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Scott DeWar's hiomebrew: hangin out at Dave's place
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<blockquote data-quote="Scotley" data-source="post: 5549868" data-attributes="member: 11520"><p><strong>Draft</strong></p><p></p><p>Still need to put in some background and detail stuff as well as select spells. </p><p></p><p>Faernos Y'Landrothiel – Navigator of the Travelers Star</p><p>Basic Information </p><p>Race: Elf</p><p>Class: Wizard (Conjuration Specialist, Teleportation Focus)/ Rogue</p><p>Level: 5/1</p><p>Experience: 0</p><p>Alignment: NG</p><p>Languages: Common, Elven, Celestial, Draconic, Sylvan, Infernal</p><p>Deity: </p><p>Abilities</p><p>STR: 13 +1 (03 pts)</p><p>DEX: 16 +3 (05 pts) +2 Racial+2 Enhancement</p><p>CON: 11 +0 (03 pts) -2 Racial</p><p>INT: 18 +4 (07 pts) +2 Racial +1 Level +2 Enhancement</p><p>WIS: 10 +0 (00 pts)</p><p>CHA: 12 +1 (02 pts)</p><p>Combat Statistics</p><p> (Max then Max -2) HP: 33 = [8 + CON (0)] (Rogue)]x1+ [6-2 + CON (0) + FC (1)] (Wizard)]x5</p><p> </p><p> AC: 18 = [10 + DEX (03) + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)]</p><p> AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (00)]</p><p> AC Flatfooted: 15 = [10 + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)]</p><p> INIT: +09 = [DEX (03)+4 feat+2 trait]</p><p> BAB: +03 = [Wizard (2.5)] + [Rogue (0.75)]</p><p> CMB: +04 = [BAB (03) + STR (+1) + Misc (00)]</p><p> CMD: 17 = [10 + BAB (03) + STR (+1) + DEX (+03) + Misc (00)]</p><p> Fortitude: +02 = [Wizard/Rogue (02) + CON (00) + Misc (00)]</p><p> Reflex: +07= [Wizard/Rogue (04) + DEX (03) + Misc (00)]</p><p> Will: +05 = [Wizard (05) + WIS (00) + Misc (00)]</p><p> Speed: 30'</p><p>Damage Reduction: 00/Any</p><p>Spell Resistance: 00</p><p>Weapon Statistics </p><p>MW Rapier: Attack: +07 = [BAB (03) + Ability (03) + MW (01) ]</p><p> Damage: 1d6+1, Crit: 18+/x2, Special: +1d6+1 when Flanking</p><p>Sap: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (00)]</p><p> Damage: 1d6+1, Crit: 20/x2, Special: Range 10ft, +1d6+1 when Flanking</p><p>Club: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (00)]</p><p> Damage: 1d6+1, Crit: 20/x2, Special: Range 10ft, +1d6+1 when Flanking</p><p>Dagger: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (00)]</p><p> Damage: 1d4+1, Crit: 19/x2, Special: Range 10ft, +1d6+1 when Flanking</p><p>Longbow: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (01MW)]</p><p> Damage: 1d8, Crit: 20/x3, Special: Range 100ft</p><p></p><p>Racial Features Elf</p><p>Ability Adjustments: +2 (Dex), +2 (Int), -2 (Con)</p><p> Size: M</p><p> Speed: 30'</p><p> Favored Class: Wizard</p><p> Low Light Vision: Gain Low Light Vision</p><p> Elven Immunities: Immune Magic Sleep effects, +2 to Saves vs. Enchantment effects</p><p> Elven Magic: +2 vs SR, +2 Spellcraft to ID Magic Properties</p><p> Keen Senses: +2 Perception </p><p> Weapon Familiarity: Gain proficiency with longbows, longswords, rapiers, and</p><p> shortbows, and treat any weapon with the word “elven” in</p><p> its name as a martial weapon.