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Scotley's Carrion Crown RG
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<blockquote data-quote="Leif" data-source="post: 5728963" data-attributes="member: 48762"><p>Besharrn Blacktusk (Human name 'Jonathan Agrivar'), Ranger3, Half-Orc</p><p>Alignment: C/G</p><p>Favored Class: Ranger</p><p>X.P.: 3,300 [needs 6,000 to be L4]</p><p>+50(avoiding bloodshed in the cemetery)=3,350</p><p></p><p>Hero Points: 2</p><p>Trust Points: 2</p><p></p><p>22 point-buy:</p><p>S 15 (7 pts); D 14 (5 pts) +2 racial adjustment; C 14 (5 pts); I 12 (2 pts); W 12 (2 pts); C 11 (1 pt)</p><p></p><p>Final Ability Scores: </p><p>S 15 (+2)</p><p>D 16 (+3)</p><p>C 14 (+2)</p><p>I 12 (+1)</p><p>W 12 (+1)</p><p>C 11 (+0)</p><p></p><p>Languages: Common, Orcish, Draconic</p><p></p><p>AC:21 = 10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)</p><p>[AC:25 if Shield of Swings in use]</p><p>FF:17, T:14 [T:18 if Shield of Swings in use]</p><p></p><p>HP: 35 = 13(L1 starting hp)+11( per level above 1) [fixed hp (8/10)+favored class(1)+con(2)]</p><p>Current HP = 35/35</p><p>BAB: +3</p><p>CMB: +5</p><p>CMD: 18 [22 if Shield of Swings in use]</p><p></p><p>Saves: </p><p>Fort: +6 Ref: +7 Will: +3</p><p></p><p>Traits:</p><p>Resilient (+1 on Fort saves)</p><p>Deft Dodger (+1 on Ref saves)</p><p>Indomitable Faith (+1 on Will saves)</p><p></p><p>Feats: </p><p>L1 - Dodge (+1 Dodge bonus to AC)</p><p>L2 -Ranger Cmbt Style Feat (2-Handed Wpn) Shield of Swings-[1/2 damage (full att only) for +4 AC & CMD]</p><p>L3 - Mobility (+4 AC against AoO from movement)</p><p>L3 - Ranger Bonus Feat - Endurance(+4 on checks to avoid nonlethal damage, eg. from cold weather)</p><p></p><p>Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]</p><p>Climb 3 ranks +2 str +3 CS = +8 [-3 ACP in +1 Breastplate]</p><p>Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]</p><p>[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]</p><p>Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9</p><p>Perception 3 ranks +1 wis +3 CS = +7 [+2 underground] <strong>PASSIVE PERCEPTION: 17</strong></p><p>Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground] [-3 ACP in +1 Breastplate]</p><p>Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks] </p><p>Swim 3 ranks +2 str +3 CS = +8 [-3 ACP in +1 Magic Breastplate]</p><p></p><p>Favored Enemy(ies)[+2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 att and damage. Can make untrained knowledge checks to identify these creatures]</p><p>L1 - Undead</p><p></p><p>Wild Empathy - roll 1d20+3 Ranger Level+0 Cha mod to modify reaction of an animal</p><p></p><p>Favored Terrain(s) [gains +2 initiative, Knowledge (geopraphy), Perception, Stealth, and Survival; leaves no trail, and cannot be tracked]</p><p>L3 - Underground </p><p></p><p>Favored Weapons:</p><p>Heavy Crossbow -- +7 Att, Dam (P) 1-10, crit 19-20 X2, range 120 ft</p><p>Halberd -- +7 Att, Dam (P or S) 1-10+3, crit X3, brace, trip</p><p>Short Sword -- +6 Att, Dam (P) 1-6+2, crit 19-20 X2</p><p></p><p>[Wealth:3,000 gp]</p><p></p><p>Halberd, Masterwork, +7 att (3BAB+3Str+1M/W), 310 gp, 1d10+3 dam</p><p>Short Sword, Masterwork, +6 att (3BAB+2Str+1M/W), 310 gp, 1d6+2 dam</p><p>Short Sword [custom made] +5 att,v 1d6+2 dam [30gp]</p><p>Heavy Crossbow, M'work +7 att (3BAB+3Dex+1M/W) 350 gp, 1d10 dam</p><p>20 Crossbow bolts, 2 gp, 1d10 dam </p><p>7 Magic +1 Crossbow Bolts, 40 gp ea, [+8 att, 1d10+1 dam]</p><p>Magic Breastplate +1, 1,350 gp, AC +7, ACP -3,</p><p>Explorer's Outfit 3 gp</p><p>Backpack 2 gp</p><p>Pouch 1 gp</p><p>Waterskin 1 gp</p><p>3 Days' Trail Rations 1.5 gp</p><p>2 Flasks Acid 20 gp</p><p>Wand of Cure Light Wounds, (Ranger) CL 1, 7 charges 210 gp</p><p>Tanglefoot Bag 50 gp</p><p>Tindertwigs, 10, 10 gp ea.</p><p>Smokesticks, 5, 20 gp ea.