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Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone
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<blockquote data-quote="Maidhc O Casain" data-source="post: 6097225" data-attributes="member: 29558"><p><span style="color: SandyBrown">"And I'm wondering if some of the strange goings-on here in Ravengro can't be laid at the feet of these restless spirits. A prison most assuredly would be host to many negative energies; add to that the gruesome death suffered by the inmates here and 'trouble' might not come close to describing what could eventually happen."</span></p><p>_______________</p><p><img src="http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Vadim%20Nazdravan/06PostShot.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Stat Block]</p><p><strong>Vadim Nazdravan</strong></p><p>Male Half-Elf Bard (Archaeologist) 3</p><p>CG Medium Humanoid (elf, human)</p><p><strong>Hero Points </strong>2</p><p><strong>Init </strong>+5; <strong>Senses </strong>Low-Light Vision; Perception +10</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)</p><p><strong>hp </strong>20 (3d8)</p><p><strong>Fort </strong>+1, <strong>Ref </strong>+6, <strong>Will </strong>+3</p><p><strong>Defensive Abilities </strong>Trap Sense, Uncanny Dodge; <strong>Immune </strong>sleep; <strong>Resist </strong>Elven Immunities</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>30 ft.</p><p><strong>Melee </strong>Cestus +4 (1d4+1/19-20/x2) and</p><p>. . Dagger +4 (1d4+1/19-20/x2) and</p><p>. . Masterwork Whip, Scorpion +5 (1d4+1/x2) and</p><p>. . Silversheen Rapier +5 (1d6+1/18-20/x2)</p><p><strong>Ranged </strong>Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/x3)</p><p><strong>Bard (Archaeologist) Spells Known </strong>(CL 3, +4 melee touch, +5 ranged touch):</p><p>1 (4/day) <em>Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish</em></p><p>0 (at will) <em>Resistance (DC 13), Read Magic, Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)</em></p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>12, <strong>Dex </strong>16, <strong>Con </strong>10, <strong>Int </strong>14, <strong>Wis </strong>10, <strong>Cha </strong>16</p><p><strong>Base Atk </strong>+2; <strong>CMB </strong>+3; <strong>CMD </strong>16</p><p><strong>Feats </strong>Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus (Perception) (Adaptability), Weapon Finesse</p><p><strong>Traits </strong>Chance Savior, Dangerously Curious, Prehensile Whip</p><p><strong>Skills </strong>Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8</p><p><strong>Languages </strong>Common, Elven, Shoanti, Varisian</p><p><strong>SQ </strong>Arcane Training, Archaeologist's Luck +1 (10 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Elf Blood, Hero Points (2)</p><p><strong>Combat Gear </strong>Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; <strong>Other Gear </strong>Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin</p><p>--------------------</p><p><strong>TRACKED RESOURCES</strong></p><p>--------------------</p><p>Archaeologist's Luck +1 (10 rounds/day) (Ex) - 1/10</p><p>Dagger - 0/1</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>Arcane Training</strong> +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.</p><p><strong>Archaeologist's Luck +1 (10 rounds/day) (Ex)</strong> Gain Luck bonus to attack, damage, saves, and all skills.</p><p><strong>Bardic Knowledge +1 (Ex)</strong> Add + 1 to all knowledge skill checks.</p><p><strong>Chance Savior</strong> Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y</p><p><strong>Clever Explorer +1 (Ex)</strong> Half time to use disable device.</p><p><strong>Combat Expertise +/-1</strong> Bonus to AC in exchange for an equal penalty to attack.</p><p><strong>Elf Blood</strong> You are counted as both elven and human for any effect relating to race.</p><p><strong>Elven Immunities</strong> +2 save bonus vs Enchantments.</p><p><strong>Elven Immunities - Sleep</strong> You are immune to magic sleep effects.</p><p><strong>Hero Points (2)</strong> Hero Points can be spent at any time to grant a variety of bonuses.</p><p><strong>Low-Light Vision</strong> See twice as far as a human in low light, distinguishing color and detail.</p><p><strong>Trap Sense +1 (Ex)</strong> +1 bonus on reflex saves and AC against traps.</p><p><strong>Uncanny Dodge (Ex)</strong> Retain Dex bonus to AC when flat-footed.</p><p>--------------------</p><p>Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents.</p><p></p><p>As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom.</p><p></p><p>During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . .</p><p></p><p>Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" target="_blank">Lone Wolf Development</a></p><p>Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6097225, member: 29558"] [COLOR="SandyBrown"]"And I'm wondering if some of the strange goings-on here in Ravengro can't be laid at the feet of these restless spirits. A prison most assuredly would be host to many negative energies; add to that the gruesome death suffered by the inmates here and 'trouble' might not come close to describing what could eventually happen."