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Scales of War: Rescue at Rivenroar: Spizz!
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<blockquote data-quote="Goonalan" data-source="post: 5738392" data-attributes="member: 16069"><p><strong>Spizz!</strong></p><p> </p><p>Ah-shahran is first on the scene, he crouches over the fallen Velani muttering strange things -</p><p> </p><p><em>Pancreas, bobcat, artichoke- eye of newt, wing of bat <chuckles>, and…</em></p><p> </p><p>Ah-shahran’s eyes roll over to white, in some sort of trance, perhaps speaking to his spirit world companions in search of the soon to be departed Velani.</p><p> </p><p>Velani stirs.</p><p> </p><p>Thereafter the brave adventurers take a breather, rest and heal their wounds, all the while taking a look around the newly discovered chamber. It very quickly becomes clear that they are in the ‘katykooms’ that Morrick, the captured Goblin, described.</p><p> </p><p>The adventurers search the room, first of the bodies of their victims; they discover a smattering of coin. Then onto the bedrolls, this place obviously served as a rest room – none of them hold anything of value however – they’re all mangy and worthless.</p><p> </p><p>There is also, scattered about, a fair amount of food- much of which is rank, and not fit for human consumption, some (a little) is in slightly better condition. There’s plenty of water- slightly brackish, but drinkable.</p><p> </p><p>There are also a number of crates here, several of which are marked with familiar trade logos – it’s clear the Goblins have been active, either attacking caravans, or else they managed to capture the goods in the recent raid.</p><p> </p><p>One crate in particular catches the eye – it is marked “Og’s”, the Og Brothers are a pair of Half-Orcs resident in Fallcrest – one owns and runs a tannery, the other a leather working shop. They are both seriously good at their jobs – in fact Teldorathan, the Dwarven Master Smith of Fallcrest, insists on Og’s – there was an advert some time back in the Fallcrest Flyer that said as much.</p><p> </p><p>The Og crate is soon opened, it contains a dozen or more completed pieces of fine leatherwork – wrist guards, bracers, belts, a beautiful backpack; but the prize is a suit of exquisitely made (and stitched) leather armour, genuinely beautiful work. Freggo notes that the armour is his size… and as stated, of very fine manufacture, perhaps even… magical?</p><p> </p><p>It proves to be the case.</p><p> </p><p>The other crates contain a myriad of merchant ware – clearly stolen stuff, from rock salt crystals to a consignment of “Mad Derek’s Dwarven Candy – it sucks for generations”, but little else of interest or value.</p><p> </p><p>The double doors to the west are next investigated, a peek through reveals a short corridor that turns to head north, no sound comes from here.</p><p> </p><p>The double doors to the north, through which the last Goblin attempted to flee, are likewise investigated. Beyond is a long corridor which heads north, there seems to be a passage heading off it to the west, just over the first pit. The corridor heads north for quite a distance, the adventurers can just make out that a second pit lies beyond the first.</p><p> </p><p>The first pit is examined, it seems at some point in the past the floor here has simply given way. Down the hole is a very large chamber, the floor of which seems to be at least thirty feet below. Something glows down there, not enough light to see by – more a hazy indistinct furze. Kyalia swears she saw something move, something big… and there are sounds. Sounds of something eating perhaps – Kali mentions that one of the Goblins fell down here.</p><p> </p><p>It smells – of rot, and death.</p><p> </p><p>Above the pit, attached to the ceiling somehow, is a thick rope – a swing, the method by which the Goblins traversed the pit – the rope is in good condition, although the pit, with a decent run up could be leapt.</p><p> </p><p>Lastly, in a barrel – now with the lid on – is Spizz…</p><p> </p><p>Kali sets up a defensive position, closing the doors and strategically shifting crates into position, he takes guard detail and watches the pitted passage north. He could go fishing with a goblin body as worm, and some unknown pit creature as fish – </p><p></p><p>Hmmm, maybe later... he thinks.</p><p> </p><p>Freggo meanwhile swings in to action.</p><p> </p><p><em>Well done friends, we have them on the run now! I imagine just another handful and some rescued prisoners and we’ll return triumphant!