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<blockquote data-quote="Sound of Azure" data-source="post: 3401003" data-attributes="member: 40749"><p><strong>Prototype Consume Essence, and Disruptive Touch</strong></p><p></p><p>K, here's the prototype version of the Spirit Eater's Consume Essence ability.</p><p></p><p><strong>Disruptive Touch </strong> (Su): A spirit eater’s touch is anathema to spirit beings. At will, but no more than once per round, he can make a melee touch attack against a spirit creature that deals 2 points of Charisma damage. The Charisma damage can be negated with a successful Will save (DC 10 + 1/2 the spirit eater's class level + his Charisma modifier). A 10th-level spirit eater instead deals 4 points of Charisma damage with his Disruptive touch.</p><p></p><p>A spirit creature reduced to 0 Charisma is helpless and is then vulnerable to the Spirit Eater’s Consume Essence ability (see below). A spirit eater heals 5 points of damage each time he deals Charisma damage to a spirit creature.</p><p></p><p>If the spirit eater uses Disruptive Touch against a being that is not spirit creature, he instead deals 1d6 points of non-lethal damage, +1 per 4 class levels. He des not regain hit points if he deals damage to a non spirit creature.</p><p></p><p><strong>Consume Essence </strong> (Su): Spirit eaters gain supernatural power from consuming the vital essence of spiritual beings, and adding its power to his mantle. A spirit binder who has reduced a spirit creature’s Charisma to 0 with his Disruptive touch can, as a full-round action that provokes an attack of opportunity, consume the spirit’s vital essence. He can choose any one of the following effects. Each effect lasts for one hour.</p><p></p><p>* +2 enhancement bonus to natural armour, +3 if the consumed creature had 6 or more HD, +4 if it had 12+ HD, or +5 if the creature had 18 or more HD. </p><p></p><p>* +2 deflection bonus to AC, +3 if the consumed creature had 6 or more HD, +4 if it had 12+ HD, or +5 if the creature had 18 or more HD. </p><p></p><p>* +2 bonus to Int, Wis, and Charisma, +4 if the creature had 10 or more HD, +6 if the creature had 16 or more HD</p><p></p><p>* 2 temporary hit points per class level</p><p></p><p>* +2 morale bonus on one saving throw, +1 morale bonus on the other two. The bonuses increase by +1 for every 5 HD of the creature</p><p></p><p>* +2 bonus to Strength, Constitution, and Dexterity, +4 if the creature had 10 or more HD, +6 if the creature had 16 or more HD</p><p></p><p>* Spell Resistance = 10 + ½ Creature HD + your ½ your Class Level.</p><p></p><p>* Gain a single use of one of the spirit creature’s special attacks. You may use this ability at any time before the duration expires, but once used the ability is expended.</p><p></p><p>---</p><p>Here are some of the early class abilities:</p><p></p><p><strong>Detect Spirits </strong> (Sp): In consuming the essence of a spirit creature, a Spirit Eater gains the ability to use detect spirits as a spell like ability at will. It functions just like detect undead, but it detects spirit creatures and other spirit practitioners instead.</p><p></p><p><strong>Scent of the Spiritborn </strong> (Su): A 2nd level Spirit Eater gains the Scent feat, but may only use it to detect the scent of Spirits and other Spirit practitioners (Spirit eaters and spirit shamans). Wind has no effect on the spirit scent ability, but other olfactory sources may interfere with it.</p><p></p><p>Spirit eaters can track spirit beings as if using the Track feat. A spirit eater uses their spirit eater level instead of the Wilderness Lore skill when tracking by scent.</p><p></p><p><strong>Spirit Sight </strong> (Su): A 4th level spirit eater can see ethereal creatures (including spirits) as easily as he sees material creatures and objects. The spirit eater can easily distinguish between ethereal creatures and material ones, because ethereal creatures appear translucent and indistinct.</p><p></p><p><strong>Hunter of Spirits </strong> (Su): Beginning at 6th level, a Spirit Binder confers the ghost touch special ability to his unarmed strike, his touch attacks, and any weapon he holds for as long as he holds it. He also becomes resistant to the touch attacks of incorporeal creatures, and may use his normal Armour Class (not his touch AC) against any touch attack delivered by an incorporeal creature.