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<blockquote data-quote="RangerWickett" data-source="post: 7112542" data-attributes="member: 63"><p>Nothing stops them. That's a fine idea. I think I just forgot about it during the writing.</p><p></p><p>Ob is compartmentalized. They don't know to whom to report. Sh*t, your boss just got into a huge fight in a rail yard, then disappeared. Well, he's disappeared before. You don't know who his allies are. The Ob are trying to be extra secret and most people who might know to be suspicious are already heading for the convocation, and wouldn't think to check on Leone.</p><p></p><p>You already had a pretty cool scene with Pemberton being pissed at the Ob after Lya's crew killed Terakalir, so you probably don't need to show Pemberton spying in order for them to believe he's hostile to the conspiracy. That said, you need something to kick off the climax with the two sides turning on each other. Maybe that's just Macbannin. In fact, you could tweak it so in the opening scene, after Macbannin takes the godhand prisoner, he jokes about how people are being very clever. One guy tried to sneak in with some strange mechanical body filled with a bomb.</p><p></p><p>Now you have Chekhov's bomb, because Macbannin collected that thing and has it tucked away. Indeed, if the party befriends Macbannin </p><p></p><p>-- by the way, I don't recall what happened to him in your game; I hope the party remembers him --</p><p></p><p>if they befriend him, he might hand them a mangled but still functional mouth from the duplicant, through which Pemberton can talk to them. He didn't manage to sneak in, but he piqued Macbannin's curiosity.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7112542, member: 63"] Nothing stops them. That's a fine idea. I think I just forgot about it during the writing. Ob is compartmentalized. They don't know to whom to report. Sh*t, your boss just got into a huge fight in a rail yard, then disappeared. Well, he's disappeared before. You don't know who his allies are. The Ob are trying to be extra secret and most people who might know to be suspicious are already heading for the convocation, and wouldn't think to check on Leone. You already had a pretty cool scene with Pemberton being pissed at the Ob after Lya's crew killed Terakalir, so you probably don't need to show Pemberton spying in order for them to believe he's hostile to the conspiracy. That said, you need something to kick off the climax with the two sides turning on each other. Maybe that's just Macbannin. In fact, you could tweak it so in the opening scene, after Macbannin takes the godhand prisoner, he jokes about how people are being very clever. One guy tried to sneak in with some strange mechanical body filled with a bomb. Now you have Chekhov's bomb, because Macbannin collected that thing and has it tucked away. Indeed, if the party befriends Macbannin -- by the way, I don't recall what happened to him in your game; I hope the party remembers him -- if they befriend him, he might hand them a mangled but still functional mouth from the duplicant, through which Pemberton can talk to them. He didn't manage to sneak in, but he piqued Macbannin's curiosity. [/QUOTE]
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