</em></p><p> </p><p>Freggo assures his friends that he’ll return his new, and beautiful, leather armour to the rightful owner, should they be discovered. But, for now, it seems prudent to look as dashing as possible while heroism is afoot – he clambers in to his new armour, grinning like a chimp.</p><p> </p><p>Newly attired, the young Swordmage heads over to see Spizz.</p><p> </p><p><em>Mr. Goblin? Now, you can stay in the barrel if you wish, I just want to talk. I know your situation seems bad, but you’ve actually done a very smart thing by surrendering. And now you’ve got a chance to make some new friends. What do you think, want to work for us? Let me tell you a story about two goblin brothers who found a new career…</em></p><p> </p><p>Freggo tells the story of Ory and Gory again, or at least begins to. After a good five minutes of the tale however it is apparent that Spizz, the Goblin, is having none of it – he remains within the barrel – and tight-lipped.</p><p> </p><p>Freggo gives up.</p><p> </p><p>Ah-shahran nods approvingly at Kali’s precautions, then turns his attention to Spizz and Freggo. Chuckling at the Swordmage’s clumsy attempt to befriend the Goblin, he claps a hand on Freggo’s shoulder and says – </p><p></p><p><em>Son, I don’t think he’s likely to trust us too far, given the mincemeat we just made of his companions. It’s going to take more than a story to calm him down, I think. Look, you can tell by the way his hands are shaking, and that tic in his cheek. He’s figured out that he’s completely at our mercy—and he knows nothing about how merciful we might be.</em></p><p> </p><p>Ah-shahran pauses, then cackles. </p><p></p><p><em>Heck, I’m not sure how merciful we are!</em></p><p> </p><p>Alas Viator is less inclined to sympathy, the sense of frustration overwhelms him and he storms over to the Goblin stuffed barrel.</p><p> </p><p><em>Why are you being so nice to this pathetic creature, Freggo?</em></p><p> </p><p>Suddenly, with a <pop>, the barrel lid flies off – Spizz looks out.</p><p> </p><p>Viator’s eyes lock on to the Goblin. The air between the pair seems to vibrate, a discarded Hobgoblin boot, on the floor, shudders and seems to move of its own accord. The space between the Psion and the goblin warps until Viator’s face is almost touching Spizz’s.</p><p> </p><p>Viator’s voice takes on a low, dangerous tone.</p><p> </p><p><em>You are an embarrassment, Goblin. And that’s saying something for one of your kind. You and your friends have caused us a great deal of inconvenience; and we don’t intend on being further inconvenienced. Now you are going to tell me, and my friends here, what we want to know or I will disassemble every molecule of your body, starting from the bottom up. And I won’t even use my hands.</em></p><p> </p><p>Viator’s eyes flash with fire, his words boom and echo in Spizz’s head.</p><p></p><p><em>Now…WHERE ARE THE TOWN FOLK?! AND WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?! WHO ELSE IS IN THIS DUNGEON! TELL ME EVERYTHING AND TELL ME NOW!!</em></p><p> </p><p>The swirling, crackling air subsides.</p><p> </p><p><em>I won’t ask twice.</em></p><p> </p><p><em>The townies are in crypts, from main entrance – both downstairs – Fat Dwarf in one, Witch in other…</em></p><p> </p><p>Spizz gibbers and gulps, his hands in front of his face, trying to protect himself from Viator’s mental magic.</p><p> </p><p><em>Goblin runner gone to Deadeye, Deadeye and guards to the north, over pits – Gimp (the aforementioned Goblin’s name) go long way round – creepy way round – not nice, try to get to Deadeye, warn him… warn him you have come. Quick way to Deadeye north.</em></p><p> </p><p>Spizz continues to quiver, then racks his brain – what was the third question the shouty head-magic man asked, that’s it, he remembers -</p><p> </p><p><em>Sinruth. Sinruth somewhere in dungeon… Undeadies somewhere in dungeon… Dungeon full of creepies and nasties.</em></p><p> </p><p>Spizz shivers violently – genuinely terrified.</p><p> </p><p>Kyalia is quickly over to Spizz, she takes Viator’s approach, draws her dagger and menaces Spizz, she too has questions.</p><p></p><p><em>If I got this right, two of your friends have escaped. One left through the door, and the other… well… left to feed the beast that lives below this chamber. It’s one of those dragons, right? Or is it something else? Maybe we could draw some more conclusions, if we give it something more to chew on… like him!</em></p><p> </p><p>Kyalia motions with her dagger at Spizz, who ducks down into the barrel and sobs a little.</p><p> </p><p><em>Drake – two Drakes, big Drakes, angry Drakes – Sinruth’s ride. Sinruth’s pets.</em></p><p> </p><p>Spizz volunteers, working towards a brownie point, he hopes.