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<blockquote data-quote="Incenjucar" data-source="post: 1808887" data-attributes="member: 6182"><p>...Okay, I just have to say this about the bloody sneak attack thing:</p><p></p><p>Sneak Attack is, in and of itself, a rule breaker. It's basically a semi-exclusive feat that cannot be purchased, but comes free with certain classes. This is sort of what class abilities and feats -do- much of the time (that or modify normal rolls).</p><p></p><p>Last time I checked, a fighter can't sneak attack a human for squat unless they've taken some other classes.</p><p></p><p>The immunity to sneak attacks is akin to being immune to various combat feats, like being immune to the damage from Power Attack.</p><p></p><p>Now, you could quite easily say that the actual Ghost Touch feat goes too far, too easily, fine. That's a balance issue. In many sorts of games, it doesn</p><p>t work, fine. Same goes for a heck of a lot of the game, including the core.</p><p></p><p>The rogue, in fact, has quite a few abilities in the core that are exceptions to the rules. One more of this nature won't break them in every game they occur in.</p><p></p><p>Now, if, since Sean has the design background that none of us do, rogues were specifically balanced to be out of luck when it was time for paladins and clerics to shine, and this is his actual concern (doesn't seem to be though), then, being a talanted designer, he should be able to explain when the issue would come up, and in which games to avoid it. He could say, perhaps, "If there are clerics and/or paladins in your game, and you intend for the players to be able to play them, I advise you avoid letting rogues pick up this ability", fine. I can agree with that as useful advice, whether or not I agreed with it in and of itself. But so far, I haven't seen that. Perhaps the actual product will differ from the perception I'm getting here. Who knows, maybe, by sheer chance, I'll end up agreeing with most of his ideas and buying the products. But so far, there's been no valid arguments against the ability decrying that Sean is using as the examples of what to expect in his material.</p><p></p><p>And I'm veering back to that topic again, so I'll shut up for a bit.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 1808887, member: 6182"] ...Okay, I just have to say this about the bloody sneak attack thing: Sneak Attack is, in and of itself, a rule breaker. It's basically a semi-exclusive feat that cannot be purchased, but comes free with certain classes. This is sort of what class abilities and feats -do- much of the time (that or modify normal rolls). Last time I checked, a fighter can't sneak attack a human for squat unless they've taken some other classes. The immunity to sneak attacks is akin to being immune to various combat feats, like being immune to the damage from Power Attack. Now, you could quite easily say that the actual Ghost Touch feat goes too far, too easily, fine. That's a balance issue. In many sorts of games, it doesn t work, fine. Same goes for a heck of a lot of the game, including the core. The rogue, in fact, has quite a few abilities in the core that are exceptions to the rules. One more of this nature won't break them in every game they occur in. Now, if, since Sean has the design background that none of us do, rogues were specifically balanced to be out of luck when it was time for paladins and clerics to shine, and this is his actual concern (doesn't seem to be though), then, being a talanted designer, he should be able to explain when the issue would come up, and in which games to avoid it. He could say, perhaps, "If there are clerics and/or paladins in your game, and you intend for the players to be able to play them, I advise you avoid letting rogues pick up this ability", fine. I can agree with that as useful advice, whether or not I agreed with it in and of itself. But so far, I haven't seen that. Perhaps the actual product will differ from the perception I'm getting here. Who knows, maybe, by sheer chance, I'll end up agreeing with most of his ideas and buying the products. But so far, there's been no valid arguments against the ability decrying that Sean is using as the examples of what to expect in his material. And I'm veering back to that topic again, so I'll shut up for a bit. [/QUOTE]
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