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<blockquote data-quote="BSF" data-source="post: 1792129" data-attributes="member: 13098"><p><strong>Returning to the Manor</strong></p><p></p><p><em>I'll post this here since this thread mentions some of the issues brought up in the last game session. We need some decisions made here so we can determine the odds of survival for Brother Marcus. </em></p><p><em></em></p><p><em>It would also be quite useful for the folks that weren't present if somebody did a session summary. As always, if it isn't up at least 1 day before gaming, then it doesn't earn any exp.</em></p><p></p><p>For all of you to make it back to the manor as quickly as possible, you will need to be doing some forced marches. For the record, the rules on Force Marches are as follows:</p><p></p><p><strong>Forced March:</strong> In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.</p><p></p><p>A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.</p><p></p><p>Keep in mind that Fatigue can lead to exhaustion.</p><p></p><p><strong>Fatigued:</strong> A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.</p><p></p><p><strong>Exhausted:</strong> An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.</p><p></p><p>While you guys try to retrace your steps to the town, you will need to move slower than normal. I think I will rate it as 3/4 speed instead of 1/2 speed since Ayla is mostly retracing her previous tracking work. (Surely there must be a way the Gnolls are moving through this area without getting lost? I wonder what that is?) Once you return to the place where you found the woman and boy, getting to the town will be easy. Then you need to retrace your movements down to the road that leads back to the manor. It is going to be tough and take longer than you would like to think, but forced marching can shave some time off of the travel. That time might be crucial to Brother Marcus' survival. </p><p></p><p>I will start checking numbers tonight, but I won't be able to post up an entire summary until I know how hard you can/will push it. Remember, collapsing from exhaustion won't be helpful if you haven't made it to the manor yet.</p></blockquote><p></p>
[QUOTE="BSF, post: 1792129, member: 13098"] [b]Returning to the Manor[/b] [i]I'll post this here since this thread mentions some of the issues brought up in the last game session. We need some decisions made here so we can determine the odds of survival for Brother Marcus. It would also be quite useful for the folks that weren't present if somebody did a session summary. As always, if it isn't up at least 1 day before gaming, then it doesn't earn any exp.[/i] For all of you to make it back to the manor as quickly as possible, you will need to be doing some forced marches. For the record, the rules on Force Marches are as follows: [b]Forced March:[/b] In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating. A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard. Keep in mind that Fatigue can lead to exhaustion. [b]Fatigued:[/b] A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued. [b]Exhausted:[/b] An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue. While you guys try to retrace your steps to the town, you will need to move slower than normal. I think I will rate it as 3/4 speed instead of 1/2 speed since Ayla is mostly retracing her previous tracking work. (Surely there must be a way the Gnolls are moving through this area without getting lost? I wonder what that is?) Once you return to the place where you found the woman and boy, getting to the town will be easy. Then you need to retrace your movements down to the road that leads back to the manor. It is going to be tough and take longer than you would like to think, but forced marching can shave some time off of the travel. That time might be crucial to Brother Marcus' survival. I will start checking numbers tonight, but I won't be able to post up an entire summary until I know how hard you can/will push it. Remember, collapsing from exhaustion won't be helpful if you haven't made it to the manor yet. [/QUOTE]
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