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Scarred Lands! Burning Wheel! Numenera! It's a Big Name Kickstarter Bonanza!
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<blockquote data-quote="The Hitcher" data-source="post: 7690590" data-attributes="member: 63747"><p>Actually a lot of that stuff will be covered by the Codex (the book being Kickstarted), which is an update of a bunch of content from the Magic, Monster and Adventure Burners from the previous edition. Rat men are in there (as a playable race, even). There's a range of different magic systems suitable for different purposes - it would be pretty easy to adapt something for psionics, depending what that means in that world (5E hasn't even worked out what psionics means at this point, mind you - so it may or may not be present in this update of SL). What element of the Cthulu mythos is required? Madness is pretty easily handled through the Traits system (probably with the addition of an emotional attribute - there's a thread on the BW forums where some people hash out a very simple system). There's rules for building monsters - not that fighting in BW is a terribly good idea, most of the time. There are rules for worship of/communication with gods. Not sure exactly what you want when it comes to titans. Aren't they already dead, and just causing ambient effects in the environment?</p><p></p><p>Not knowing Scarred Lands intimately, it's hard for me to go much deeper than that - but BW is ultimately pretty flexible, especially when it comes to anything built on generic fantasy (and hey, I heard of one group modding it to run a Western). And the tone is already keyed to a darker, more brutal fantasy than standard D&D (something closer to Warhammer FRP, if you know that).</p><p></p><p>The main issue, I would say, is that BW actually works best with a setting that's only defined in broad brushstrokes. You want to leave certain truths to be defined (by GM and players) as the campaign progresses. What I would do, if I was running BW in Scarred Lands (or indeed any D&D-style setting), is figure out what core elements of that world you want to start with - the big picture stuff, with a few details of the local area - and then let it evolve organically from there (drawing on, rather than feeling constrained by the canon of the setting). In BW, the setting should serve the situation, which in turn should serve character development (which is why it makes for such rich stories).</p></blockquote><p></p>
[QUOTE="The Hitcher, post: 7690590, member: 63747"] Actually a lot of that stuff will be covered by the Codex (the book being Kickstarted), which is an update of a bunch of content from the Magic, Monster and Adventure Burners from the previous edition. Rat men are in there (as a playable race, even). There's a range of different magic systems suitable for different purposes - it would be pretty easy to adapt something for psionics, depending what that means in that world (5E hasn't even worked out what psionics means at this point, mind you - so it may or may not be present in this update of SL). What element of the Cthulu mythos is required? Madness is pretty easily handled through the Traits system (probably with the addition of an emotional attribute - there's a thread on the BW forums where some people hash out a very simple system). There's rules for building monsters - not that fighting in BW is a terribly good idea, most of the time. There are rules for worship of/communication with gods. Not sure exactly what you want when it comes to titans. Aren't they already dead, and just causing ambient effects in the environment? Not knowing Scarred Lands intimately, it's hard for me to go much deeper than that - but BW is ultimately pretty flexible, especially when it comes to anything built on generic fantasy (and hey, I heard of one group modding it to run a Western). And the tone is already keyed to a darker, more brutal fantasy than standard D&D (something closer to Warhammer FRP, if you know that). The main issue, I would say, is that BW actually works best with a setting that's only defined in broad brushstrokes. You want to leave certain truths to be defined (by GM and players) as the campaign progresses. What I would do, if I was running BW in Scarred Lands (or indeed any D&D-style setting), is figure out what core elements of that world you want to start with - the big picture stuff, with a few details of the local area - and then let it evolve organically from there (drawing on, rather than feeling constrained by the canon of the setting). In BW, the setting should serve the situation, which in turn should serve character development (which is why it makes for such rich stories). [/QUOTE]
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Scarred Lands! Burning Wheel! Numenera! It's a Big Name Kickstarter Bonanza!
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