</p><p>Class Features </p><p>Wizard </p><p>Armor/Weapons: Club, Crossbow (Heavy), Crossbow (Light), Dagger, Longbow,</p><p> Longsword, Quarterstaff, Rapier, Shortbow, Spells (Ray),</p><p> Spells (Touch)</p><p> Spell Focus: Gain Spell Focus(Conjuration) as bonus Feat</p><p>Arcane School: Conjuration Specialization, Opposition schools are Abjuration</p><p> and Necromancy</p><p> Arcane Bond: Bat Familiar</p><p></p><p>Rogue </p><p>Armor/Weapons: All Simple Weapons, hand crossbow, rapier, sap, shortbow and short sword. Light armor.</p><p>Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.</p><p>The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.</p><p>With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.</p><p>The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.</p><p>Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.</p><p>Feats </p><p>Arcane Armor Training: Reduce Spell failure by 10%</p><p>Improved Initiative (Level 1): +4 Initiative</p><p>Weapon Finesse: Use Dex adjustment rather than Str. To attack with light weapons. </p><p>Traits </p><p>Warrior of Old (Race): As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.</p><p>Benefit: You gain a +2 trait bonus on Initiative checks.</p><p> Magical Knack (Magic): You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.</p><p>Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.</p><p></p><p>Skills </p><p>Skill Points: 44 = [Base (2) + INT (05)/Level] (Wizard) x5 [Base (8) + INT (5)/Level] Rogue x1</p><p></p><p>Skills Total Rank CS Ability ACP Misc</p><p>Acrobatics 08 2 3 3 -0 +0</p><p>Appraise 08 1 3 5 +0</p><p>Bluff 05 1 3 1 +0</p><p>Climb 01 0 0 1 -0 +0</p><p>Craft (trapmaking) 08 1 3 5 +0</p><p>Diplomacy 05 1 3 1 +0</p><p>Disable Device 12 6 3 3 0 +1(trapfinding)</p><p>Disguise 01 0 0 1 +0</p><p>Escape Artist 03 0 0 3 -0 +0</p><p>Fly 07 1 3 3 -0 +0</p><p>Heal 00 0 0 0 +0</p><p>Intimidate 01 0 0 1 +0</p><p>Knowledge (Arcana) 13 6 3 5 +0</p><p>Knowledge (Engineering) 08 1 3 5 +0</p><p>Knowledge (Geography) 10 3 3 5 +0</p><p>Knowledge (Nature) 08 1 3 5 +0</p><p>Knowledge (Planes) 08 1 3 5 +0</p><p>Knowledge (Religion) 08 1 3 5 +0</p><p>Linguistics 09 2 3 5 +0</p><p>Perception 11 6 3 0 +2(Racial) +1 (trapfinding) +2(alertness with familiar)</p><p>Ride 03 0 0 3 -0 +0</p><p>Sense Motive 00 0 0 0 +0</p><p>Sleight of Hand 07 1 3 3 0</p><p>Spellcraft 12 4 3 5 +2(IDing Magical Properties)</p><p>Stealth 03 0 0 3 -0 +0</p><p>Survival 00 0 0 0 +0</p><p>Swim 01 0 0 1 -0 +0</p><p>Spell Lists (Known) </p><p>0 Level </p><p>Acid Splash</p><p>Detect Magic</p><p>Detect Poison</p><p>Read Magic</p><p>Daze Dancing Lights</p><p>Flare</p><p>Light</p><p>Ray of Frost</p><p>Spark </p><p>Ghost Sound</p><p>Mage Hand</p><p>Mending</p><p>Message</p><p>Open/Close</p><p>Arcane Mark</p><p>Prestidigitation</p><p></p><p>1 Level</p><p>Protection From Evil</p><p>Grease</p><p>Mage Armor</p><p>Comprehend Languages</p><p>Identify</p><p>Magic Missile</p><p>Silent Image</p><p> </p><p>Spell Lists (Prepared) </p><p>0 Level </p><p>Detect Magic</p><p>Read Magic</p><p>Light</p><p></p><p>1 Level</p><p>Magic Missile</p><p>Grease</p><p> </p><p>Teleportation Specialization </p><p>Shift(SU): Swift Action, Teleport 5' as Dimension Door. Does not provoke AoO. 7x/day</p><p>Summoner's Charm: Conjuration(Summoning) Spells