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Sea of Dread: More Sea Adventures for D&D
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<blockquote data-quote="Charles Dunwoody" data-source="post: 7780935" data-attributes="member: 17927"><p><strong>Ghosts of Saltmarsh</strong> brings seafaring adventure to <strong>D&D 5E</strong>. While it updates ten adventures, there are many more settings and adventures to explore via ship and beneath the waves. Here are additional settings and adventures for maritime <strong>D&D</strong> adventures. [PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH]106255[/ATTACH]</p><p></p><p><strong>Basic D&D</strong> and <strong>Dungeon Crawl Classics</strong> explore fantasy seafaring and the <strong>Sea of Dread</strong> is well detailed above the waves and below. An entire campaign could be connected by nautical adventures. Player characters might be tourists drawn by the charms of <a href="https://www.drivethrurpg.com/product/16977/GAZ4-The-Kingdom-of-Ierendi-Basic?cPath=9730_9736?affiliate_id=6138" target="_blank"><strong>the Kingdom of Ierendi</strong></a> or merchant explorers of <a href="https://www.drivethrurpg.com/product/17346/GAZ9-The-Minrothad-Guilds-Basic?affiliate_id=6138" target="_blank"><strong>the Minrothad Guilds</strong></a>. <strong>The Minrothad Guilds</strong> provide rules for merchant PCs as well as details on acquiring a ship and crew and engaging in cargo trading. A GM willing to do more work could even run an undersea setting using the <a href="https://www.drivethrurpg.com/product/17144/PC3-Creature-Crucible-The-Sea-People-Basic?affiliate_id=6138" target="_blank"><strong>Creature Crucible: The Sea People</strong></a>. Taken together, these three books cover over twenty islands as well as detailing the undersea kingdoms beneath the waves. <strong>Minrothad</strong> introduces a merchant class and <strong>The Sea People</strong> adds sea elves, tritons, and mermen as PCs. The Sunken Kingdom of Ru from <a href="https://www.drivethrurpg.com/product/113323/Dungeon-Crawl-Classics-75-The-Sea-Queen-Escapes?affiliate_id=6138" target="_blank"><strong>DCC The Sea Queen Escapes</strong></a> could easily be added to this large setting. </p><p></p><p>Rules for waterborne adventures and ships are found in <strong>Expert D&D</strong> and expanded on in <strong>Ierendi</strong>, the <strong>Minrothad Guilds</strong>, and the<strong> War Rafts of Kron</strong>. The Expert rules are also concisely covered in <a href="https://www.drivethrurpg.com/product/220726/B-X-Essentials-Core-Rules?affiliate_id=6138" target="_blank"><strong>B/X Essentials Core Rules</strong></a> with ships covered in <a href="https://www.drivethrurpg.com/product/227657/B-X-Essentials-Classes-and-Equipment?affiliate_id=6138" target="_blank"><strong>B/X Essentials Classes and Equipment</strong></a>. These rules could be adapted to work for DCC RPG as well.</p><p></p><p>Armed with these rules, a GM can launch a nautical campaign for the first ten levels of play (or about five for <strong>DCC RPG</strong>). Several maritime adventures are set in the Sea of Dread or could be transplanted there.</p><p><a href="https://www.drivethrurpg.com/product/120707/Dungeon-Crawl-Classics-795-Tower-of-the-Black-Pearl?cPath=187_190?affiliate_id=6138" target="_blank"><strong></strong></a></p><p><a href="https://www.drivethrurpg.com/product/120707/Dungeon-Crawl-Classics-795-Tower-of-the-Black-Pearl?cPath=187_190?affiliate_id=6138" target="_blank"><strong>DCC Tower of the Black Pearl</strong></a> lets player characters get their feet wet with a 1[SUP]st[/SUP] level adventure exploring an undersea tower drained of water for a few brief hours. A GM could provide a treasure map that would lead to the 2[SUP]nd[/SUP] level <a href="https://www.drivethrurpg.com/product/210225/Dungeon-Crawl-Classics-93-MoonSlaves-of-the-Cannibal-Kingdom?cPath=187_190?affiliate_id=6138" target="_blank"><strong>DCC Moon-Slaves of the Cannibal Kingdom</strong></a> a mini-hex crawl. More sea adventure follows in the 3[SUP]rd[/SUP] level <a href="https://www.drivethrurpg.com/product/113323/Dungeon-Crawl-Classics-75-The-Sea-Queen-Escapes?affiliate_id=6138" target="_blank"><strong>DCC The