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Sculpt Sound usage questions
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<blockquote data-quote="BSF" data-source="post: 2083601" data-attributes="member: 13098"><p>Sculpt Sound is a nice little sleeper spell that has a lot of wiggle room for a player and DM. I would rule as follows.</p><p></p><p>a) Yes it does. Just remember that is suppresses all sound made by the target. This can have consequences if the target is scouting out way in front of the group and is surprised. He might try to yell for help to no avail...</p><p></p><p>b) I don't see why not. I would use Ghost Sound as a baseline for how much a sound can be amplified, without the upper limit that Ghost Sound has.</p><p></p><p>b1) I might provide a penalty to a spellcraft check or a listen check for the spell being cast. But the spell targets indiscriminately. You can't have it reduce the level of your spells, but not affect normal chatter, or coordinated actions during the heat of battle. If you reduce the sound of the target to a whisper, they are whispering the entire duration of the spell.</p><p></p><p>b2) I would allow it to amplify, but it would not extend the distance that many bardic abilities are limited to. Inspire Courage though, just needs to be heard. Sculpt Sound in this case could have an awesome affect on a battlefield. It really depends on how cool you want Bards to be in this case. </p><p></p><p>As an aside, I might suggest that you pick up the Enchiridion of Mystic Music by ST Cooley. It's a PDF available on RPGNow and has some feats that would allow a Bard to extend the range of bardic music. It has other cool stuff too and I haven't found it to be unbalanced yet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>c) Yes! By the rules, hearing people talking is a DC 0 Listen check and a Battle is DC -10. Perhaps backward work it so that it provides a +10 DC to a listen check?</p></blockquote><p></p>
[QUOTE="BSF, post: 2083601, member: 13098"] Sculpt Sound is a nice little sleeper spell that has a lot of wiggle room for a player and DM. I would rule as follows. a) Yes it does. Just remember that is suppresses all sound made by the target. This can have consequences if the target is scouting out way in front of the group and is surprised. He might try to yell for help to no avail... b) I don't see why not. I would use Ghost Sound as a baseline for how much a sound can be amplified, without the upper limit that Ghost Sound has. b1) I might provide a penalty to a spellcraft check or a listen check for the spell being cast. But the spell targets indiscriminately. You can't have it reduce the level of your spells, but not affect normal chatter, or coordinated actions during the heat of battle. If you reduce the sound of the target to a whisper, they are whispering the entire duration of the spell. b2) I would allow it to amplify, but it would not extend the distance that many bardic abilities are limited to. Inspire Courage though, just needs to be heard. Sculpt Sound in this case could have an awesome affect on a battlefield. It really depends on how cool you want Bards to be in this case. As an aside, I might suggest that you pick up the Enchiridion of Mystic Music by ST Cooley. It's a PDF available on RPGNow and has some feats that would allow a Bard to extend the range of bardic music. It has other cool stuff too and I haven't found it to be unbalanced yet. :) c) Yes! By the rules, hearing people talking is a DC 0 Listen check and a Battle is DC -10. Perhaps backward work it so that it provides a +10 DC to a listen check? [/QUOTE]
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