</p><p> </p><p><em>Spizz helpful, Spizz good Goblin. Spizz go now?</em></p><p> </p><p>Spizz asks and looks up – peering in to the barrel are Viator – with his crazy googly-eyes, and Kyalia. Spizz gulps.</p><p> </p><p><em>Pleeeeeeease?</em></p><p> </p><p>He whines.</p><p> </p><p><strong><u>Treasure</u></strong></p><p>32 Silver Pieces and 45 Copper Pieces – hardly a king’s ransom.</p><p> </p><p><strong><u>Magic Items</u></strong></p><p>Level 1 Magic Item- Leather Armour +1 (for Freggo).</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5738392, member: 16069"] [B]Spizz![/B] Ah-shahran is first on the scene, he crouches over the fallen Velani muttering strange things - [I]Pancreas, bobcat, artichoke- eye of newt, wing of bat <chuckles>, and…[/I] Ah-shahran’s eyes roll over to white, in some sort of trance, perhaps speaking to his spirit world companions in search of the soon to be departed Velani. Velani stirs. Thereafter the brave adventurers take a breather, rest and heal their wounds, all the while taking a look around the newly discovered chamber. It very quickly becomes clear that they are in the ‘katykooms’ that Morrick, the captured Goblin, described. The adventurers search the room, first of the bodies of their victims; they discover a smattering of coin. Then onto the bedrolls, this place obviously served as a rest room – none of them hold anything of value however – they’re all mangy and worthless. There is also, scattered about, a fair amount of food- much of which is rank, and not fit for human consumption, some (a little) is in slightly better condition. There’s plenty of water- slightly brackish, but drinkable. There are also a number of crates here, several of which are marked with familiar trade logos – it’s clear the Goblins have been active, either attacking caravans, or else they managed to capture the goods in the recent raid. One crate in particular catches the eye – it is marked “Og’s”, the Og Brothers are a pair of Half-Orcs resident in Fallcrest – one owns and runs a tannery, the other a leather working shop. They are both seriously good at their jobs – in fact Teldorathan, the Dwarven Master Smith of Fallcrest, insists on Og’s – there was an advert some time back in the Fallcrest Flyer that said as much. The Og crate is soon opened, it contains a dozen or more completed pieces of fine leatherwork – wrist guards, bracers, belts, a beautiful backpack; but the prize is a suit of exquisitely made (and stitched) leather armour, genuinely beautiful work. Freggo notes that the armour is his size… and as stated, of very fine manufacture, perhaps even… magical? It proves to be the case. The other crates contain a myriad of merchant ware – clearly stolen stuff, from rock salt crystals to a consignment of “Mad Derek’s Dwarven Candy – it sucks for generations”, but little else of interest or value. The double doors to the west are next investigated, a peek through reveals a short corridor that turns to head north, no sound comes from here. The double doors to the north, through which the last Goblin attempted to flee, are likewise investigated. Beyond is a long corridor which heads north, there seems to be a passage heading off it to the west, just over the first pit. The corridor heads north for quite a distance, the adventurers can just make out that a second pit lies beyond the first. The first pit is examined, it seems at some point in the past the floor here has simply given way. Down the hole is a very large chamber, the floor of which seems to be at least thirty feet below. Something glows down there, not enough light to see by – more a hazy indistinct furze. Kyalia swears she saw something move, something big… and there are sounds. Sounds of something eating perhaps – Kali mentions that one of the Goblins fell down here. It smells – of rot, and death. Above the pit, attached to the ceiling somehow, is a thick rope – a swing, the method by which the Goblins traversed the pit – the rope is in good condition, although the pit, with a decent run up could be leapt. Lastly, in a barrel – now with the lid on – is Spizz… Kali sets up a defensive position, closing the doors and strategically shifting crates into position, he takes guard detail and watches the pitted passage north. He could go fishing with a goblin body as worm, and some unknown pit creature as fish – Hmmm, maybe later... he thinks. Freggo meanwhile swings in to action. [I]Well done friends, we have them on the run now! I imagine just another handful and some rescued prisoners and we’ll return triumphant![/I] Freggo assures his friends that he’ll return his new, and