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<blockquote data-quote="Gospog" data-source="post: 406202" data-attributes="member: 2348"><p>Thanks, everyone!</p><p></p><p>And in explanation (to Thorntangle) of my adventurous ways:</p><p></p><p>One of my other hobbies is miniature wargames. I've been into it almost as long as RPGs. In wargames, it becomes important for your opponent to be able to look at one of your models and see what that model is carrying (ie, heavy weapon, magic item, special armor, etc...). In the 1990's, I played in >way too many< games against an opponent who decided his mini's didn't need to exactly represent what they had. I lost a lot of games that way.</p><p></p><p>It drove me nuts!!! (so there's your explanation for most of my behavior) It still does! I know yelling at others to convert thier mini's is a waste of time, so I promised myself that I would lead by example. Now I go to extremes to make sure "what you see is what you get".</p><p></p><p>Anyway, to make a long story boring, that attitude has carried over into RPGs for me. And it's really added a cool 3-D element to my games.</p><p></p><p>The end. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Gospog, post: 406202, member: 2348"] Thanks, everyone! And in explanation (to Thorntangle) of my adventurous ways: One of my other hobbies is miniature wargames. I've been into it almost as long as RPGs. In wargames, it becomes important for your opponent to be able to look at one of your models and see what that model is carrying (ie, heavy weapon, magic item, special armor, etc...). In the 1990's, I played in >way too many< games against an opponent who decided his mini's didn't need to exactly represent what they had. I lost a lot of games that way. It drove me nuts!!! (so there's your explanation for most of my behavior) It still does! I know yelling at others to convert thier mini's is a waste of time, so I promised myself that I would lead by example. Now I go to extremes to make sure "what you see is what you get". Anyway, to make a long story boring, that attitude has carried over into RPGs for me. And it's really added a cool 3-D element to my games. The end. ;) [/QUOTE]
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