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<blockquote data-quote="Dungeonosophy" data-source="post: 8585841" data-attributes="member: 6688049"><p>Looking more closely--I like your idea. There are various things that I would want to playtest, in order to calibrate for maximum fun and quickness. Several things could be toggled one way or another. I do wonder if the couching of sets within matches is too much for "EZ D&D."</p><p></p><p>Yet the biggest immediate snag of that approach in regard to my own conception, is that I want the race/class "powers" to play some role, by granting advantage when tapped narratively. In that case, I'd either do...</p><p></p><p>A) Something like: If the encounter has the same number of monsters as party members, and the highest-CR monster is in the same Tier as the highest-level party member, then a Battle consists of 3 Successes before 3 Failures (which would result in "failing forward"). But: for every monster and/or CR more (or less) than the party, requires one more (or less) success (yet 3 Failures is still a "failing forward"). And of course, there's a bit of DM narration after each set of rolls.</p><p></p><p>B) Or, for quickness's sake, just say that the usual (moderate, medium-difficulty) monster encounter is resolved in two rolls. The party says what their goal is for this encounter, and their roll determines whether they succeed or "fail forward". If it's an Easy encounter, it's resolve in one roll. If Hard (such as the Boss fight), it's resolved in 3 rolls.</p><p></p><p>But I like the gist of what you shared. It inspires me.</p><p></p><p>I'm kind of tied up with "real life" commitments right now, yet I'm aiming post a playtest doc sometime. So that people can see what I mean. It's hard to piece it together in a piecemeal series of forum posts.</p></blockquote><p></p>
[QUOTE="Dungeonosophy, post: 8585841, member: 6688049"] Looking more closely--I like your idea. There are various things that I would want to playtest, in order to calibrate for maximum fun and quickness. Several things could be toggled one way or another. I do wonder if the couching of sets within matches is too much for "EZ D&D." Yet the biggest immediate snag of that approach in regard to my own conception, is that I want the race/class "powers" to play some role, by granting advantage when tapped narratively. In that case, I'd either do... A) Something like: If the encounter has the same number of monsters as party members, and the highest-CR monster is in the same Tier as the highest-level party member, then a Battle consists of 3 Successes before 3 Failures (which would result in "failing forward"). But: for every monster and/or CR more (or less) than the party, requires one more (or less) success (yet 3 Failures is still a "failing forward"). And of course, there's a bit of DM narration after each set of rolls. B) Or, for quickness's sake, just say that the usual (moderate, medium-difficulty) monster encounter is resolved in two rolls. The party says what their goal is for this encounter, and their roll determines whether they succeed or "fail forward". If it's an Easy encounter, it's resolve in one roll. If Hard (such as the Boss fight), it's resolved in 3 rolls. But I like the gist of what you shared. It inspires me. I'm kind of tied up with "real life" commitments right now, yet I'm aiming post a playtest doc sometime. So that people can see what I mean. It's hard to piece it together in a piecemeal series of forum posts. [/QUOTE]
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