beautiful, leather armour to the rightful owner, should they be discovered. But, for now, it seems prudent to look as dashing as possible while heroism is afoot – he clambers in to his new armour, grinning like a chimp. Newly attired, the young Swordmage heads over to see Spizz. [I]Mr. Goblin? Now, you can stay in the barrel if you wish, I just want to talk. I know your situation seems bad, but you’ve actually done a very smart thing by surrendering. And now you’ve got a chance to make some new friends. What do you think, want to work for us? Let me tell you a story about two goblin brothers who found a new career…[/I] Freggo tells the story of Ory and Gory again, or at least begins to. After a good five minutes of the tale however it is apparent that Spizz, the Goblin, is having none of it – he remains within the barrel – and tight-lipped. Freggo gives up. Ah-shahran nods approvingly at Kali’s precautions, then turns his attention to Spizz and Freggo. Chuckling at the Swordmage’s clumsy attempt to befriend the Goblin, he claps a hand on Freggo’s shoulder and says – [I]Son, I don’t think he’s likely to trust us too far, given the mincemeat we just made of his companions. It’s going to take more than a story to calm him down, I think. Look, you can tell by the way his hands are shaking, and that tic in his cheek. He’s figured out that he’s completely at our mercy—and he knows nothing about how merciful we might be.[/I] Ah-shahran pauses, then cackles. [I]Heck, I’m not sure how merciful we are![/I] Alas Viator is less inclined to sympathy, the sense of frustration overwhelms him and he storms over to the Goblin stuffed barrel. [I]Why are you being so nice to this pathetic creature, Freggo?[/I] Suddenly, with a <pop>, the barrel lid flies off – Spizz looks out. Viator’s eyes lock on to the Goblin. The air between the pair seems to vibrate, a discarded Hobgoblin boot, on the floor, shudders and seems to move of its own accord. The space between the Psion and the goblin warps until Viator’s face is almost touching Spizz’s. Viator’s voice takes on a low, dangerous tone. [I]You are an embarrassment, Goblin. And that’s saying something for one of your kind. You and your friends have caused us a great deal of inconvenience; and we don’t intend on being further inconvenienced. Now you are going to tell me, and my friends here, what we want to know or I will disassemble every molecule of your body, starting from the bottom up. And I won’t even use my hands.[/I] Viator’s eyes flash with fire, his words boom and echo in Spizz’s head. [I]Now…WHERE ARE THE TOWN FOLK?! AND WHERE HAS YOUR EXCUSE FOR A FRIEND GONE?! WHO ELSE IS IN THIS DUNGEON! TELL ME EVERYTHING AND TELL ME NOW!![/I] The swirling, crackling air subsides. [I]I won’t ask twice.[/I] [I]The townies are in crypts, from main entrance – both downstairs – Fat Dwarf in one, Witch in other…[/I] Spizz gibbers and gulps, his hands in front of his face, trying to protect himself from Viator’s mental magic. [I]Goblin runner gone to Deadeye, Deadeye and guards to the north, over pits – Gimp (the aforementioned Goblin’s name) go long way round – creepy way round – not nice, try to get to Deadeye, warn him… warn him you have come. Quick way to Deadeye north.[/I] Spizz continues to quiver, then racks his brain – what was the third question the shouty head-magic man asked, that’s it, he remembers - [I]Sinruth. Sinruth somewhere in dungeon… Undeadies somewhere in dungeon… Dungeon full of creepies and nasties.[/I] Spizz shivers violently – genuinely terrified. Kyalia is quickly over to Spizz, she takes Viator’s approach, draws her dagger and menaces Spizz, she too has questions. [I]If I got this right, two of your friends have escaped. One left through the door, and the other… well… left to feed the beast that lives below this chamber. It’s one of those dragons, right? Or is it something else? Maybe we could draw some more conclusions, if we give it something more to chew on… like him![/I] Kyalia motions with her dagger at Spizz, who ducks down into the barrel and sobs a little. [I]Drake – two Drakes, big Drakes, angry Drakes – Sinruth’s ride. Sinruth’s pets.[/I] Spizz volunteers, working towards a brownie point, he hopes. [I]Spizz helpful, Spizz good Goblin. Spizz go now?[/I] Spizz asks and looks up – peering in to the barrel are Viator – with his crazy googly-eyes, and Kyalia. Spizz gulps. [I]Pleeeeeeease?[/I] He whines. [B][U]Treasure[/U][/B] 32 Silver Pieces and 45 Copper Pieces – hardly a king’s ransom. [B][U]Magic Items[/U][/B] Level 1 Magic Item- Leather Armour +1 (for Freggo). [/QUOTE]
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