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Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]
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<blockquote data-quote="pathfinderq1" data-source="post: 4632912" data-attributes="member: 48394"><p>And here is the second concept- a human swashbuckling swordsman. Again, the sblocks are just for space, and the character is about 95% done (just needs final mundane gear and any necessary revisions):</p><p></p><p>Name: Stefan Jarreth Winslow-Perriman (AKA “SJ”) </p><p>Race/gender: Human/ male</p><p>Class/level: Rogue 3/Fighter 3 (Duelist?)</p><p>Alignment: CG</p><p>Height: 5’10”</p><p>Weight: 175 lbs</p><p>Hair: black</p><p>Eyes: green</p><p>Age: 23</p><p></p><p>Description: [sblock] SJ is just above average height- while he looks rather slender, he has a well-toned and wiry physique and is far stronger than he appears. His hair is slightly wavy, and just past shoulder length- he usually ties it back with a stylish ribbon. He has green eyes, with the sort of sparkle that hints at a bit of elven blood a few generations back in his family tree. He keeps his face clean-shaven, and tends to look a bit younger than his actual age. When he moves, he displays the practiced grace of a trained dancer- or a hunting cat.</p><p> SJ prefers to dress in a traditional swashbuckling style- while it might be routine in the capital, in a city like Lauralie Summerhome he tends to stand out as a bit of a dandy. He usually prefers knee-high black cuffed boots, loose cut trousers, and a wide-sleeved ruffled shirt under a heavier waistcoat. He is rarely seen without a wide-brimmed hat (and doesn’t consider his hat complete without at least one feather), and his usual concession to the local weather is a fairly heavy swirling black cloak. [/sblock]</p><p></p><p>Personality: (Swashbuckler) [sblock] SJ is a rather brash and self-confident young man. He tends to act first and think later, and like many swashbucklers, he prefers to act in a grandiose and flashy manner. He has a good heart though, and is far more concerned with right and wrong than many of the self-centered dandies he grew up around. Handsome, graceful, and schooled in a variety of social skills, he can be a valuable ally- but he is still learning good judgment, and he has far less real-world experience and street smarts than most of his fellow constables. He also tends to enjoy life to the fullest- whether that means a fine glass of wine, a smooth dance with an elegant partner, or an invigorating chase through the dangerous streets of Goblintown. He can be deadly serious, if the situation demands it- but he doesn’t enjoy such behavior. [/sblock]</p><p></p><p>History: [sblock] Alvern Winslow was born into one of Lauaralie Summerhome’s richest noble families, but as the third son he was never expected to inherit anything worthwhile- as such, he was trained for a career in the military and he moved away to the capital at the age of eight to serve as a squire to a knight with a distant social connection to the Winslow family. Over the years, Alvern found success beyond his wildest dreams, first as a knight, then as a general, and later as a diplomat. He married Annabelle Perriman, the second daughter of another minor noble family, and they had five children (three boys and two girls- Stefan was the youngest of the boys, and second youngest child overall). The oldest children received most of the attention and affection, and the younger ones were allowed a great deal of freedom- and with all the distractions of the capital, they spent most of their time with the dissolute children of the other rich noble families. Dancing and socializing (and the petty games of the well-to-do) occupied most of their time, and there were always hired tutors trying to actually impart useful knowledge (some of it even sunk in). While their father insisted that all of his sons learn some degree of swordplay, they saw this as simply another (mildly more interesting) type of dance lesson. SJ always had more of a fondness for the sword than his siblings did- he was the only one to actually spend more time with the fencing masters than was strictly required. As it happened, his swordmaster had been one of the King’s personal bodyguards years before, and he had a number of skills that would be considered unusual among the nobility- Stefan was happy enough to learn them for their social novelty. The old man also had some rather strict ideas about right and wrong, and about hard work and honor- while Stefan was less happy to learn these attitudes, learn them he did.