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General Tabletop Discussion
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Scheduling Conflicts: How do you solve 'em?
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<blockquote data-quote="J.M" data-source="post: 7436896" data-attributes="member: 6941190"><p>I do one of two things in this situation (neither of which involves cancelling the game):</p><p></p><p>1. Run a one-shot. Maybe a different game, maybe a side-trek with the characters who are there, maybe a "flashback scene" that happened in the past (you may have to deal with continuity issues in that case)</p><p></p><p>2. Run the session as planned, treating absent PCs like "ghosts". They're with the party, but the spotlight is never on them, they never do anything interesting and nothing interesting happens to them. I prefer this approach to forcing a second PC on someone or playing them myself. Might need to scale down the challenges a bit.</p></blockquote><p></p>
[QUOTE="J.M, post: 7436896, member: 6941190"] I do one of two things in this situation (neither of which involves cancelling the game): 1. Run a one-shot. Maybe a different game, maybe a side-trek with the characters who are there, maybe a "flashback scene" that happened in the past (you may have to deal with continuity issues in that case) 2. Run the session as planned, treating absent PCs like "ghosts". They're with the party, but the spotlight is never on them, they never do anything interesting and nothing interesting happens to them. I prefer this approach to forcing a second PC on someone or playing them myself. Might need to scale down the challenges a bit. [/QUOTE]
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Scheduling Conflicts: How do you solve 'em?
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