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Scaling for a large group
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<blockquote data-quote="criticalfumble" data-source="post: 7520289" data-attributes="member: 6791920"><p>** minor spoilers for LMoP **</p><p></p><p>Hi everyone. In a couple months, I will get to DM face to face for a rather large group of 8 players. I've been gaming with some of them as far back as AD&D and the early 80's. Others probably play D&D only this one time each year, and have played a handful of times. It's a large group, and a diverse one in terms of experience.</p><p></p><p>We've taken their characters through LMoP, and they are now fifth level, cooling their heels in Phandalin. As a hook to move the story forward, I've led them to believe that the problem with the forge of spells in the mines that causes its enchantments to be only temporary is that the forge must be fed with truly high quality (albeit non-magical) gear such as the finest dwarven forged armor and elven blades in order to work correctly. My intention was to have Gundren dispatch them in search of another party he'd sent to procure such items, or failing that, metal smiths of the highest skill. This second group had been dispatched some time ago, but has yet to return. </p><p></p><p>I was going to use this as a springboard into the Forge of Fury (although with today's release, I am sorely tempted to somehow drop them into the Undermountain instead<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). Problem is, not only FoF for characters a couple levels lower but also for a reasonable number of them. I was going to scale the encounters a bit, as I had done for LMoP, but I don't simply want to throw more mooks at the party and turn it into a grindy chore. I could also swap out the existing monsters for a similar number of more beefy ones, and I have found a couple good posts about that and FoF specifically. </p><p></p><p>What advice do you have for scaling for groups this large and keeping things fun?</p><p></p><p>As a side note, I did a quick check on Kobold Fight Club and figured out that XP / encounter difficulty wise, a group of 8 5th level characters equates more or less to a group of 4 8th level characters. Looking at adventures for 8th level characters, it causes me to think that this may be about more than sheer XP. Some of those 8th level appropriate monsters are a bit nasty.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="criticalfumble, post: 7520289, member: 6791920"] ** minor spoilers for LMoP ** Hi everyone. In a couple months, I will get to DM face to face for a rather large group of 8 players. I've been gaming with some of them as far back as AD&D and the early 80's. Others probably play D&D only this one time each year, and have played a handful of times. It's a large group, and a diverse one in terms of experience. We've taken their characters through LMoP, and they are now fifth level, cooling their heels in Phandalin. As a hook to move the story forward, I've led them to believe that the problem with the forge of spells in the mines that causes its enchantments to be only temporary is that the forge must be fed with truly high quality (albeit non-magical) gear such as the finest dwarven forged armor and elven blades in order to work correctly. My intention was to have Gundren dispatch them in search of another party he'd sent to procure such items, or failing that, metal smiths of the highest skill. This second group had been dispatched some time ago, but has yet to return. I was going to use this as a springboard into the Forge of Fury (although with today's release, I am sorely tempted to somehow drop them into the Undermountain instead;)). Problem is, not only FoF for characters a couple levels lower but also for a reasonable number of them. I was going to scale the encounters a bit, as I had done for LMoP, but I don't simply want to throw more mooks at the party and turn it into a grindy chore. I could also swap out the existing monsters for a similar number of more beefy ones, and I have found a couple good posts about that and FoF specifically. What advice do you have for scaling for groups this large and keeping things fun? As a side note, I did a quick check on Kobold Fight Club and figured out that XP / encounter difficulty wise, a group of 8 5th level characters equates more or less to a group of 4 8th level characters. Looking at adventures for 8th level characters, it causes me to think that this may be about more than sheer XP. Some of those 8th level appropriate monsters are a bit nasty. Thanks! [/QUOTE]
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