Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Schrodinger's Loot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameDoc" data-source="post: 6030164" data-attributes="member: 53915"><p>I like the idea of treasure types as a balance on the item rarity by character level mechanic. Tougher monsters required tougher heroes to kill them and loot their stuff, so tougher heroes find the better items.</p><p></p><p>That said, I think it should be an option - just one possible way for a DM to cut out a degree of planning and rely on a table if he desires. I hate having to plan out treasure unless its an artifact that serves a role in the plot. But any random treasure system needs to be adaptable to a DM's preferences.</p><p></p><p>It's funny to me that a lot of "old hat" stuff (treasure tables, item and creature rarity, lower ability bonuses) that got abandoned in 3e is turning out to be pretty useful in retrospect and finding its way back in. It's almost like that point where as an adult you realize your parents were right about a few things after all. That's not a dig on WotC. I think the entire D&D community is going through it.</p><p></p><p>Reminds me of an episode of Freaks & Geeks where the dad realizes one of his daighter's friends is a drummer and exposes him to jazz techniques. The kid has this revelation about this music that he had always thought was uncool and starts to appreciate the craft as opposed to the flavor.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 6030164, member: 53915"] I like the idea of treasure types as a balance on the item rarity by character level mechanic. Tougher monsters required tougher heroes to kill them and loot their stuff, so tougher heroes find the better items. That said, I think it should be an option - just one possible way for a DM to cut out a degree of planning and rely on a table if he desires. I hate having to plan out treasure unless its an artifact that serves a role in the plot. But any random treasure system needs to be adaptable to a DM's preferences. It's funny to me that a lot of "old hat" stuff (treasure tables, item and creature rarity, lower ability bonuses) that got abandoned in 3e is turning out to be pretty useful in retrospect and finding its way back in. It's almost like that point where as an adult you realize your parents were right about a few things after all. That's not a dig on WotC. I think the entire D&D community is going through it. Reminds me of an episode of Freaks & Geeks where the dad realizes one of his daighter's friends is a drummer and exposes him to jazz techniques. The kid has this revelation about this music that he had always thought was uncool and starts to appreciate the craft as opposed to the flavor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Schrodinger's Loot
Top