[/COLOR] _______________ [IMG]http://i1103.photobucket.com/albums/g473/BronaghArdRi/Character%20Portraits/Vadim%20Nazdravan/06PostShot.png[/IMG] [sblock=Stat Block] [b]Vadim Nazdravan[/b] Male Half-Elf Bard (Archaeologist) 3 CG Medium Humanoid (elf, human) [b]Hero Points [/b]2 [b]Init [/b]+5; [b]Senses [/b]Low-Light Vision; Perception +10 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex) [b]hp [/b]20 (3d8) [b]Fort [/b]+1, [b]Ref [/b]+6, [b]Will [/b]+3 [b]Defensive Abilities [/b]Trap Sense, Uncanny Dodge; [b]Immune [/b]sleep; [b]Resist [/b]Elven Immunities -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Melee [/b]Cestus +4 (1d4+1/19-20/x2) and . . Dagger +4 (1d4+1/19-20/x2) and . . Masterwork Whip, Scorpion +5 (1d4+1/x2) and . . Silversheen Rapier +5 (1d6+1/18-20/x2) [b]Ranged [/b]Darkwood Shortbow, Composite (Str +1) +6 (1d6+1/x3) [b]Bard (Archaeologist) Spells Known [/b](CL 3, +4 melee touch, +5 ranged touch): 1 (4/day) [i]Cure Light Wounds (DC 14), Dazzling Blade (DC 14), Touch of Gracelessness (DC 14), Vanish[/i] 0 (at will) [i]Resistance (DC 13), Read Magic, Detect Magic, Prestidigitation (DC 13), Light, Unwitting Ally (DC 13)[/i] -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]12, [b]Dex [/b]16, [b]Con [/b]10, [b]Int [/b]14, [b]Wis [/b]10, [b]Cha [/b]16 [b]Base Atk [/b]+2; [b]CMB [/b]+3; [b]CMD [/b]16 [b]Feats [/b]Bard Weapon Proficiencies, Combat Expertise +/-1, Skill Focus (Perception) (Adaptability), Weapon Finesse [b]Traits [/b]Chance Savior, Dangerously Curious, Prehensile Whip [b]Skills [/b]Acrobatics +6, Appraise +6, Bluff +7, Climb +4, Diplomacy +7, Disable Device +6, Escape Artist +6, Fly +2, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Perception +10, Profession (Archeologist) +4, Profession (Professor) +4, Ride +2, Sleight of Hand +6, Spellcraft +6, Stealth +6, Swim +0, Use Magic Device +8 [b]Languages [/b]Common, Elven, Shoanti, Varisian [b]SQ [/b]Arcane Training, Archaeologist's Luck +1 (10 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Elf Blood, Hero Points (2) [b]Combat Gear [/b]Buckler, Cestus, Dagger, Darkwood Shortbow, Composite (Str +1), Masterwork Whip, Scorpion, Mithral Chain Shirt, Silversheen Rapier; [b]Other Gear [/b]Adventurer's Sash (3 @ 3.5 lbs), Backpack, Masterwork (4 @ 11.5 lbs), Bag, Waterproof (20 @ 1 lbs), Charcoal Stick (9), Charcoal Stick, Hammock, Journal, Masterwork Felt Hat, Paper (sheet) (10), Rope, Spider Silk (50'), Thieves' tools, masterwork, Twine (50'), Waterskin -------------------- [b]TRACKED RESOURCES[/b] -------------------- Archaeologist's Luck +1 (10 rounds/day) (Ex) - 1/10 Dagger - 0/1 -------------------- [b]Special Abilities[/b] -------------------- [b]Arcane Training[/b] +1 CL for spell trigger/completion items for favored class, or use them as if 1st level. [b]Archaeologist's Luck +1 (10 rounds/day) (Ex)[/b] Gain Luck bonus to attack, damage, saves, and all skills. [b]Bardic Knowledge +1 (Ex)[/b] Add + 1 to all knowledge skill checks. [b]Chance Savior[/b] Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y [b]Clever Explorer +1 (Ex)[/b] Half time to use disable device. [b]Combat Expertise +/-1[/b] Bonus to AC in exchange for an equal penalty to attack. [b]Elf Blood[/b] You are counted as both elven and human for any effect relating to race. [b]Elven Immunities[/b] +2 save bonus vs Enchantments. [b]Elven Immunities - Sleep[/b] You are immune to magic sleep effects. [b]Hero Points (2)[/b] Hero Points can be spent at any time to grant a variety of bonuses. [b]Low-Light Vision[/b] See twice as far as a human in low light, distinguishing color and detail. [b]Trap Sense +1 (Ex)[/b] +1 bonus on reflex saves and AC against traps. [b]Uncanny Dodge (Ex)[/b] Retain Dex bonus to AC when flat-footed. -------------------- Vadim was born in Varisia, the result of a brief union between a wandering bard and the charming Szarni elf who took his fancy . . . or perhaps the minstrel took the gypsy’s fancy, who can tell? In any case, their child proved to be beautiful, intelligent and precocious; it was plain to all who encountered young Vadim that he inherited the best of both of his parents. As he grew to manhood, Vadim’s natural curiosity dovetailed with his interest in the history of Varisia and it’s neighbor, Ustalav. He began a lifelong study of the two cultures, of their conflict and influence on each other. Eventually, his studies brought him into contact with the famed scholar, Petros Lorrimor. He made contact with the Professor, and over the course of the next several years Vadim and Professor Lorrimor struck up a longstanding friendship. Correspondence by letter and occasional personal visits formed a bond between the two; the Professor’s knowledge enhanced Vadim’s, and his reputation earned the young half-elf a few guest lecturing posts at institutes of learning in Cheliax, Taldor and even Absalom. During one of their personal visits – actually a joint venture to explore the ruins of a crypt in Ustalav – Vadim became the instrument of the aging Professor’s continued existence. Lorrimor, no longer as spry as he once was, had insisted that the two of them push on in spite of the fact that they’d been going without significant rest for two days. His exhaustion caused him to miss the trigger of a deadly poison dart trap; however, the now seasoned Vadim was quicker to react. His diving tackle broke Lorrimor’s arm and put an end to that particular foray – after a harrowing escape through the rugged Hungry Mountains – but also saved the man’s life. The end of that adventure was also the last time young Vadim saw the Professor alive . . . Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [url=http://www.wolflair.com]Lone Wolf Development[/url] Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license. [/sblock] [/QUOTE]
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Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone
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