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Schools of Magic dungeon traps (looking for suggestions as well!)
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<blockquote data-quote="Arravis" data-source="post: 7253534" data-attributes="member: 327"><p>The party is level 13, the original school was designed for low-level characters who just graduated (level 4-5), so I'm trying to make it so that it would be reasonable for a group of wizardly students to accomplish it, but should be fairly trivial for our high level group (in theory).</p><p></p><p></p><p> Changed it so it applies to all the energy damage types that demons have no immunity or resistance to.</p><p></p><p></p><p> A little to on the nose, but I did add the word "facade" it to give some further clues.</p><p></p><p></p><p> Thats exactly what I had in mind... but I think by the RAW you can't cast through glass or clear barriers (I'm not 100% sure on this, a lot of mixed opinions on this, any clarification would be helpful). The other concept was using Fog Cloud to find an invisible pillar with the key (or lever, see below) atop of it. I was also considering the Conjuration Puzzle having two components, first the mage-hand or fog/cloud puzzle which will remove a barrier around the room itself, then inside is a ferocious looking demon inside a magic circle. Written in magic, as before, is some version of the following: "This fiend is bound to tell one truth and take a single action at your command." I am uncertain if I will allow one question/command per PC, one per Archaist, or simply one question/command period. The room has no key that the PCs can see nor does the door have a lock. To open the door, the PCs need simply command the demon to open it for them. The PCs will hopefully use their question to find the key, to which he will say that he is the key. I'd likely accept them simply killing the demon and using a body part on the door to open it.</p><p></p><p></p><p> Suggestion to get a Manes or Quasit to do what you want isn't a bad idea... perhaps the key is an area covered in a cloud of poison (to which the demon is immune) and they can have it retrieve it. I'll give that one some thought.</p><p></p><p>Thanks for all the suggestions and help!</p></blockquote><p></p>
[QUOTE="Arravis, post: 7253534, member: 327"] The party is level 13, the original school was designed for low-level characters who just graduated (level 4-5), so I'm trying to make it so that it would be reasonable for a group of wizardly students to accomplish it, but should be fairly trivial for our high level group (in theory). Changed it so it applies to all the energy damage types that demons have no immunity or resistance to. A little to on the nose, but I did add the word "facade" it to give some further clues. Thats exactly what I had in mind... but I think by the RAW you can't cast through glass or clear barriers (I'm not 100% sure on this, a lot of mixed opinions on this, any clarification would be helpful). The other concept was using Fog Cloud to find an invisible pillar with the key (or lever, see below) atop of it. I was also considering the Conjuration Puzzle having two components, first the mage-hand or fog/cloud puzzle which will remove a barrier around the room itself, then inside is a ferocious looking demon inside a magic circle. Written in magic, as before, is some version of the following: "This fiend is bound to tell one truth and take a single action at your command." I am uncertain if I will allow one question/command per PC, one per Archaist, or simply one question/command period. The room has no key that the PCs can see nor does the door have a lock. To open the door, the PCs need simply command the demon to open it for them. The PCs will hopefully use their question to find the key, to which he will say that he is the key. I'd likely accept them simply killing the demon and using a body part on the door to open it. Suggestion to get a Manes or Quasit to do what you want isn't a bad idea... perhaps the key is an area covered in a cloud of poison (to which the demon is immune) and they can have it retrieve it. I'll give that one some thought. Thanks for all the suggestions and help! [/QUOTE]
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