</p><p>Mirror, small steel 10 gp</p><p>Spell Component Pouch ['cause ya just never know...] 5 gp</p><p></p><p>gp=15</p><p>sp=5</p><p></p><p>[sblock=Besharrn Blacktusk's Background]</p><p>"Jonathan Agrivar", as he was known at birth, was born to a human farm woman whose husband died in the raid during which she was raped. She named her son after her dead husband. Jonathan grew up spending the vast majority of his time helping to work the farm, but he went exploring the neighboring woodlands and hunting when he wasn't plowing or planting. (Mom figured she'd better get some work out of the b****rd since his daddy killed her husband.) She loved her son Jonathan as much as she could under the circumstances, but she never let him feel like he was accepted unconditionally. It was always more like, 'well, yeah, this is the cruddy hand I was dealt, so I might as well learn to like you, ya little b****rd." After his mother fell ill and died, there was no way in h**l that the village was going to let him inherit the farm. (Now, they would have been tickled to have him "buy the farm," but only in the euphemistic sense.) </p><p></p><p>Jonathan's socialization suffered because of his isolation down on the farm. He is only just barely able to be tolerated by "polite" company and the feeling is very mutual. Jonathan became a major loner and prefers to be alone and outdoors if at all possible. After his mother passed away, Jonathan's curiosity overcame him, and he sought out his orcish father to learn more about himself and his origins. He found him after some weeks of searching, and his father, Melluce Blacktusk, claiming the right of fatherhood, bestowed upon him the name <strong>Besharrn Blacktusk</strong>. Besharrn was only too glad to be rid of a dead man's name, and he especially liked it when his father told him that he was named for the sound his father's greatsword made when drawn to do battle. Besharrn's father approves of his skill with the halberd and looked with pride on his son when he showed him his "shield of swings" maneuver. But Besharrn soon wearied of Orcish life and longed to be able to conduct his affairs without the constant, nagging fear of a knife in his back or a slit throat in the night. So, as soon as he could, he made his peace with his father and his father's life, and the two parted amicably, though both know that if they ever meet again, it will likely not be a peaceful meeting and one of them will likely not survive it. Besharrn also knows that he has a number of brothers in the world, but he did not bother to learn any of their names or locations. 'Best to just kill them and have done with it,' he thinks.</p><p></p><p>In an adventuring party, Besharrn recognizes his dependence on the other members, but that doesn't mean he has to like it, and he'll gladly volunteer to pull as many shifts on watch as he can stand just so he can get in some quality time with his best friend -- himself. Plus, he's not a bad dude to have on watch, so it should be a definite win-win. Besharrn, having left Orcish life behind him and come into the light fully, hopes to make some genuine friends among his adventuring companions. He's never really had a friend before, so this will be all new to him.</p><p></p><p>Currently, Besharrn, or 'Jonathan' as he will most likely need to introduce himself, has traveled to attend the reading of the Last Will of Professor Lorrimor, who was a cousin of Besharrn's/Jonathan's mother. The Professor visited their farm a few times, and he was impressed by Besharrn's/Jonathan's hard work and his willingness to scratch out a comfortable living on the farm, because that was not at all what he had been told to expect from such a half-breed. Besharrn/Jonathan had not seen the Professor for a number of years. He really does not expect to be named as an heir in the will, but he thought it would be best to attend the memorial service for his mother's sake, since she did love the Professor dearly and often spoke of him fondly.</p><p>[sblock=Elementary Orcish]</p><p><em>Sha-ta ko queem</em> -- literally: "Naked ape throw fit." Translated to common, "Human dude is pi**ed."</p><p><em>Treem Voria</em> -- literally: "blood moon." Translated to common, "Elf wench is on the rag."</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p><a href="http://paizo.com/store/games/rolepla.../v5748btpy8j0q" target="_blank">Carrion Crown Players' Guide Link</a></p></blockquote><p></p>