Sea Queen Escapes</strong></a>. <strong>D&D</strong> characters might need to be a few levels higher to tackle these adventures, so adding in additional quests or mixing these adventures with exploring the Isle of Dread is a good idea. </p><p></p><p>Following or concurrently with these adventures, seafaring PCs could explore <a href="https://www.drivethrurpg.com/product/17083/X1-The-Isle-of-Dread-Basic?affiliate_id=6138" target="_blank"><strong>the Isle of Dread</strong></a>, set sail against <a href="https://www.drivethrurpg.com/product/17099/X7-The-War-Rafts-of-Kron-Basic?affiliate_id=6138" target="_blank"><strong>the War Rafts of Kron</strong></a>, and end up racing against <a href="https://www.drivethrurpg.com/product/177832/X8-Drums-on-Fire-Mountain-Basic?affiliate_id=6138" target="_blank"><strong>the Drums on Fire Mountain</strong></a>. These adventures include island hex crawling, innovative dungeon exploration, and further exploration of the Sea of Dread. In addition to a variety of locations to explore, the adventures introduce new monsters, many of an aquatic nature.</p><p></p><p><strong>The Sea People</strong> contains ten short adventures as well. Each includes a variety of interesting locations, NPCs, and monsters like weresharks, ghoul fish, squids, and a kraken. These adventures range from the low level undead filled <em>Ruins of the Taymora</em> to the mid-level <em>Voyage to the Bottom of the Sea</em>. The latter adventure even includes a water elemental propelled and fire elemental heated underwater boat with the appearance of a giant underwater fish complete with a labeled diagram of the controls for the boat. </p><p></p><p>Armed with these settings, rules, and adventures a GM can run an entire campaign from 1[SUP]st[/SUP] level to 10[SUP]th[/SUP] level using <strong>Basic D&D</strong> or <strong>DCC RPG</strong>. <strong>D&D 5E</strong> GMs could supplement material in <strong>Ghosts of Saltmarsh</strong> with locations, monsters, and adventure ideas. Taken as a whole, the Sea of Dread is a unique setting detailing island life above the water and underwater civilizations beneath the waves. </p><p></p><p><em>This article was contributed by <a href="http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody" target="_blank">Charles Dunwoody</a> as part of EN World's Columnist (ENWC) program. Please note that Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, <a href="http://www.enworld.org/ensider/columnists.html" target="_blank">please contact us</a>!</em></p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 7780935, member: 17927"] [B]Ghosts of Saltmarsh[/B] brings seafaring adventure to [B]D&D 5E[/B]. While it updates ten adventures, there are many more settings and adventures to explore via ship and beneath the waves. Here are additional settings and adventures for maritime [B]D&D[/B] adventures. [PRBREAK][/PRBREAK] [CENTER][ATTACH=CONFIG]106255[/ATTACH][/CENTER] [B]Basic D&D[/B] and [B]Dungeon Crawl Classics[/B] explore fantasy seafaring and the [B]Sea of Dread[/B] is well detailed above the waves and below. An entire campaign could be connected by nautical adventures. Player characters might be tourists drawn by the charms of [URL="https://www.drivethrurpg.com/product/16977/GAZ4-The-Kingdom-of-Ierendi-Basic?cPath=9730_9736?affiliate_id=6138"][B]the Kingdom of Ierendi[/B][/URL] or merchant explorers of [URL="https://www.drivethrurpg.com/product/17346/GAZ9-The-Minrothad-Guilds-Basic?affiliate_id=6138"][B]the Minrothad Guilds[/B][/URL]. [B]The Minrothad Guilds[/B] provide rules for merchant PCs as well as details on acquiring a ship and crew and engaging in cargo trading. A GM willing to do more work could even run an undersea setting using the [URL="https://www.drivethrurpg.com/product/17144/PC3-Creature-Crucible-The-Sea-People-Basic?affiliate_id=6138"][B]Creature Crucible: The Sea People[/B][/URL]. Taken together, these three books cover over twenty islands as well as detailing the undersea kingdoms beneath the waves. [B]Minrothad[/B] introduces a merchant class and [B]The Sea People[/B] adds sea elves, tritons, and mermen as PCs. The Sunken Kingdom of Ru from [URL="https://www.drivethrurpg.com/product/113323/Dungeon-Crawl-Classics-75-The-Sea-Queen-Escapes?affiliate_id=6138"][B]DCC