomes part of your cat form, and you drop any other items you are holding. You continue to gain the benefits of the equipment you wear, except shields and item powers. While equipment is part of your cat form, it cannot be removed, and anything in a container that is part of your cat form is inaccessible. [b]Special:[/b] You can use this power only once per round. [color=green][b]Hybrid Bite[/b][/color] ([color=silver][size=1]Wildcat Stalker At-Will 10[/size][/color]) [b]At-Will[/b] (Special) ✦ [b]Polymorph, Primal[/b] [b]Minor Action[/b] ─ [b]Personal[/b] [b]Effect:[/b] You change from your humanoid form to the form of a cat-humanoid, or vice versa. While in hybrid form, you retain your normal game statistics and size. You also retain your equipment, and can use it normally. In addition, you can use the secondary power at-will. [b]Special:[/b] You can use this power only once per round. [b]Secondary Power[/b] (Primal) [b]Standard Action[/b] ─ [b]Melee[/b] 1 [b]Target:[/b] One creature [b]Attack:[/b] Dexterity +4 vs. AC [b]Hit:[/b] 1d8+DEX damage, and ongoing 5 damage (save ends). [color=red][b]Elven Accuracy[/b][/color] ([color=silver][size=1]Elf Racial Feature[/size][/color]) [b]Encounter[/b] [b]Free Action[/b] ─ [b]Personal[/b] [b]Effect:[/b] Reroll an attack roll. Use the second roll, even if it's lower. [color=red][b]Evasive Strike[/b][/color] ([color=silver][size=1]Ranger Encounter 1[/size][/color]) [b]Encounter[/b] ✦ [b]Martial, Weapon[/b] [b]Standard Action[/b] ─ [b]Ranged[/b] weapon [b]Special:[/b] You can shift a number of squares equal to 1+WIS either before or after the attack. [b]Target:[/b] One creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 2[W]+DEX damage. [color=red][b]Disruptive Strike[/b][/color] ([color=silver][size=1]Ranger Encounter 3[/size][/color]) [b]Encounter[/b] ✦ [b]Martial, Weapon[/b] [b]Immediate Interrupt[/b] ─ [b]Ranged[/b] weapon [b]Trigger:[/b] You or an ally is attacked by a creature [b]Target:[/b] The attacking creature [b]Attack:[/b] Dexterity vs. AC [b]Hit:[/b] 1[W]+DEX damage. The target takes a penalty to its attack roll for the triggering attack equal to 3+WIS. [color=gray][b]Skirmishing Stance[/b][/color] ([color=silver][size=1]Ranger Daily 1[/size][/color]) [b]Daily[/b] ✦ [b]Martial, Stance[/b] [b]Minor Action[/b] ─ [b]Personal[/b] [b]Effect:[/b] Until the stance ends, whenever you move at least 4 squares away from where you started your turn, you gain a +2 power bonus to AC and Reflex until the start of your next turn, and your next attack before the end of your next turn deals 1d8 extra damage. [color=gray][b]Begin the Hunt[/b][/color] ([color=silver][size=1]Ranger Utility 2[/size][/color]) [b]Daily[/b] ✦ [b]Martial[/b] [b]No Action[/b] ─ [b]Personal[/b] [b]Trigger:[/b] You roll initiative [b]Effect:[/b] You gain a +2 bonus to the initiative check, and using your Hunter's Quarry, you designate one creature you can see as your quarry. You gain a +2 power bonus to attack rolls against that creature until it is no longer your quarry. [color=orange][b]Deathcut Armor[/b][/color] [b]Daily[/b] ✦ [b]Necrotic[/b] [b]Immediate Reaction[/b] [b]Effect:[/b] You can use this power when an enemy hits you with a melee attack. Deal 1d10+CHA necrotic damage to that enemy. [color=orange][b]Potion of Healing[/b][/color] [b]Consumable[/b] ✦ [b]Healing[/b] [b]Minor Action[/b] [b]Effect:[/b] Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. [/SBLOCK] [b]Equipment[/b] [b]Equipped Items[/b] ([color=silver][size=1]12 lb.[/size][/color]) Weapon: Longbow Off-Hand: -- Armor: [color=orange][b]Deathcut Hide Armor +1[/b][/color] ([color=silver][size=1][b]Slot:[/b] Armor; [b]Property:[/b] Resist 5 necrotic and resist 5 poison[/size][/color]) Clothing: Basic Clothing Misc: Arrows (120) [b]Magic Item Slots[/b] ([color=silver][size=1]0 lb.[/size][/color]) Arms: -- Feet: -- Hands: -- Head: -- Neck: -- Ring (left): -- Ring (right): -- Waist: -- [b]Backpack[/b] ([color=silver][size=1]2 + 10 lb.[/size][/color]) Bedroll Hide Armor Dagger Flint and Steel Waterskin [color=orange][b]Potion of Healing[/b][/color] [b]Belt Pouch[/b] ([color=silver][size=1]½ + ¾ lb.[/size][/color]) 0 platinum pieces 29 gold pieces 9 silver pieces 0 copper pieces [img]http://img535.imageshack.us/img535/7282/kyalia.png[/img] [b]Appearance[/b] Kyalia is of average size, about 5' 6" tall, with a slender and athletic body. Her long, auburn hair is usually worn open and untamed, giving the elf a somewhat wild look. Her vibrant green eyes are keen and perceptive and ever curious. Her skin has a light tan, nicely underlining her overall attractive appearance. Like most of her kin, she favors natural colors, leaf-green and earthen-brown, for her clothes, and she likes them practical and comfortable. She usually wears a wide, hooded cloak, of a greenish-grey color. Her weapon of choice is the longbow, and she carries quite an arsenal of arrows with her. [b]Background[/b] Her ancient home is located deeply within the Winterbole Forest, where the reclusive elves lived in peace and in tune with nature. There were always enemies threatening their peaceful life, but many of the elves living in the small community were hunters and their skill with the bow was more than a match for the occasional marauder. Contact with other races were few and far between. Kyalia was one of those, who were always anxious to meet new people and to learn about the wonders of the [url=http://img4.imageshack.us/img4/8869/thenentirvale.jpg]Nentir Vale[/url], even though the elders disapproved. Driven by her curiosity, the young elf eventually left her home village on a journey to the south, to learn more about the world and to see it with her own eyes. She followed the Winter River southwards and thus came to the city of [url=http://img855.imageshack.us/img855/7141/fallcrest.jpg]Fallcrest[/url] ([url=http://img843.imageshack.us/img843/9821/fallcrestmapkey.png]Map Key[/url]). [SBLOCK=Advancement][b][u]Heroic Tier Feats[/u][/b] Lethal Hunter [PHB] [b]Weapon Focus (Bow)[/b] [PHB] [s][b]Distant Advantage[/b] [PHB2][/s] Focused Mind [PHB3] [b]Hunter's Aim[/b] [MP] Martial Freedom [MP; Prerequisite: Endurance] Hobbling Strike [MP2] Cold Adaptation [HotFL] Heat Adaptation [HotFL] [b]Resilient Focus[/b] [HotFL] Superior Fortitude [HotFL; Prerequisite: Constitution 15] Superior Reflex [HotFL] [b]Superior Will[/b] [HotFL] Cunning Stalker [HotFK][/SBLOCK][/SBLOCK] [/QUOTE]
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