[QUOTE="Leif, post: 5728963, member: 48762"] Besharrn Blacktusk (Human name 'Jonathan Agrivar'), Ranger3, Half-Orc Alignment: C/G Favored Class: Ranger X.P.: 3,300 [needs 6,000 to be L4] +50(avoiding bloodshed in the cemetery)=3,350 Hero Points: 2 Trust Points: 2 22 point-buy: S 15 (7 pts); D 14 (5 pts) +2 racial adjustment; C 14 (5 pts); I 12 (2 pts); W 12 (2 pts); C 11 (1 pt) Final Ability Scores: S 15 (+2) D 16 (+3) C 14 (+2) I 12 (+1) W 12 (+1) C 11 (+0) Languages: Common, Orcish, Draconic AC:21 = 10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat) [AC:25 if Shield of Swings in use] FF:17, T:14 [T:18 if Shield of Swings in use] HP: 35 = 13(L1 starting hp)+11( per level above 1) [fixed hp (8/10)+favored class(1)+con(2)] Current HP = 35/35 BAB: +3 CMB: +5 CMD: 18 [22 if Shield of Swings in use] Saves: Fort: +6 Ref: +7 Will: +3 Traits: Resilient (+1 on Fort saves) Deft Dodger (+1 on Ref saves) Indomitable Faith (+1 on Will saves) Feats: L1 - Dodge (+1 Dodge bonus to AC) L2 -Ranger Cmbt Style Feat (2-Handed Wpn) Shield of Swings-[1/2 damage (full att only) for +4 AC & CMD] L3 - Mobility (+4 AC against AoO from movement) L3 - Ranger Bonus Feat - Endurance(+4 on checks to avoid nonlethal damage, eg. from cold weather) Skills: (Ranks 7+7+7 = 21) [CS=Class Skill] Climb 3 ranks +2 str +3 CS = +8 [-3 ACP in +1 Breastplate] Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att] [DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC] Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9 Perception 3 ranks +1 wis +3 CS = +7 [+2 underground] [B]PASSIVE PERCEPTION: 17[/B] Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground] [-3 ACP in +1 Breastplate] Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks] Swim 3 ranks +2 str +3 CS = +8 [-3 ACP in +1 Magic Breastplate] Favored Enemy(ies)[+2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 att and damage. Can make untrained knowledge checks to identify these creatures] L1 - Undead Wild Empathy - roll 1d20+3 Ranger Level+0 Cha mod to modify reaction of an animal Favored Terrain(s) [gains +2 initiative, Knowledge (geopraphy), Perception, Stealth, and Survival; leaves no trail, and cannot be tracked] L3 - Underground Favored Weapons: Heavy Crossbow -- +7 Att, Dam (P) 1-10, crit 19-20 X2, range 120 ft Halberd -- +7 Att, Dam (P or S) 1-10+3, crit X3, brace, trip Short Sword -- +6 Att, Dam (P) 1-6+2, crit 19-20 X2 [Wealth:3,000 gp] Halberd, Masterwork, +7 att (3BAB+3Str+1M/W), 310 gp, 1d10+3 dam Short Sword, Masterwork, +6 att (3BAB+2Str+1M/W), 310 gp, 1d6+2 dam Short Sword [custom made] +5 att,v 1d6+2 dam [30gp] Heavy Crossbow, M'work +7 att (3BAB+3Dex+1M/W) 350 gp, 1d10 dam 20 Crossbow bolts, 2 gp, 1d10 dam 7 Magic +1 Crossbow Bolts, 40 gp ea, [+8 att, 1d10+1 dam] Magic Breastplate +1, 1,350 gp, AC +7, ACP -3, Explorer's Outfit 3 gp Backpack 2 gp Pouch 1 gp Waterskin 1 gp 3 Days' Trail Rations 1.5 gp 2 Flasks Acid 20 gp Wand of Cure Light Wounds, (Ranger) CL 1, 7 charges 210 gp Tanglefoot Bag 50 gp Tindertwigs, 10, 10 gp ea. Smokesticks, 5, 20 gp ea. Mirror, small steel 10 gp Spell Component Pouch ['cause ya just never know...] 5 gp gp=15 sp=5 [sblock=Besharrn Blacktusk's Background] "Jonathan Agrivar", as he was known at birth, was born to a human farm woman whose husband died in the raid during which she was raped. She named her son after her dead husband. Jonathan grew up spending the vast majority of his time helping to work the farm, but he went