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Screwtape Fiends
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<blockquote data-quote="Set" data-source="post: 4000212" data-attributes="member: 41584"><p>Convince the character that he's cursed, arranging for some pronouncements at a particular time (encountering a mummy, for instance, or killing an evil priest, defacing an evil shrine, etc.), and then arrange for people around him to start dying of symptoms that appear related to the 'curse' that he supposedly bears (suffering from plague and being found wrapped in shrouds, as if mummified, stabbed the same way he stabbed the evil priest, etc). He 'finds out' (through information fed to him by the Fiend, who plants documents or possesses bystanders to relate as 'visions') that the curse is insidious, and unless he (joins the evil priest in death, lays down forever in the mummy's crypt, etc) it will continue to afflict random people he comes in contact with, killing every night until he satisfies the curses requirements. Naturally, attempts to remove the curse fail, since it's the demon doing the killing. If he's a good guy, he accepts that he must (return to the mummy crypt, join the evil priest in death) and kills himself.</p><p></p><p>Depending on the strength of the fiend, the exact effects may vary. If it has Contagion, the 'mummy curse' thing could be doable. If it's fairly weak (such as an Imp), the 'curse' will manifest as the mysterious deaths of commoners (whom the fairly weak fiend can still kill with impunity, and then 'arrange' in whatever messy ritualistic fashion is required to appear to be the work of 'the curse').</p><p></p><p>Other 'signs' could appear to lead the character to think he's tainted with evil, such as crop failures (the Imp poisons the local fields at night), a shrine to good being defiled by his presence (the Imp sneaks in and defiles the altar at night, with Unholy Water, if he can get it, or perhaps makes the statue of the local god of goodness appear to be crying blood, by smearing actual blood down the face of the statue), etc. Animals in the area might balk at his presence, with the invisible demon tormenting them, for example. Even if the fiend gets outed, it could state that the presence of the character's curse has summoned it, and that as long as he bears the curse, new fiends will continue being called to his presence to fulfill the requirements of the curse. If the fiend escapes, it can return to continue. If not, the plan is bollixed since it can't come back soon anyway, so it doesn't matter so much...</p></blockquote><p></p>
[QUOTE="Set, post: 4000212, member: 41584"] Convince the character that he's cursed, arranging for some pronouncements at a particular time (encountering a mummy, for instance, or killing an evil priest, defacing an evil shrine, etc.), and then arrange for people around him to start dying of symptoms that appear related to the 'curse' that he supposedly bears (suffering from plague and being found wrapped in shrouds, as if mummified, stabbed the same way he stabbed the evil priest, etc). He 'finds out' (through information fed to him by the Fiend, who plants documents or possesses bystanders to relate as 'visions') that the curse is insidious, and unless he (joins the evil priest in death, lays down forever in the mummy's crypt, etc) it will continue to afflict random people he comes in contact with, killing every night until he satisfies the curses requirements. Naturally, attempts to remove the curse fail, since it's the demon doing the killing. If he's a good guy, he accepts that he must (return to the mummy crypt, join the evil priest in death) and kills himself. Depending on the strength of the fiend, the exact effects may vary. If it has Contagion, the 'mummy curse' thing could be doable. If it's fairly weak (such as an Imp), the 'curse' will manifest as the mysterious deaths of commoners (whom the fairly weak fiend can still kill with impunity, and then 'arrange' in whatever messy ritualistic fashion is required to appear to be the work of 'the curse'). Other 'signs' could appear to lead the character to think he's tainted with evil, such as crop failures (the Imp poisons the local fields at night), a shrine to good being defiled by his presence (the Imp sneaks in and defiles the altar at night, with Unholy Water, if he can get it, or perhaps makes the statue of the local god of goodness appear to be crying blood, by smearing actual blood down the face of the statue), etc. Animals in the area might balk at his presence, with the invisible demon tormenting them, for example. Even if the fiend gets outed, it could state that the presence of the character's curse has summoned it, and that as long as he bears the curse, new fiends will continue being called to his presence to fulfill the requirements of the curse. If the fiend escapes, it can return to continue. If not, the plan is bollixed since it can't come back soon anyway, so it doesn't matter so much... [/QUOTE]
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