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<blockquote data-quote="tlantl" data-source="post: 6030255" data-attributes="member: 55225"><p>I dislike associating magic with difficulty. Magic items are made by people for other people. They get lost or thrown away or fall into the hands of creatures when adventurers die or in raids and such. </p><p></p><p>I see magic that is found in dungeons or at the bottom of lakes or even deep pits as wind fall and never give them out with a hoard of treasure just because the hoarder was something tough to fight. In fact those creatures are likely the least likely to own items since they are most commonly braindead insects slimes or other monstroscity that wouldn't collect stuff anyway. </p><p></p><p>I'm not going to even entertain putting a magic weapon in the room with ten fire beetles just because they are a difficult fight for a first level party. Fire beetle glands are it for treasure no matter how many of them there are. Just like a wyrmling dragon is going to have a nice tidy pile of goodies even though it was slaughtered in one round by a party of tenth levels.</p><p></p><p>You are as likely to find a ring of the ram on the finger of a skeleton in the bottom of a spiked pit as you are in the treasure box of the orc chieftain. </p><p></p><p>All I need are some basic tables to roll randomly on with some guidance as to the kinds of things a critter is expected to have in it's possession and I will take it from there. </p><p></p><p>D&D is a role playing game with real people running it not an arcade game where junk falls to the ground when a mob disappears from play.</p></blockquote><p></p>
[QUOTE="tlantl, post: 6030255, member: 55225"] I dislike associating magic with difficulty. Magic items are made by people for other people. They get lost or thrown away or fall into the hands of creatures when adventurers die or in raids and such. I see magic that is found in dungeons or at the bottom of lakes or even deep pits as wind fall and never give them out with a hoard of treasure just because the hoarder was something tough to fight. In fact those creatures are likely the least likely to own items since they are most commonly braindead insects slimes or other monstroscity that wouldn't collect stuff anyway. I'm not going to even entertain putting a magic weapon in the room with ten fire beetles just because they are a difficult fight for a first level party. Fire beetle glands are it for treasure no matter how many of them there are. Just like a wyrmling dragon is going to have a nice tidy pile of goodies even though it was slaughtered in one round by a party of tenth levels. You are as likely to find a ring of the ram on the finger of a skeleton in the bottom of a spiked pit as you are in the treasure box of the orc chieftain. All I need are some basic tables to roll randomly on with some guidance as to the kinds of things a critter is expected to have in it's possession and I will take it from there. D&D is a role playing game with real people running it not an arcade game where junk falls to the ground when a mob disappears from play. [/QUOTE]
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