</p><p> The young nobles and idle rich of the court society in the capital often banded together in social groups or clubs, and as one might expect rivalries arose between such groups. While tempers often ran high, and violence was not uncommon, few people were killed in such altercations- but as it happened, Stefan’s eldest brother was one of those few. A minor quarrel over the affections of a young lady spiraled entirely out of control, leading to late-night drunken duel- and simple misfortune turned that fight into a deadly one. When resurrection failed, the royal constables became involved, and Stefan spent quite a bit of time with the investigators assigned to the case- that experience gave some real meaning to the concepts he had learned from his swordmaster. In the end, the case grew just as far out of control as the duel which had spawned it- the ‘murderer’ was a young man of a very powerful noble family, just as his victim had been, and nearly everyone involved wielded some social or political power. Stefan was quite impressed with the constables and their ability to sort through the threads of the case without regard for the social influences and roadblocks that were thrown in their way. In the end, Alvern refused any hint of compromise- the loss of his eldest son had blinded him beyond any reason. When the king would not agree with his opinions, the old man resigned his official positions, and moved back to his family’s ancestral manor in Lauralie Summerhome. While his elder brother had inherited the estate, that worthy had no family, and welcomed Alvern and his remaining brood as his successors. Unfortunately, the family’s fortunes had fallen quite a bit over the years- they were no longer among the city’s true elite, and the estate had mostly fallen into disrepair. Alvern and Annabelle, still mired in their depression, stayed mostly within the bounds of the manor, and most of their remaining children struggled to work their way into the city’s social scene. Stefan made a few brief social forays, but could not throw himself wholeheartedly into the games and entertainment of the local nobility and the rising ‘new rich’ who so desperately wished to join the. He needed something more. On a whim, he signed up for the local constabulary- his relatives were duly furious, of course, but could not dissuade him. After he finished his training, he applied for one of the toughest assignments in Lauralie Summerhome, the 14th Ward- mostly to work for the renowned Magistrate Ignatious Ironshirt. As one might expect, he was not accepted to such a post fresh out of the training cadre. His first assignment was with the 6th Ward, usually a plum assignment- Stefan found it to be unforgivably boring. While he didn’t know it at the time, his uncle had ‘pulled a few strings’ to get that assignment, hoping to keep Stefan from embarrassing the family too much. When he found out, he immediately applied for a transfer- and now, with some actual experience under his belt, he found himself assigned to the 14th Ward’s Alpha squad. [/sblock]</p><p></p><p>Game stats:</p><p>[sblock]</p><p>STR 12 (+1) (4 pts)</p><p>DEX 17 (+3) (10 pts, +1 at 4th level)</p><p>CON 14 (+2) (6 pts)</p><p>INT 14 (+2) (6 pts)</p><p>WIS 8 (-1) (0 pts)</p><p>CHA 14 (+2) (6 pts)</p><p>((32 total))</p><p></p><p>Rogue 3/Fighter 3 (RFRFFR, next F4)</p><p>Level 6</p><p>XP: 15000</p><p></p><p>Saves:</p><p>Fortitude: +7 (1+3 base +2 CON, +1 cloak)</p><p>Reflex: +8 (3+1 base +3 DEX, +1 cloak)</p><p>Will: +5 (1+1 base +2 CHA, +1 cloak)</p><p></p><p>Initiative: +3 (DEX +3)</p><p>AC: 18 (touch 13, Flat-footed 15; DEX +3, armor +4+1)</p><p>Hit points: 44 (6/9/2/8/4/3 +12 CON)</p><p>BAB: +5 (melee +6, missile/finesse +8)</p><p>Base speed: 30 feet</p><p></p><p>Feats: </p><p>1. Dodge (1st level)</p><p>2. Force of personality (racial bonus)</p><p>3. Weapon finesse (FTR 1 bonus)</p><p>4. Mobility (3rd level)</p><p>5. Weapon focus- rapier (FTR 2 bonus)</p><p>6. Combat acrobat (6th level)</p><p></p><p></p><p>Skills (level/skill//points/rank/+att/+other)</p><p>+3/Appraise//1/1/INT +2 </p><p>+14/Balance//9/9/DEX +3, synergy +2</p><p>+11/Bluff//9/9/CHA +2</p><p>+3/Climb//2/2/STR +1 </p><p>+7/Diplomacy//1/1/CHA +2, synergy +2+2</p><p>+5/Disable device//1/1/INT +2, MW tools +2</p><p>+3/Disguise//1/1/CHA +2, (synergy +2 to stay ‘in character’)</p><p>+5/Escape artist//2/2/DEX +3</p><p>+4/Gather information//1+2 cc/2/CHA +2</p><p>+4/Hide//1/1/DEX +3</p><p>+7/Intimidate//3/3/CHA +2, synergy +2</p><p>+12/Jump//7/7/STR +1/synergy +2, boots +2</p><p>+3/Knowledge- history//2cc/1/INT +2</p><p>+5/Knowledge- local//2+2 cc/3/INT +2</p><p>+3/Knowledge- nobility/royalty//2 cc/1/INT +2</p><p>+0/Listen//1/1/WIS -1</p><p>+4/Move silently//1/1/DEX +3</p><p>+6/Open lock//1/1/DEX +3, MW tools +2</p><p>+5/Perform- dance//3/3/CHA +2</p><p>+1/Profession- constable//1+2 cc/2/WIS -1</p><p>+0/Profession- noble//1/1/WIS -1</p><p>+4/Ride//1/1/DEX +3</p><p>+3/Search//1/1/INT +2</p><p>+7/Sense motive//8/8/WIS -1</p><p>+7/Sleight of hand//2/2/DEX +3, synergy +2</p><p>+0/Spot//1/1/WIS -1</p><p>+2/Swim//1/1/STR +1</p><p>+14/Tumble//9/9/DEX +3, synergy +2</p><p></p><p>Languages: Common, (+2 other)</p><p></p><p>Class abilities: </p><p>(Rogue)</p><p>-Sneak attack (+2d6)</p><p>-Trapfinding</p><p>-Evasion</p><p>-Trap sense +1</p><p></p><p>(Fighter)</p><p>-Bonus feats</p><p></p><p></p><p>Equipment (13000 gp total)</p><p>-Health plan (6 months prepaid; 1030 gp)</p><p>-Lifestyle (Primo MC, 6 months prepaid; 600 gp)</p><p>-Heward’s Handy Haversack (2000 gp)</p><p>-Dimension stride boots (MIC, 2000 gp)</p><p>-Enduring amulet (MIC, 1500 gp)</p><p>-Mithril shirt +1 (2100 gp)</p><p>-Shiftweave (2 sets, MIC, 1000 gp)</p><p>-Cloak of resistance +1 (1000 gp)</p><p>-MW cold iron rapier (340 gp)(+10; 1d6+1)</p><p>-MW thieves tools (100 gp)</p><p>-MW truncheon (0gp; standard issue, +9/1d4+2)</p><p>-Dagger (x2; 4 gp)</p><p>-Kukri (x2; 16 gp)</p><p></p><p>+11690 gp so far</p><p>+</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 4632912, member: 48394"] And here is the second concept- a human swashbuckling swordsman. Again, the sblocks are just for space, and the character is about 95% done (just needs final mundane gear and any necessary revisions): Name: Stefan Jarreth Winslow-Perriman (AKA “SJ”) Race/gender: Human/ male Class/level: Rogue 3/Fighter 3 (Duelist?) Alignment: CG Height: 5’10” Weight: 175 lbs Hair: black Eyes: green Age: 23 Description: [sblock] SJ is just above average height- while he looks rather slender, he has a well-toned and wiry physique and is far stronger than he appears. His hair is slightly wavy, and just past shoulder length- he usually ties it back with a stylish ribbon. He has green eyes, with the sort of sparkle that hints at a bit of elven blood a few generations back in his family tree. He keeps his face clean-shaven, and tends to look a bit younger than his actual age. When he moves, he displays the practiced grace of a trained dancer- or a hunting cat. SJ prefers to dress in a traditional swashbuckling style- while it might be routine in the capital, in a city like Lauralie Summerhome he tends to stand out as a bit of a dandy. He usually prefers knee-high black cuffed boots, loose cut trousers, and a wide-sleeved ruffled shirt under a heavier waistcoat. He is rarely seen without a wide-brimmed hat (and doesn’t consider his hat complete without at least one feather), and his usual concession to the local weather is a fairly heavy swirling black cloak. [/sblock] Personality: (Swashbuckler) [sblock] SJ is a rather brash and self-confident young man. He tends to act first and think later, and like many