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<blockquote data-quote="jgbrowning" data-source="post: 1808907" data-attributes="member: 5724"><p>This is why I love ENworld. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>I actually agree with you, pretty much completely. I strive to be as "rule compliant" as possible and when making new things try to make them within that frame.</p><p></p><p>However, I don't think making things outside of that frame is bad design. It <strong>can</strong> be bad design, but it can also be making the rules fit the flavor. The rules are just tools and sometimes you simply don't have the right one and you have to jury-rig somthing that works, but doesn't necessarily look like everything else because your goal is something outside the normal parameters of the game. The original rules (undead can't be critted) are simply the rules made for one set "feel" of gaming. Sometimes they should be disgarded, regardless of balance, when aiming for a "feel" that's significantly different.</p><p></p><p>Also (although this is a bit off subject) since I'm a 3rd party publisher, I know that my rules aren't really that important balace-wise in comparison to the need for balance from WoTC. We have different market segments and different audiences. The people reading my books are tinkerers and I assume they're well versed in what they like and don't like ala rules balance issues.</p><p></p><p>Generally, I guess, I assume almost everyone reading something I write is a good DM or a good player.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>joe b.</p></blockquote><p></p>
[QUOTE="jgbrowning, post: 1808907, member: 5724"] This is why I love ENworld. :D I actually agree with you, pretty much completely. I strive to be as "rule compliant" as possible and when making new things try to make them within that frame. However, I don't think making things outside of that frame is bad design. It [b]can[/b] be bad design, but it can also be making the rules fit the flavor. The rules are just tools and sometimes you simply don't have the right one and you have to jury-rig somthing that works, but doesn't necessarily look like everything else because your goal is something outside the normal parameters of the game. The original rules (undead can't be critted) are simply the rules made for one set "feel" of gaming. Sometimes they should be disgarded, regardless of balance, when aiming for a "feel" that's significantly different. Also (although this is a bit off subject) since I'm a 3rd party publisher, I know that my rules aren't really that important balace-wise in comparison to the need for balance from WoTC. We have different market segments and different audiences. The people reading my books are tinkerers and I assume they're well versed in what they like and don't like ala rules balance issues. Generally, I guess, I assume almost everyone reading something I write is a good DM or a good player.... :D joe b. [/QUOTE]
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