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Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6034481" data-attributes="member: 29558"><p>SoulFetter strides wearily over to the Bleakborn and slams his axe into the thing's head. <span style="color: SlateGray">"Not truly dead e'en yet, then. OK, I'm almost too tired to think right now, and not too good at it e'en when I'm at my best. Whatever we're to do, let's be about it."</span></p><p></p><p>[sblock=GMs]Ending Rage in 3.5 results in Fatigue "until the end of the encounter." This is fine, until a situation such as this. Is this encounter over now? Or will it last until the thing is well and truly in the ground and put to its final rest?</p><p></p><p>If it were me (and keeping in mind I'm biased) I'd call the encounter over, as the nature of the task has changed from putting it down to something more like keeping it prisoner. But it's surely your call, so just let me know <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" />[/sblock]</p><p>_______________</p><p></p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/SoulFetter/PostShot.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Stat Block]</p><p><a href="http://www.obsidianportal.com/campaigns/mowglis-dd35-repository/characters/kulvo-maklathnee" target="_blank">SoulFetter</a></p><p></p><p><span style="color: SlateGray"><strong>Senses:</strong></span> DarkVision</p><p><span style="color: SlateGray"><strong>Search:</strong></span> +02, <span style="color: SlateGray"><strong>Spot:</strong></span> +3</p><p><span style="color: SlateGray"><strong>Listen:</strong></span> +02, <span style="color: SlateGray"><strong>Sense Motive:</strong></span> +6</p><p></p><p><span style="color: SlateGray"><strong>Weapon in Hand:</strong></span> GreatAxe</p><p></p><p><span style="color: SlateGray"><strong>Conditions:</strong></span> Fatigued</p><p></p><p><u>Standard Block</u></p><p><strong><span style="color: SlateGray">Initiative:</span></strong> +02</p><p><span style="color: SlateGray"><strong>AC:</strong></span> 18 (12 Touch, 16 Flat-Footed)</p><p><span style="color: SlateGray"><strong>HP:</strong></span> 64/64</p><p><span style="color: SlateGray"><strong>Grapple:</strong></span> +19</p><p><span style="color: SlateGray"><strong>Fort:</strong></span> +08 <span style="color: SlateGray"><strong>Reflex: </strong></span> +04 <span style="color: SlateGray"><strong>Will:</strong></span> +02</p><p>[code]Weapon Attack Damage Critical</p><p>Great Axe +2 (Lg) +13/+08 3d6+10 (+1d6 Cold) 20/x3</p><p>Longbow (Mty (20) Cmpst, Lg) +08/+03 2d6+05 20/x3</p><p>Throwing Axe (Lg) +07/+02 1d8+05 20/x2</p><p>Truncheon (Lg) +12/+07 1d6+06 20/x2</p><p>Empty Hand +11/+06 1d3+05 20/x2[/code]</p><p></p><p><u>Rage Block</u></p><p><strong><span style="color: SlateGray">Initiative:</span></strong> +02</p><p><span style="color: SlateGray"><strong>AC:</strong></span> 16 (10 Touch, 14 Flat-Footed)</p><p><span style="color: SlateGray"><strong>HP:</strong></span> 76/76</p><p><span style="color: SlateGray"><strong>Grapple:</strong></span> +22</p><p><span style="color: SlateGray"><strong>Fort:</strong></span> +10 <span style="color: SlateGray"><strong>Reflex: </strong></span> +04 <span style="color: SlateGray"><strong>Will:</strong></span> +04</p><p>[code]Weapon Attack Damage Critical</p><p>Great Axe +2 (Lg) +16/+11 3d6+13 (+1d6 Cold) 20/x3</p><p>Longbow (Mty (20) Cmpst, Lg) +08/+03 2d6+05 20/x3</p><p>Throwing Axe (Lg) +07/+02 1d8+08 20/x2</p><p>Truncheon (Lg) +15/+10 1d6+09 20/x2</p><p>Empty Hand +14/+09 1d3+08 20/x2[/code]</p><p></p><p><strong><u>Fatigue Block</u></strong></p><p><strong><span style="color: SlateGray">Initiative:</span></strong> +02</p><p><span style="color: SlateGray"><strong>AC:</strong></span> 18 (12 Touch, 16 Flat-Footed)</p><p><span style="color: SlateGray"><strong>HP:</strong></span> 64/64</p><p><span style="color: SlateGray"><strong>Grapple:</strong></span> +18</p><p><span style="color: