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General Tabletop Discussion
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Scaling for a large group
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<blockquote data-quote="Tormyr" data-source="post: 7521820" data-attributes="member: 6776887"><p>I had 8 players for a few years in 5e. Even though the WotC adventures are for roughly 5 heroes, I always calculate them at 4 for the purposes of scaling the encounter when I have a different number of heroes than 4. Since you have 8 heroes, I would suggest doubling the number of enemies in each encounter. Named/unique creatures get 20 hp for each additional PC instead of being doubled (30 hp when they are alone). For the dragon, since it is on its own, add 30 hp for each additional hero in your group.</p><p></p><p>The benefit of this is that the difficulty of encounters will be roughly the same. The downside is that encounters will be loooonger, especially with 8 players. Make sure everyone knows what they are doing when their turn comes up. Even at 1 minute per player, it will be 8 minutes per round just to get through them (and they almost never that fast).</p><p></p><p>Do things to save time:</p><p>* Have them roll damage dice with their attack rolls.</p><p>* Have another player take care of tallying initiative and put it on a small white board or something else that everyone can see so they know when they are coming up and no one gets skipped.</p><p>* Have an idead of what you are having the NPCs do ahead of time.</p><p>* Consider using average damage rather than rolling it.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7521820, member: 6776887"] I had 8 players for a few years in 5e. Even though the WotC adventures are for roughly 5 heroes, I always calculate them at 4 for the purposes of scaling the encounter when I have a different number of heroes than 4. Since you have 8 heroes, I would suggest doubling the number of enemies in each encounter. Named/unique creatures get 20 hp for each additional PC instead of being doubled (30 hp when they are alone). For the dragon, since it is on its own, add 30 hp for each additional hero in your group. The benefit of this is that the difficulty of encounters will be roughly the same. The downside is that encounters will be loooonger, especially with 8 players. Make sure everyone knows what they are doing when their turn comes up. Even at 1 minute per player, it will be 8 minutes per round just to get through them (and they almost never that fast). Do things to save time: * Have them roll damage dice with their attack rolls. * Have another player take care of tallying initiative and put it on a small white board or something else that everyone can see so they know when they are coming up and no one gets skipped. * Have an idead of what you are having the NPCs do ahead of time. * Consider using average damage rather than rolling it. [/QUOTE]
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