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<blockquote data-quote="DND_Reborn" data-source="post: 8580883" data-attributes="member: 6987520"><p>By "options available as lore" do you mean fluff?</p><p></p><p></p><p>I think a series of rolls maybe would be better. Even that would remove a lot of the time devoted to combat, but keep it interesting enough to make it worth while. Otherwise, with a single roll, if you want to follow "typical" D&D the players should only "lose" maybe 10% of the time, often with severe consequences.</p><p></p><p></p><p>I am failing to see how fluff will be impactful without mechanics. Otherwise, they are just "things about you" and "things you can do". Is that your thrust?</p><p></p><p></p><p>5E (anyway) is already fairly math-lite IMO, so I am not sure how much lighter you are thinking here. Could you provide an example?</p><p></p><p></p><p>Does this include AC, HP, and Level?</p><p></p><p></p><p>Frankly I would think this is overkill and only fun for people who might enjoy drawing. Having a character sheet with slots for writing things down (if you had enough "boxes" you could use them I suppose) on an outline of the PC would be better and more functional IMO. If you think about the PCs with slot systems for encumbrance, that would be a fair starting point--just make the slots large enough to draw something if you wanted to?</p><p></p><p></p><p>Since this is still simply fluff material, sure. Or players could adhere to traditional D&D definitions of racial traits if they wanted to.</p><p></p><p></p><p>Ok.</p><p></p><p></p><p>Since most of D&D is combat-centered, really the big thing you would need to develop is a way to translate various encounters from all editions of D&D into SD&D. Frankly, I could envision anything from super-complex to insanely simple.</p><p></p><p></p><p>IME "rolled up" worlds don't work so well, but perhaps SD&D would come up with a viable system for doing it. Having all material in your setting is fine, of course, and most DMs IME use material from various editions in their own worlds anwyay.</p><p></p><p></p><p>Sure, you would want cohesion.</p><p></p><p></p><p>Since this would be the final stage, you can pretty much do it however you want to format it, but for the sake of sanity please make it better organised than history has given us. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8580883, member: 6987520"] By "options available as lore" do you mean fluff? I think a series of rolls maybe would be better. Even that would remove a lot of the time devoted to combat, but keep it interesting enough to make it worth while. Otherwise, with a single roll, if you want to follow "typical" D&D the players should only "lose" maybe 10% of the time, often with severe consequences. I am failing to see how fluff will be impactful without mechanics. Otherwise, they are just "things about you" and "things you can do". Is that your thrust? 5E (anyway) is already fairly math-lite IMO, so I am not sure how much lighter you are thinking here. Could you provide an example? Does this include AC, HP, and Level? Frankly I would think this is overkill and only fun for people who might enjoy drawing. Having a character sheet with slots for writing things down (if you had enough "boxes" you could use them I suppose) on an outline of the PC would be better and more functional IMO. If you think about the PCs with slot systems for encumbrance, that would be a fair starting point--just make the slots large enough to draw something if you wanted to? Since this is still simply fluff material, sure. Or players could adhere to traditional D&D definitions of racial traits if they wanted to. Ok. Since most of D&D is combat-centered, really the big thing you would need to develop is a way to translate various encounters from all editions of D&D into SD&D. Frankly, I could envision anything from super-complex to insanely simple. IME "rolled up" worlds don't work so well, but perhaps SD&D would come up with a viable system for doing it. Having all material in your setting is fine, of course, and most DMs IME use material from various editions in their own worlds anwyay. Sure, you would want cohesion. Since this would be the final stage, you can pretty much do it however you want to format it, but for the sake of sanity please make it better organised than history has given us. :) [/QUOTE]
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