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<blockquote data-quote="Capn Charlie" data-source="post: 6979932" data-attributes="member: 16046"><p>Once the party makes it to engineering, they coax the once mighty and now silent engines back to life, hoping to restore light, warmth, and hopefully gravity to the ship... and are horrified to be granted their wish! As the engines roar to life, they begin erratically firing, main engines, maneuvering thrusters, retro-thrusters... this ship is bucking like an angry bronco! </p><p></p><p>Every other time increment (round, phase, etc) roll dice and determine which way "down" is at this time, and mark it on the map accordingly. Suddenly hallways become elevator shafts, cargo bays become death traps filled with tumbling containers, workshops have dangerous equipment flying about. Falls could be short, long, or irrelevant, depending on the player's actions, and reactions. Sly players will tether themselves to walls, are there tie down rails? Did the characters bring their safety tethers? Is all of the equipment they carry on tethers? </p><p></p><p>Solutions: Skilled engineers or computer users might find shorted out relays causing the malfunctions, and have to climb, dash, and fall through the ship to find and repair these systems. Perhaps a malevolent program is running in the command area (bridge, CIC, Pilot's Pit) and the characters must work their way there to diffuse it. Now that there is power, automated defense drones on magnetic treads patrol the corridors, mostly unphased by the shifts...</p></blockquote><p></p>
[QUOTE="Capn Charlie, post: 6979932, member: 16046"] Once the party makes it to engineering, they coax the once mighty and now silent engines back to life, hoping to restore light, warmth, and hopefully gravity to the ship... and are horrified to be granted their wish! As the engines roar to life, they begin erratically firing, main engines, maneuvering thrusters, retro-thrusters... this ship is bucking like an angry bronco! Every other time increment (round, phase, etc) roll dice and determine which way "down" is at this time, and mark it on the map accordingly. Suddenly hallways become elevator shafts, cargo bays become death traps filled with tumbling containers, workshops have dangerous equipment flying about. Falls could be short, long, or irrelevant, depending on the player's actions, and reactions. Sly players will tether themselves to walls, are there tie down rails? Did the characters bring their safety tethers? Is all of the equipment they carry on tethers? Solutions: Skilled engineers or computer users might find shorted out relays causing the malfunctions, and have to climb, dash, and fall through the ship to find and repair these systems. Perhaps a malevolent program is running in the command area (bridge, CIC, Pilot's Pit) and the characters must work their way there to diffuse it. Now that there is power, automated defense drones on magnetic treads patrol the corridors, mostly unphased by the shifts... [/QUOTE]
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