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Sculpted Fireball
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<blockquote data-quote="Li Shenron" data-source="post: 2034873" data-attributes="member: 1465"><p>You've got to be kidding <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I have used Sculpt Spell more often than any other metamagic feat, and the cubic shape more than any other of the allowed shapes.</p><p></p><p>I'm not sure if we used the correct ruling, but we always required the cubes to be a single volume, i.e. touching each other with a face (not a point or line).</p><p></p><p>Still the cubic version is the best one (or more properly, the only one) to be able to cast the spell when your allies are in melee with the enemies. The other shapes are good only when the enemies are still far away enough that you can position the area without hurting your allies; Line and Cone are worse because they have to start from you, while Sphere and Cylinder can be far away. Between Line and Cone, the first is definitely the worst area-wise, but the second isn't easy to use unless you're on the front. Sphere definitely better than Cylinder which has a usefulness only in very peculiar cover scenarios.</p><p></p><p>I think the 3D area differentce isn't significant unless you have lots of aerial combat (IMXP that's a minority of situations), otherwise it's better to count the 2D flat covered area on the map. It's however good that you point out the max distance between affected creatures, and here the cubes get the shaft. But actually their SMALL AREA is exactly what makes them so frequently useful: it's the only shape you can use with ease in enclosed spaces <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2034873, member: 1465"] You've got to be kidding ;) I have used Sculpt Spell more often than any other metamagic feat, and the cubic shape more than any other of the allowed shapes. I'm not sure if we used the correct ruling, but we always required the cubes to be a single volume, i.e. touching each other with a face (not a point or line). Still the cubic version is the best one (or more properly, the only one) to be able to cast the spell when your allies are in melee with the enemies. The other shapes are good only when the enemies are still far away enough that you can position the area without hurting your allies; Line and Cone are worse because they have to start from you, while Sphere and Cylinder can be far away. Between Line and Cone, the first is definitely the worst area-wise, but the second isn't easy to use unless you're on the front. Sphere definitely better than Cylinder which has a usefulness only in very peculiar cover scenarios. I think the 3D area differentce isn't significant unless you have lots of aerial combat (IMXP that's a minority of situations), otherwise it's better to count the 2D flat covered area on the map. It's however good that you point out the max distance between affected creatures, and here the cubes get the shaft. But actually their SMALL AREA is exactly what makes them so frequently useful: it's the only shape you can use with ease in enclosed spaces :cool: [/QUOTE]
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