exploring the neighboring woodlands and hunting when he wasn't plowing or planting. (Mom figured she'd better get some work out of the b****rd since his daddy killed her husband.) She loved her son Jonathan as much as she could under the circumstances, but she never let him feel like he was accepted unconditionally. It was always more like, 'well, yeah, this is the cruddy hand I was dealt, so I might as well learn to like you, ya little b****rd." After his mother fell ill and died, there was no way in h**l that the village was going to let him inherit the farm. (Now, they would have been tickled to have him "buy the farm," but only in the euphemistic sense.) Jonathan's socialization suffered because of his isolation down on the farm. He is only just barely able to be tolerated by "polite" company and the feeling is very mutual. Jonathan became a major loner and prefers to be alone and outdoors if at all possible. After his mother passed away, Jonathan's curiosity overcame him, and he sought out his orcish father to learn more about himself and his origins. He found him after some weeks of searching, and his father, Melluce Blacktusk, claiming the right of fatherhood, bestowed upon him the name [b]Besharrn Blacktusk[/b]. Besharrn was only too glad to be rid of a dead man's name, and he especially liked it when his father told him that he was named for the sound his father's greatsword made when drawn to do battle. Besharrn's father approves of his skill with the halberd and looked with pride on his son when he showed him his "shield of swings" maneuver. But Besharrn soon wearied of Orcish life and longed to be able to conduct his affairs without the constant, nagging fear of a knife in his back or a slit throat in the night. So, as soon as he could, he made his peace with his father and his father's life, and the two parted amicably, though both know that if they ever meet again, it will likely not be a peaceful meeting and one of them will likely not survive it. Besharrn also knows that he has a number of brothers in the world, but he did not bother to learn any of their names or locations. 'Best to just kill them and have done with it,' he thinks. In an adventuring party, Besharrn recognizes his dependence on the other members, but that doesn't mean he has to like it, and he'll gladly volunteer to pull as many shifts on watch as he can stand just so he can get in some quality time with his best friend -- himself. Plus, he's not a bad dude to have on watch, so it should be a definite win-win. Besharrn, having left Orcish life behind him and come into the light fully, hopes to make some genuine friends among his adventuring companions. He's never really had a friend before, so this will be all new to him. Currently, Besharrn, or 'Jonathan' as he will most likely need to introduce himself, has traveled to attend the reading of the Last Will of Professor Lorrimor, who was a cousin of Besharrn's/Jonathan's mother. The Professor visited their farm a few times, and he was impressed by Besharrn's/Jonathan's hard work and his willingness to scratch out a comfortable living on the farm, because that was not at all what he had been told to expect from such a half-breed. Besharrn/Jonathan had not seen the Professor for a number of years. He really does not expect to be named as an heir in the will, but he thought it would be best to attend the memorial service for his mother's sake, since she did love the Professor dearly and often spoke of him fondly. [sblock=Elementary Orcish] [i]Sha-ta ko queem[/i] -- literally: "Naked ape throw fit." Translated to common, "Human dude is pi**ed." [i]Treem Voria[/i] -- literally: "blood moon." Translated to common, "Elf wench is on the rag." [/sblock] [/sblock] [url=http://paizo.com/store/games/rolepla.../v5748btpy8j0q]Carrion Crown Players' Guide Link[/url] [/QUOTE]
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