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<blockquote data-quote="iserith" data-source="post: 7525275" data-attributes="member: 97077"><p>With regard to the food and water scarcity challenge, not every party has a cleric or druid. It's probably safe to say it's more likely the party will have a cleric than a druid (given D&D's traditional party complement). In a situation where the party does have a cleric, then preparing and casting <em>create water</em> means dedicating a precious prepared spell for something to overcome an exploration challenge (at the cost of a healing, combat, or buff spell, for example) and one spell slot which is a limited resource. It's not trivial at lower levels and, let's face it, worrying about food and water is really a challenge suitable to tier 1 and maybe some tier 2 PCs.</p><p></p><p>In a wilderness trek where extreme heat demands the PCs must have access to more water than normal (see DMG page 110), I always have the monsters go for the water supply, as long as the monster needs water to live. This sets up a situation where the PCs have to defend something other than themselves which is a fun change-up. And if they fail to protect the water, well, that's another spell slot gone, right? If they're doing 6 to 8 encounters per day, this becomes a burden the players feel.</p><p></p><p>Note that in an exploration challenge, PCs might also have the opportunity to forage while traveling which is another way of dealing with this issue; however, this comes at the cost of not staying alert for hidden dangers (unless the character is a ranger in favored terrain). A character that is foraging is therefore automatically surprised if a lurking monster attacks. So there's a fair trade-off here. As well, unless the character has a high Wisdom modifier, there's a chance the PC doesn't gather enough water in the effort (see DMG page 111).</p></blockquote><p></p>
[QUOTE="iserith, post: 7525275, member: 97077"] With regard to the food and water scarcity challenge, not every party has a cleric or druid. It's probably safe to say it's more likely the party will have a cleric than a druid (given D&D's traditional party complement). In a situation where the party does have a cleric, then preparing and casting [I]create water[/I] means dedicating a precious prepared spell for something to overcome an exploration challenge (at the cost of a healing, combat, or buff spell, for example) and one spell slot which is a limited resource. It's not trivial at lower levels and, let's face it, worrying about food and water is really a challenge suitable to tier 1 and maybe some tier 2 PCs. In a wilderness trek where extreme heat demands the PCs must have access to more water than normal (see DMG page 110), I always have the monsters go for the water supply, as long as the monster needs water to live. This sets up a situation where the PCs have to defend something other than themselves which is a fun change-up. And if they fail to protect the water, well, that's another spell slot gone, right? If they're doing 6 to 8 encounters per day, this becomes a burden the players feel. Note that in an exploration challenge, PCs might also have the opportunity to forage while traveling which is another way of dealing with this issue; however, this comes at the cost of not staying alert for hidden dangers (unless the character is a ranger in favored terrain). A character that is foraging is therefore automatically surprised if a lurking monster attacks. So there's a fair trade-off here. As well, unless the character has a high Wisdom modifier, there's a chance the PC doesn't gather enough water in the effort (see DMG page 111). [/QUOTE]
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