last 1 round longer (1/2 Wizard level)</p><p>Equipment </p><p>Equipment Cost Weight</p><p>Explorer's Outfit 00 lb</p><p>+1 Mithral Chainshirt 2100 gp 12 lb</p><p>Spell Component Pouch 05 gp 02 lb</p><p>Backpack 02 gp 02 lb</p><p> Spellbook 15 gp 03 lb</p><p> Waterskin 01 sp 04 lb </p><p> Ink 08 gp 00 lb</p><p> Inkpen 01 gp 00 lb</p><p> Rationx2 01 gp 02 lb </p><p></p><p></p><p> Total Weight: 11 lb</p><p></p><p></p><p></p><p></p><p></p><p> Light Medium Heavy </p><p>Max Weight: 0-50 51-100 101-150</p><p>Finances </p><p>PP: 00</p><p>GP: 95</p><p>SP: 09</p><p>CP: 00</p><p></p><p>Gems/Jewelry/Other:</p><p>0000</p><p>Details </p><p> Size:M</p><p> Gender:M</p><p> Age:150</p><p> Height:6'2"</p><p> Weight:130 lbs</p><p>Hair Color:blond</p><p> Eye Color:blue</p><p>Skin Color:tan</p><p>Appearance:</p><p></p><p>Demeanor:</p><p></p><p>Background:</p></blockquote><p></p>
[QUOTE="Scotley, post: 5549868, member: 11520"] [b]Draft[/b] Still need to put in some background and detail stuff as well as select spells. Faernos Y'Landrothiel – Navigator of the Travelers Star Basic Information Race: Elf Class: Wizard (Conjuration Specialist, Teleportation Focus)/ Rogue Level: 5/1 Experience: 0 Alignment: NG Languages: Common, Elven, Celestial, Draconic, Sylvan, Infernal Deity: Abilities STR: 13 +1 (03 pts) DEX: 16 +3 (05 pts) +2 Racial+2 Enhancement CON: 11 +0 (03 pts) -2 Racial INT: 18 +4 (07 pts) +2 Racial +1 Level +2 Enhancement WIS: 10 +0 (00 pts) CHA: 12 +1 (02 pts) Combat Statistics (Max then Max -2) HP: 33 = [8 + CON (0)] (Rogue)]x1+ [6-2 + CON (0) + FC (1)] (Wizard)]x5 AC: 18 = [10 + DEX (03) + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)] AC Touch: 13 = [10 + DEX (03) + Size (00) + Misc (00)] AC Flatfooted: 15 = [10 + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)] INIT: +09 = [DEX (03)+4 feat+2 trait] BAB: +03 = [Wizard (2.5)] + [Rogue (0.75)] CMB: +04 = [BAB (03) + STR (+1) + Misc (00)] CMD: 17 = [10 + BAB (03) + STR (+1) + DEX (+03) + Misc (00)] Fortitude: +02 = [Wizard/Rogue (02) + CON (00) + Misc (00)] Reflex: +07= [Wizard/Rogue (04) + DEX (03) + Misc (00)] Will: +05 = [Wizard (05) + WIS (00) + Misc (00)] Speed: 30' Damage Reduction: 00/Any Spell Resistance: 00 Weapon Statistics MW Rapier: Attack: +07 = [BAB (03) + Ability (03) + MW (01) ] Damage: 1d6+1, Crit: 18+/x2, Special: +1d6+1 when Flanking Sap: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (00)] Damage: 1d6+1, Crit: 20/x2, Special: Range 10ft, +1d6+1 when Flanking Club: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (00)] Damage: 1d6+1, Crit: 20/x2, Special: Range 10ft, +1d6+1 when Flanking Dagger: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (00)] Damage: 1d4+1, Crit: 19/x2, Special: Range 10ft, +1d6+1 when Flanking Longbow: Attack: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (01MW)] Damage: 1d8, Crit: 20/x3, Special: Range 100ft Racial Features Elf Ability Adjustments: +2 (Dex), +2 (Int), -2 (Con) Size: M Speed: 30' Favored Class: Wizard Low Light Vision: Gain Low Light Vision Elven Immunities: Immune Magic Sleep effects, +2 to Saves vs. Enchantment effects Elven Magic: +2 vs SR, +2 Spellcraft to ID Magic Properties Keen Senses: +2 Perception Weapon Familiarity: Gain proficiency with longbows, longswords, rapiers, and shortbows, and treat any weapon with the word “elven” in its name as a martial weapon. Class Features Wizard Armor/Weapons: Club, Crossbow (Heavy), Crossbow (Light), Dagger, Longbow, Longsword, Quarterstaff, Rapier, Shortbow, Spells (Ray), Spells (Touch) Spell Focus: Gain Spell Focus(Conjuration) as bonus Feat Arcane School: Conjuration Specialization, Opposition schools are Abjuration and Necromancy Arcane Bond: Bat Familiar Rogue Armor/Weapons: All Simple Weapons, hand crossbow, rapier, sap, shortbow and short sword. Light armor. Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Feats Arcane Armor Training: Reduce Spell failure by 10% Improved Initiative (Level 1): +4 Initiative Weapon Finesse: Use Dex adjustment rather than Str. To attack with light weapons. Traits Warrior of Old (Race): As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. Benefit: You gain a +2 trait bonus on Initiative checks. Magical Knack (Magic): You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice. Skills Skill Points: 44 = [Base (2) + INT (05)/Level] (Wizard) x5 [Base (8) + INT (5)/Level] Rogue x1 Skills Total Rank CS Ability ACP Misc Acrobatics 08 2 3 3 -0 +0 Appraise 08 1 3 5 +0 Bluff 05 1 3 1 +0 Climb 01 0 0 1 -0 +0 Craft (trapmaking) 08 1 3 5 +0 Diplomacy 05 1 3 1 +0 Disable Device 12 6 3 3 0 +1(trapfinding) Disguise 01 0 0 1 +0 Escape Artist 03 0 0 3 -0 +0 Fly 07 1 3 3 -0 +0 Heal 00 0 0 0 +0 Intimidate 01 0 0 1 +0 Knowledge (Arcana) 13 6 3 5 +0 Knowledge (Engineering) 08 1 3 5 +0 Knowledge (Geography) 10 3 3 5 +0 Knowledge (Nature) 08 1 3 5 +0 Knowledge (Planes) 08 1 3 5 +0 Knowledge (Religion) 08 1 3 5 +0 Linguistics 09 2 3 5 +0 Perception 11 6 3 0 +2(Racial) +1 (trapfinding) +2(alertness with familiar) Ride 03 0 0 3 -0 +0 Sense Motive 00 0 0 0 +0 Sleight of Hand 07 1 3 3 0 Spellcraft 12 4 3 5 +2(IDing Magical Properties) Stealth 03 0 0 3 -0 +0 Survival 00 0 0 0 +0 Swim 01 0 0 1 -0 +0 Spell Lists (Known) 0 Level Acid Splash Detect Magic Detect Poison Read Magic Daze Dancing Lights Flare Light Ray of Frost Spark Ghost Sound Mage Hand Mending Message Open/Close Arcane Mark Prestidigitation 1 Level Protection From Evil Grease Mage Armor Comprehend Languages Identify Magic Missile Silent Image Spell Lists (Prepared) 0 Level Detect Magic Read Magic Light 1 Level Magic Missile Grease Teleportation Specialization Shift(SU): Swift Action, Teleport 5' as Dimension Door. Does not provoke AoO. 7x/day Summoner's Charm: Conjuration(Summoning) Spells last 1 round longer (1/2 Wizard level) Equipment Equipment Cost Weight Explorer's Outfit 00 lb +1 Mithral Chainshirt 2100 gp 12 lb Spell Component Pouch 05 gp 02 lb Backpack 02 gp 02 lb Spellbook 15 gp 03 lb Waterskin 01 sp 04 lb Ink 08 gp 00 lb Inkpen 01 gp 00 lb Rationx2 01 gp 02 lb Total Weight: 11 lb Light Medium Heavy Max Weight: 0-50 51-100 101-150 Finances PP: 00 GP: 95 SP: 09 CP: 00 Gems/Jewelry/Other: 0000 Details Size:M Gender:M Age:150 Height:6'2" Weight:130 lbs Hair Color:blond Eye Color:blue Skin Color:tan Appearance: Demeanor: Background: [/QUOTE]
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