swashbucklers, he prefers to act in a grandiose and flashy manner. He has a good heart though, and is far more concerned with right and wrong than many of the self-centered dandies he grew up around. Handsome, graceful, and schooled in a variety of social skills, he can be a valuable ally- but he is still learning good judgment, and he has far less real-world experience and street smarts than most of his fellow constables. He also tends to enjoy life to the fullest- whether that means a fine glass of wine, a smooth dance with an elegant partner, or an invigorating chase through the dangerous streets of Goblintown. He can be deadly serious, if the situation demands it- but he doesn’t enjoy such behavior. [/sblock] History: [sblock] Alvern Winslow was born into one of Lauaralie Summerhome’s richest noble families, but as the third son he was never expected to inherit anything worthwhile- as such, he was trained for a career in the military and he moved away to the capital at the age of eight to serve as a squire to a knight with a distant social connection to the Winslow family. Over the years, Alvern found success beyond his wildest dreams, first as a knight, then as a general, and later as a diplomat. He married Annabelle Perriman, the second daughter of another minor noble family, and they had five children (three boys and two girls- Stefan was the youngest of the boys, and second youngest child overall). The oldest children received most of the attention and affection, and the younger ones were allowed a great deal of freedom- and with all the distractions of the capital, they spent most of their time with the dissolute children of the other rich noble families. Dancing and socializing (and the petty games of the well-to-do) occupied most of their time, and there were always hired tutors trying to actually impart useful knowledge (some of it even sunk in). While their father insisted that all of his sons learn some degree of swordplay, they saw this as simply another (mildly more interesting) type of dance lesson. SJ always had more of a fondness for the sword than his siblings did- he was the only one to actually spend more time with the fencing masters than was strictly required. As it happened, his swordmaster had been one of the King’s personal bodyguards years before, and he had a number of skills that would be considered unusual among the nobility- Stefan was happy enough to learn them for their social novelty. The old man also had some rather strict ideas about right and wrong, and about hard work and honor- while Stefan was less happy to learn these attitudes, learn them he did. The young nobles and idle rich of the court society in the capital often banded together in social groups or clubs, and as one might expect rivalries arose between such groups. While tempers often ran high, and violence was not uncommon, few people were killed in such altercations- but as it happened, Stefan’s eldest brother was one of those few. A minor quarrel over the affections of a young lady spiraled entirely out of control, leading to late-night drunken duel- and simple misfortune turned that fight into a deadly one. When resurrection failed, the royal constables became involved, and Stefan spent quite a bit of time with the investigators assigned to the case- that experience gave some real meaning to the concepts he had learned from his swordmaster. In the end, the case grew just as far out of control as the duel which had spawned it- the ‘murderer’ was a young man of a very powerful noble family, just as his victim had been, and nearly everyone involved wielded some social or political power. Stefan was quite impressed with the constables and their ability to sort through the threads of the case without regard for the social influences and roadblocks that were thrown in their way. In the end, Alvern refused any hint of compromise- the loss of his eldest son had blinded him beyond any reason. When the king would not agree with his opinions, the old man resigned his official positions, and moved back to his family’s ancestral manor