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3401003, member: 40749"] [b]Prototype Consume Essence, and Disruptive Touch[/b] K, here's the prototype version of the Spirit Eater's Consume Essence ability. [B]Disruptive Touch [/B] (Su): A spirit eater’s touch is anathema to spirit beings. At will, but no more than once per round, he can make a melee touch attack against a spirit creature that deals 2 points of Charisma damage. The Charisma damage can be negated with a successful Will save (DC 10 + 1/2 the spirit eater's class level + his Charisma modifier). A 10th-level spirit eater instead deals 4 points of Charisma damage with his Disruptive touch. A spirit creature reduced to 0 Charisma is helpless and is then vulnerable to the Spirit Eater’s Consume Essence ability (see below). A spirit eater heals 5 points of damage each time he deals Charisma damage to a spirit creature. If the spirit eater uses Disruptive Touch against a being that is not spirit creature, he instead deals 1d6 points of non-lethal damage, +1 per 4 class levels. He des not regain hit points if he deals damage to a non spirit creature. [B]Consume Essence [/B] (Su): Spirit eaters gain supernatural power from consuming the vital essence of spiritual beings, and adding its power to his mantle. A spirit binder who has reduced a spirit creature’s Charisma to 0 with his Disruptive touch can, as a full-round action that provokes an attack of opportunity, consume the spirit’s vital essence. He can choose any one of the following effects. Each effect lasts for one hour. * +2 enhancement bonus to natural armour, +3 if the consumed creature had 6 or more HD, +4 if it had 12+ HD, or +5 if the creature had 18 or more HD. * +2 deflection bonus to AC, +3 if the consumed creature had 6 or more HD, +4 if it had 12+ HD, or +5 if the creature had 18 or more HD. * +2 bonus to Int, Wis, and Charisma, +4 if the creature had 10 or more HD, +6 if the creature had 16 or more HD * 2 temporary hit points per class level * +2 morale bonus on one saving throw, +1 morale bonus on the other two. The bonuses increase by +1 for every 5 HD of the creature * +2 bonus to Strength, Constitution, and Dexterity, +4 if the creature had 10 or more HD, +6 if the creature had 16 or more HD * Spell Resistance = 10 + ½ Creature HD + your ½ your Class Level. * Gain a single use of one of the spirit creature’s special attacks. You may use this ability at any time before the duration expires, but once used the ability is expended. --- Here are some of the early class abilities: [B]Detect Spirits [/B] (Sp): In consuming the essence of a spirit creature, a Spirit Eater gains the ability to use detect spirits as a spell like ability at will. It functions just like detect undead, but it detects spirit creatures and other spirit practitioners instead. [B]Scent of the Spiritborn [/B] (Su): A 2nd level Spirit Eater gains the Scent feat, but may only use it to detect the scent of Spirits and other Spirit practitioners (Spirit eaters and spirit shamans). Wind has no effect on the spirit scent ability, but other olfactory sources may interfere with it. Spirit eaters can track spirit beings as if using the Track feat. A spirit eater uses their spirit eater level instead of the Wilderness Lore skill when tracking by scent. [B]Spirit Sight [/B] (Su): A 4th level spirit eater can see ethereal creatures (including spirits) as easily as he sees material creatures and objects. The spirit eater can easily distinguish between ethereal creatures and material ones, because ethereal creatures appear translucent and indistinct. [B]Hunter of Spirits [/B] (Su): Beginning at 6th level, a Spirit Binder confers the ghost touch special ability to his unarmed strike, his touch attacks, and any weapon he holds for as long as he holds it. He also becomes resistant to the touch attacks of incorporeal creatures, and may use his normal Armour Class (not his touch AC) against any touch attack delivered by an incorporeal creature. [/QUOTE]
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