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General Tabletop Discussion
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Scheduling Conflicts: How do you solve 'em?
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<blockquote data-quote="MNblockhead" data-source="post: 7436860" data-attributes="member: 6796661"><p>Game day is too precious. If even one player can make it, I'll run a game. If the party ended at a spot where it would be logical for one or more characters to vere off on a side adventure, I have some one-shots available for times like this. Even if I don't there are generally enough plot hooks, NPCs, and locations fleshed out that I can put something together on the fly. In the rare instance that the party ended the last session in the middle of a battle, dungeon, etc. Then I'll do a one-shot with pre-gens or a different game. </p><p></p><p>Worst case scenario, it's a board game day (I love board games, but I only get to run my game one Saturday a month, 8 hours I put aside each month for running 5e, so I hate to lose it).</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7436860, member: 6796661"] Game day is too precious. If even one player can make it, I'll run a game. If the party ended at a spot where it would be logical for one or more characters to vere off on a side adventure, I have some one-shots available for times like this. Even if I don't there are generally enough plot hooks, NPCs, and locations fleshed out that I can put something together on the fly. In the rare instance that the party ended the last session in the middle of a battle, dungeon, etc. Then I'll do a one-shot with pre-gens or a different game. Worst case scenario, it's a board game day (I love board games, but I only get to run my game one Saturday a month, 8 hours I put aside each month for running 5e, so I hate to lose it). [/QUOTE]
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Scheduling Conflicts: How do you solve 'em?
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