in Lauralie Summerhome. While his elder brother had inherited the estate, that worthy had no family, and welcomed Alvern and his remaining brood as his successors. Unfortunately, the family’s fortunes had fallen quite a bit over the years- they were no longer among the city’s true elite, and the estate had mostly fallen into disrepair. Alvern and Annabelle, still mired in their depression, stayed mostly within the bounds of the manor, and most of their remaining children struggled to work their way into the city’s social scene. Stefan made a few brief social forays, but could not throw himself wholeheartedly into the games and entertainment of the local nobility and the rising ‘new rich’ who so desperately wished to join the. He needed something more. On a whim, he signed up for the local constabulary- his relatives were duly furious, of course, but could not dissuade him. After he finished his training, he applied for one of the toughest assignments in Lauralie Summerhome, the 14th Ward- mostly to work for the renowned Magistrate Ignatious Ironshirt. As one might expect, he was not accepted to such a post fresh out of the training cadre. His first assignment was with the 6th Ward, usually a plum assignment- Stefan found it to be unforgivably boring. While he didn’t know it at the time, his uncle had ‘pulled a few strings’ to get that assignment, hoping to keep Stefan from embarrassing the family too much. When he found out, he immediately applied for a transfer- and now, with some actual experience under his belt, he found himself assigned to the 14th Ward’s Alpha squad. [/sblock] Game stats: [sblock] STR 12 (+1) (4 pts) DEX 17 (+3) (10 pts, +1 at 4th level) CON 14 (+2) (6 pts) INT 14 (+2) (6 pts) WIS 8 (-1) (0 pts) CHA 14 (+2) (6 pts) ((32 total)) Rogue 3/Fighter 3 (RFRFFR, next F4) Level 6 XP: 15000 Saves: Fortitude: +7 (1+3 base +2 CON, +1 cloak) Reflex: +8 (3+1 base +3 DEX, +1 cloak) Will: +5 (1+1 base +2 CHA, +1 cloak) Initiative: +3 (DEX +3) AC: 18 (touch 13, Flat-footed 15; DEX +3, armor +4+1) Hit points: 44 (6/9/2/8/4/3 +12 CON) BAB: +5 (melee +6, missile/finesse +8) Base speed: 30 feet Feats: 1. Dodge (1st level) 2. Force of personality (racial bonus) 3. Weapon finesse (FTR 1 bonus) 4. Mobility (3rd level) 5. Weapon focus- rapier (FTR 2 bonus) 6. Combat acrobat (6th level) Skills (level/skill//points/rank/+att/+other) +3/Appraise//1/1/INT +2 +14/Balance//9/9/DEX +3, synergy +2 +11/Bluff//9/9/CHA +2 +3/Climb//2/2/STR +1 +7/Diplomacy//1/1/CHA +2, synergy +2+2 +5/Disable device//1/1/INT +2, MW tools +2 +3/Disguise//1/1/CHA +2, (synergy +2 to stay ‘in character’) +5/Escape artist//2/2/DEX +3 +4/Gather information//1+2 cc/2/CHA +2 +4/Hide//1/1/DEX +3 +7/Intimidate//3/3/CHA +2, synergy +2 +12/Jump//7/7/STR +1/synergy +2, boots +2 +3/Knowledge- history//2cc/1/INT +2 +5/Knowledge- local//2+2 cc/3/INT +2 +3/Knowledge- nobility/royalty//2 cc/1/INT +2 +0/Listen//1/1/WIS -1 +4/Move silently//1/1/DEX +3 +6/Open lock//1/1/DEX +3, MW tools +2 +5/Perform- dance//3/3/CHA +2 +1/Profession- constable//1+2 cc/2/WIS -1 +0/Profession- noble//1/1/WIS -1 +4/Ride//1/1/DEX +3 +3/Search//1/1/INT +2 +7/Sense motive//8/8/WIS -1 +7/Sleight of hand//2/2/DEX +3, synergy +2 +0/Spot//1/1/WIS -1 +2/Swim//1/1/STR +1 +14/Tumble//9/9/DEX +3, synergy +2 Languages: Common, (+2 other) Class abilities: (Rogue) -Sneak attack (+2d6) -Trapfinding -Evasion -Trap sense +1 (Fighter) -Bonus feats Equipment (13000 gp total) -Health plan (6 months prepaid; 1030 gp) -Lifestyle (Primo MC, 6 months prepaid; 600 gp) -Heward’s Handy Haversack (2000 gp) -Dimension stride boots (MIC, 2000 gp) -Enduring amulet (MIC, 1500 gp) -Mithril shirt +1 (2100 gp) -Shiftweave (2 sets, MIC, 1000 gp) -Cloak of resistance +1 (1000 gp) -MW cold iron rapier (340 gp)(+10; 1d6+1) -MW thieves tools (100 gp) -MW truncheon (0gp; standard issue, +9/1d4+2) -Dagger (x2; 4 gp) -Kukri (x2; 16 gp) +11690 gp so far + [/sblock] [/QUOTE]
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Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]
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