The Sea Queen Escapes[/B][/URL] could easily be added to this large setting. Rules for waterborne adventures and ships are found in [B]Expert D&D[/B] and expanded on in [B]Ierendi[/B], the [B]Minrothad Guilds[/B], and the[B] War Rafts of Kron[/B]. The Expert rules are also concisely covered in [URL="https://www.drivethrurpg.com/product/220726/B-X-Essentials-Core-Rules?affiliate_id=6138"][B]B/X Essentials Core Rules[/B][/URL] with ships covered in [URL="https://www.drivethrurpg.com/product/227657/B-X-Essentials-Classes-and-Equipment?affiliate_id=6138"][B]B/X Essentials Classes and Equipment[/B][/URL]. These rules could be adapted to work for DCC RPG as well. Armed with these rules, a GM can launch a nautical campaign for the first ten levels of play (or about five for [B]DCC RPG[/B]). Several maritime adventures are set in the Sea of Dread or could be transplanted there. [URL="https://www.drivethrurpg.com/product/120707/Dungeon-Crawl-Classics-795-Tower-of-the-Black-Pearl?cPath=187_190?affiliate_id=6138"][B] DCC Tower of the Black Pearl[/B][/URL] lets player characters get their feet wet with a 1[SUP]st[/SUP] level adventure exploring an undersea tower drained of water for a few brief hours. A GM could provide a treasure map that would lead to the 2[SUP]nd[/SUP] level [URL="https://www.drivethrurpg.com/product/210225/Dungeon-Crawl-Classics-93-MoonSlaves-of-the-Cannibal-Kingdom?cPath=187_190?affiliate_id=6138"][B]DCC Moon-Slaves of the Cannibal Kingdom[/B][/URL] a mini-hex crawl. More sea adventure follows in the 3[SUP]rd[/SUP] level [URL="https://www.drivethrurpg.com/product/113323/Dungeon-Crawl-Classics-75-The-Sea-Queen-Escapes?affiliate_id=6138"][B]DCC The Sea Queen Escapes[/B][/URL]. [B]D&D[/B] characters might need to be a few levels higher to tackle these adventures, so adding in additional quests or mixing these adventures with exploring the Isle of Dread is a good idea. Following or concurrently with these adventures, seafaring PCs could explore [URL="https://www.drivethrurpg.com/product/17083/X1-The-Isle-of-Dread-Basic?affiliate_id=6138"][B]the Isle of Dread[/B][/URL], set sail against [URL="https://www.drivethrurpg.com/product/17099/X7-The-War-Rafts-of-Kron-Basic?affiliate_id=6138"][B]the War Rafts of Kron[/B][/URL], and end up racing against [URL="https://www.drivethrurpg.com/product/177832/X8-Drums-on-Fire-Mountain-Basic?affiliate_id=6138"][B]the Drums on Fire Mountain[/B][/URL]. These adventures include island hex crawling, innovative dungeon exploration, and further exploration of the Sea of Dread. In addition to a variety of locations to explore, the adventures introduce new monsters, many of an aquatic nature. [B]The Sea People[/B] contains ten short adventures as well. Each includes a variety of interesting locations, NPCs, and monsters like weresharks, ghoul fish, squids, and a kraken. These adventures range from the low level undead filled [I]Ruins of the Taymora[/I] to the mid-level [I]Voyage to the Bottom of the Sea[/I]. The latter adventure even includes a water elemental propelled and fire elemental heated underwater boat with the appearance of a giant underwater fish complete with a labeled diagram of the controls for the boat. Armed with these settings, rules, and adventures a GM can run an entire campaign from 1[SUP]st[/SUP] level to 10[SUP]th[/SUP] level using [B]Basic D&D[/B] or [B]DCC RPG[/B]. [B]D&D 5E[/B] GMs could supplement material in [B]Ghosts of Saltmarsh[/B] with locations, monsters, and adventure ideas. Taken as a whole, the Sea of Dread is a unique setting detailing island life above the water and underwater civilizations beneath the waves. [I]This article was contributed by [URL="http://www.enworld.org/forum/member.php?17927-Charles-Dunwoody"]Charles Dunwoody[/URL] as part of EN World's Columnist (ENWC) program. Please note that Charles is a participant in the OneBookShelf Affiliate Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to DriveThruRPG. We are always on the lookout for freelance columnists! If you have a pitch, [URL="http://www.enworld.org/ensider/columnists.html"]please contact us[/URL]![/I] [/QUOTE]
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