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<blockquote data-quote="Nytmare" data-source="post: 6030101" data-attributes="member: 55178"><p>In general, I don't think that trying to use the abstract rules of a game to run scientific experiments on what the concrete reality of that game world is, is a good idea.</p><p></p><p>Two different parties who (in theory) go on the same adventure would find the exact treasure that is, and was always there. From their point of view, it's not and never really is a variable. In the "reality" of the game world, the wave form collapsed way back when the person who was filling up the treasure chest decided what he was going to leave. In the reality of the game however, the mechanics decide what's in the treasure chest the first time the story takes meaningful look inside. </p><p></p><p>Likewise, the Broker-Baron isn't going to be able to factor in all those game mechanics because they're only abstractions that exist if you're outside the game looking in.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6030101, member: 55178"] In general, I don't think that trying to use the abstract rules of a game to run scientific experiments on what the concrete reality of that game world is, is a good idea. Two different parties who (in theory) go on the same adventure would find the exact treasure that is, and was always there. From their point of view, it's not and never really is a variable. In the "reality" of the game world, the wave form collapsed way back when the person who was filling up the treasure chest decided what he was going to leave. In the reality of the game however, the mechanics decide what's in the treasure chest the first time the story takes meaningful look inside. Likewise, the Broker-Baron isn't going to be able to factor in all those game mechanics because they're only abstractions that exist if you're outside the game looking in. [/QUOTE]
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