SlateGray"><strong>Fort:</strong></span> +07 <span style="color: SlateGray"><strong>Reflex: </strong></span> +04 <span style="color: SlateGray"><strong>Will:</strong></span> +02</p><p>[code]Weapon Attack Damage Critical</p><p>Great Axe +2 (Lg) +12/+07 3d6+09 (+1d6 Cold) 20/x3</p><p>Longbow (Mty (20) Cmpst, Lg) +06/+01 2d6+05 20/x3</p><p>Throwing Axe (Lg) +06/+01 1d8+04 20/x2</p><p>Truncheon (Lg) +11/+06 1d6+05 20/x2</p><p>Empty Hand +10/+05 1d3+04 20/x2[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6034481, member: 29558"] SoulFetter strides wearily over to the Bleakborn and slams his axe into the thing's head. [COLOR="SlateGray"]"Not truly dead e'en yet, then. OK, I'm almost too tired to think right now, and not too good at it e'en when I'm at my best. Whatever we're to do, let's be about it."[/COLOR] [sblock=GMs]Ending Rage in 3.5 results in Fatigue "until the end of the encounter." This is fine, until a situation such as this. Is this encounter over now? Or will it last until the thing is well and truly in the ground and put to its final rest? If it were me (and keeping in mind I'm biased) I'd call the encounter over, as the nature of the task has changed from putting it down to something more like keeping it prisoner. But it's surely your call, so just let me know :cool:[/sblock] _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/SoulFetter/PostShot.png[/IMG] [sblock=Stat Block] [URL="http://www.obsidianportal.com/campaigns/mowglis-dd35-repository/characters/kulvo-maklathnee"]SoulFetter[/URL] [COLOR=SlateGray][B]Senses:[/B][/COLOR] DarkVision [COLOR=SlateGray][B]Search:[/B][/COLOR] +02, [COLOR=SlateGray][B]Spot:[/B][/COLOR] +3 [COLOR=SlateGray][B]Listen:[/B][/COLOR] +02, [COLOR=SlateGray][B]Sense Motive:[/B][/COLOR] +6 [COLOR=SlateGray][B]Weapon in Hand:[/B][/COLOR] GreatAxe [COLOR=SlateGray][B]Conditions:[/B][/COLOR] Fatigued [U]Standard Block[/U] [B][COLOR=SlateGray]Initiative:[/COLOR][/B][COLOR=SlateGray][/COLOR] +02 [COLOR=SlateGray][B]AC:[/B][/COLOR] 18 (12 Touch, 16 Flat-Footed) [COLOR=SlateGray][B]HP:[/B][/COLOR] 64/64 [COLOR=SlateGray][B]Grapple:[/B][/COLOR] +19 [COLOR=SlateGray][B]Fort:[/B][/COLOR] +08 [COLOR=SlateGray][B]Reflex: [/B][/COLOR] +04 [COLOR=SlateGray][B]Will:[/B][/COLOR] +02 [code]Weapon Attack Damage Critical Great Axe +2 (Lg) +13/+08 3d6+10 (+1d6 Cold) 20/x3 Longbow (Mty (20) Cmpst, Lg) +08/+03 2d6+05 20/x3 Throwing Axe (Lg) +07/+02 1d8+05 20/x2 Truncheon (Lg) +12/+07 1d6+06 20/x2 Empty Hand +11/+06 1d3+05 20/x2[/code] [U]Rage Block[/U] [B][COLOR=SlateGray]Initiative:[/COLOR][/B][COLOR=SlateGray][/COLOR] +02 [COLOR=SlateGray][B]AC:[/B][/COLOR] 16 (10 Touch, 14 Flat-Footed) [COLOR=SlateGray][B]HP:[/B][/COLOR] 76/76 [COLOR=SlateGray][B]Grapple:[/B][/COLOR] +22 [COLOR=SlateGray][B]Fort:[/B][/COLOR] +10 [COLOR=SlateGray][B]Reflex: [/B][/COLOR] +04 [COLOR=SlateGray][B]Will:[/B][/COLOR] +04 [code]Weapon Attack Damage Critical Great Axe +2 (Lg) +16/+11 3d6+13 (+1d6 Cold) 20/x3 Longbow (Mty (20) Cmpst, Lg) +08/+03 2d6+05 20/x3 Throwing Axe (Lg) +07/+02 1d8+08 20/x2 Truncheon (Lg) +15/+10 1d6+09 20/x2 Empty Hand +14/+09 1d3+08 20/x2[/code] [B][U]Fatigue Block[/U][/B] [B][COLOR=SlateGray]Initiative:[/COLOR][/B][COLOR=SlateGray][/COLOR] +02 [COLOR=SlateGray][B]AC:[/B][/COLOR] 18 (12 Touch, 16 Flat-Footed) [COLOR=SlateGray][B]HP:[/B][/COLOR] 64/64 [COLOR=SlateGray][B]Grapple:[/B][/COLOR] +18 [COLOR=SlateGray][B]Fort:[/B][/COLOR] +07 [COLOR=SlateGray][B]Reflex: [/B][/COLOR] +04 [COLOR=SlateGray][B]Will:[/B][/COLOR] +02 [code]Weapon Attack Damage Critical Great Axe +2 (Lg) +12/+07 3d6+09 (+1d6 Cold) 20/x3 Longbow (Mty (20) Cmpst, Lg) +06/+01 2d6+05 20/x3 Throwing Axe (Lg) +06/+01 1d8+04 20/x2 Truncheon (Lg) +11/+06 1d6+05 20/x2 Empty Hand +10/+05 1d3+04 20/x2[/code] [/sblock] [/QUOTE]
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Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]
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