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Scotley's Tomb of Horrors 3.5
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<blockquote data-quote="Mista Collins" data-source="post: 4178479" data-attributes="member: 13089"><p>Grasping the holy symbol of Pelor that hangs around his neck, Logan tries to calm the aggressors down a bit. <span style="color: Yellow">"Doing harm to innocent people will not help your cause here. Now if you lower your weapons we can talk about this like civilized individuals and not like street thugs looking for trouble."</span></p><p></p><p>[sblock=OOC]Casting Calm Emotions Will Save DC 17. Trying to center it on their leader and the men-at-arms near the bar. Hoping to prevent them from doing anything stupid. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p><em>This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.</em></p><p><em></em></p><p><em>This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, as well as negating a bard’s ability to inspire courage or a barbarian’s rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime. </em>[/sblock]</p></blockquote><p></p>
[QUOTE="Mista Collins, post: 4178479, member: 13089"] Grasping the holy symbol of Pelor that hangs around his neck, Logan tries to calm the aggressors down a bit. [COLOR=Yellow]"Doing harm to innocent people will not help your cause here. Now if you lower your weapons we can talk about this like civilized individuals and not like street thugs looking for trouble."[/COLOR] [sblock=OOC]Casting Calm Emotions Will Save DC 17. Trying to center it on their leader and the men-at-arms near the bar. Hoping to prevent them from doing anything stupid. :) [I]This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures. This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope, and rage, as well as negating a bard’s ability to inspire courage or a barbarian’s rage ability. It also suppresses any fear effects and removes the confused condition from all targets. While the spell lasts, a suppressed spell or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime. [/I][/sblock] [/QUOTE]
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