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Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]
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<blockquote data-quote="Leif" data-source="post: 5962059" data-attributes="member: 48762"><p>OOC, Cold Damage: None of the constables 'shrugs off' the cold, but those who succeed at their saves do suffer less from it.</p><p></p><p>IC: The creature that you see in the back of the alley looks like a corpse frosted with ice crystals. The thing seemed content to remain inthe back of the alley, but your insistent advance into the alley has forced a confrontation with the undead being. It rushes toward SoulFetter, who shares the initiative with the creature. If SoulFetter moves further into the alley, then the two of them move headlong into each other. If SoulFetter holds back, then the creature charges to him. Tau also shares this initiative, but he is further back and will not be involved in the collision at all, sorry, better luck next time. Wherever the collision takes place, which will depend upon SoulFetter's action, SoulFetter finds himself on the receiving end of the creature's frigid slam attack. The slam hits SoulFetter, who suffers 10 hp damage from the slam, and 5 hp additional cold damage. When it damages SoulFetter, the creature grins eerily and seems to straighten a bit and almost stand taller as it feeds off his heat.</p><p></p><p><s>And the creature's aura of cold continues to damage all the constables. All the rest of the constables besides SoulFetter please make a DC 16 Fort save against the creature's aura. Those who successfully save still take 6 hp cold damage from the aura. Those who fail the save take 9 hp cold damage.</s> Got ahead of myself with this. This is still Round 1, so 1 hp damage if save is successful, and 7 hp damage if it is not.</p><p></p><p>SoulFetter's next post will set the final position for the melee, so a final map cannot be provided until then. SoulFetter and the other constables are now up.</p><p></p><p>[sblock=Players Keep Out on pain of extreme character suffering]</p><p>Creature Hit Points: 85 hp + 5 Thp</p><p>[/sblock]</p><p></p><p>Initiative Order:</p><p>Monster: 21</p><p>SoulFetter: 21</p><p>Tau: 21</p><p>Ederaul Mameir: 18</p><p>Alarion of Tovarre: 14</p><p>Braevil: 6</p><p>Andrew: ?</p></blockquote><p></p>
[QUOTE="Leif, post: 5962059, member: 48762"] OOC, Cold Damage: None of the constables 'shrugs off' the cold, but those who succeed at their saves do suffer less from it. IC: The creature that you see in the back of the alley looks like a corpse frosted with ice crystals. The thing seemed content to remain inthe back of the alley, but your insistent advance into the alley has forced a confrontation with the undead being. It rushes toward SoulFetter, who shares the initiative with the creature. If SoulFetter moves further into the alley, then the two of them move headlong into each other. If SoulFetter holds back, then the creature charges to him. Tau also shares this initiative, but he is further back and will not be involved in the collision at all, sorry, better luck next time. Wherever the collision takes place, which will depend upon SoulFetter's action, SoulFetter finds himself on the receiving end of the creature's frigid slam attack. The slam hits SoulFetter, who suffers 10 hp damage from the slam, and 5 hp additional cold damage. When it damages SoulFetter, the creature grins eerily and seems to straighten a bit and almost stand taller as it feeds off his heat. [s]And the creature's aura of cold continues to damage all the constables. All the rest of the constables besides SoulFetter please make a DC 16 Fort save against the creature's aura. Those who successfully save still take 6 hp cold damage from the aura. Those who fail the save take 9 hp cold damage.[/s] Got ahead of myself with this. This is still Round 1, so 1 hp damage if save is successful, and 7 hp damage if it is not. SoulFetter's next post will set the final position for the melee, so a final map cannot be provided until then. SoulFetter and the other constables are now up. [sblock=Players Keep Out on pain of extreme character suffering] Creature Hit Points: 85 hp + 5 Thp [/sblock] Initiative Order: Monster: 21 SoulFetter: 21 Tau: 21 Ederaul Mameir: 18 Alarion of Tovarre: 14 Braevil: 6 Andrew: ? [/QUOTE]
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Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]
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