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<blockquote data-quote="HeavenShallBurn" data-source="post: 3997473" data-attributes="member: 39593"><p>With futility and loss of hope. In order to tempt a sapient being to commit suicide you must understand their motivations and desires on a greater level than the simplistic layer of lust. The first step is failure, you must seek out the things that matter to them and which they seek to accomplish and ensure that they fail in those endeavors. Regularly enough that they begin to doubt whether they CAN succeed. Once the seed is sown and futility creeps in a wedge must be driven between the target and those who care about them. The greatest barrier to hopelessness and suicide are the people who care for them. So those relationships must be broken, and in such a way that the target believes it was their fault all along, reinforcing their sense of futility in action. When all hope is lost and they believe any action they could take will only make things worse, then is when you tempt them with suicide. When their resistance is lowest and it exploits the flaws you've driven to the forefront in anticipation.</p><p></p><p>Undeserved success. Pride is a flaw for the powerful and influential, those who rule and judge. I will focus on leadership castes. All leaders wish to think of themselves as successful and adept at their position, whatever the exact position may be. They are innately predisposed to be suspicious of failure but to embrace successes. So you manufacture successes for them. Foster a cult of inept buffoons and allow them to be routed out without undue trouble. Engineer mishaps then provide the means to overcome them. Encourage (enemy x) to raid but redirect some adventurers into the area so that he'll be able to send them to deal with the problem. Catch him alone with attack beasts that would normally be too strong but have been weakened via poison or some other artifice so that he can triumph unexpectedly fostering belief in his abilities. Spread rumors of a (hag/witch/evil spirit/etc) causing trouble then impersonate it and allow him to just barely succeed in "killing" your astral projection/simulcrum/summoned double/etc. Make sure bards trumpet his name and deeds far and wide in only slightly exagerrated measure and he knows about it. The greater you convince him his successes are the more pride will fill him and cause him to begin making mistakes or causing trouble for himself. It is the first step in the later paths of corruption, whether merely to rip the false pride out from under his feet and cause despair leading to suicide or other actions which remove him as a threat or to the long slow slide into evil as a useful pawn and servant.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3997473, member: 39593"] With futility and loss of hope. In order to tempt a sapient being to commit suicide you must understand their motivations and desires on a greater level than the simplistic layer of lust. The first step is failure, you must seek out the things that matter to them and which they seek to accomplish and ensure that they fail in those endeavors. Regularly enough that they begin to doubt whether they CAN succeed. Once the seed is sown and futility creeps in a wedge must be driven between the target and those who care about them. The greatest barrier to hopelessness and suicide are the people who care for them. So those relationships must be broken, and in such a way that the target believes it was their fault all along, reinforcing their sense of futility in action. When all hope is lost and they believe any action they could take will only make things worse, then is when you tempt them with suicide. When their resistance is lowest and it exploits the flaws you've driven to the forefront in anticipation. Undeserved success. Pride is a flaw for the powerful and influential, those who rule and judge. I will focus on leadership castes. All leaders wish to think of themselves as successful and adept at their position, whatever the exact position may be. They are innately predisposed to be suspicious of failure but to embrace successes. So you manufacture successes for them. Foster a cult of inept buffoons and allow them to be routed out without undue trouble. Engineer mishaps then provide the means to overcome them. Encourage (enemy x) to raid but redirect some adventurers into the area so that he'll be able to send them to deal with the problem. Catch him alone with attack beasts that would normally be too strong but have been weakened via poison or some other artifice so that he can triumph unexpectedly fostering belief in his abilities. Spread rumors of a (hag/witch/evil spirit/etc) causing trouble then impersonate it and allow him to just barely succeed in "killing" your astral projection/simulcrum/summoned double/etc. Make sure bards trumpet his name and deeds far and wide in only slightly exagerrated measure and he knows about it. The greater you convince him his successes are the more pride will fill him and cause him to begin making mistakes or causing trouble for himself. It is the first step in the later paths of corruption, whether merely to rip the false pride out from under his feet and cause despair leading to suicide or other actions which remove him as a threat or to the long slow slide into evil as a useful pawn and servant. [/QUOTE]
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