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<blockquote data-quote="BSF" data-source="post: 1796051" data-attributes="member: 13098"><p><strong>Back to the Manor?</strong></p><p></p><p>The group crafts a stretcher, of sorts, for Brother Marcus and departs with haste to return to the Manor.</p><p></p><p>After travelling roughly 23 miles, over 10 hours, Tyrm is falling behind in exhaustion. Of the group, only Tormal seems to be travelling without feeling too much fatigue. It is a rough nioght trying to recover enough to march as well as recovering your spells. </p><p></p><p>Early the next morning, after Oceas and Tyrm complete their morning meditations, the group is off again. Brother Marcus seems intent on babbling at Tyrm. He is running through tough moments of his life and questioning some of his decisions. </p><p></p><p>Early in the evening, the group collapses in exhaustion and fatigue once again. Even Tormal is not immune to the difficult pace through the grasslands. Ayla estimates that you have made roughly as much distance as the day before. </p><p></p><p>You repeat your watch cycle and struggle to find the motivation to keep going. When Brother Marcus coughs himself awake and spits black blood out of his mouth, you all find your motivation. A few hours after you leave, Marcus lets loose a piercing wail. Stopping to see what ails the unfortunate man, he finally calms down. As Oceas approaches, he notes Maruc's blackened, bleeding gums. With a difficult to hear whisper, MArcus instructs Oceas to check the bushes near an odd looking tree about a quarter mile away. The gnolls brought him past that tree and they tossed his rifled pack into the bushes. It takes about 10 minutes for Oceas and Ayla to make it to the tree, find the pack, and make it back to the group. (For now I will move the narration forward. We can talk about anything left in the pack tomorrow night. I promise you that there isn't anything in it that will help Marcus. His fate is entirely in your hands and his diminishing luck.)</p><p></p><p>Tormal is the first to feel the affects of weariness. Soon the fatigue is affecting everyone. Oceas, alone, is feeling driven and does not want to stop. But as Tormal is quickly falling behind, Oceas' drive meets the harsh realities of life. He could continue further tonight, but he would be doing so alone. Ayla thinks you have made it roughly halfway back.</p><p></p><p>Fearing that you are losing Brother Marcus, the motivation of the group seems to lift you to further effort. Blowing past the burned village a few hours after daybreak, you manage to force march an additional hour the following day and cover somewhere between 25 and 26 miles. Soon you should be coming back to the road that leads past the manor. Then, you will be able to make much better speed since you won't need to worry as much about losing your way or backtracking to follow the path you made on the way from the manor.</p><p></p><p>Alas, by daybreak Brother Marcus has left this realm. Hopefully to something better. His remains in this world will do you little good and Oceas estimates that they are a health risk as it is.</p></blockquote><p></p>
[QUOTE="BSF, post: 1796051, member: 13098"] [b]Back to the Manor?[/b] The group crafts a stretcher, of sorts, for Brother Marcus and departs with haste to return to the Manor. After travelling roughly 23 miles, over 10 hours, Tyrm is falling behind in exhaustion. Of the group, only Tormal seems to be travelling without feeling too much fatigue. It is a rough nioght trying to recover enough to march as well as recovering your spells. Early the next morning, after Oceas and Tyrm complete their morning meditations, the group is off again. Brother Marcus seems intent on babbling at Tyrm. He is running through tough moments of his life and questioning some of his decisions. Early in the evening, the group collapses in exhaustion and fatigue once again. Even Tormal is not immune to the difficult pace through the grasslands. Ayla estimates that you have made roughly as much distance as the day before. You repeat your watch cycle and struggle to find the motivation to keep going. When Brother Marcus coughs himself awake and spits black blood out of his mouth, you all find your motivation. A few hours after you leave, Marcus lets loose a piercing wail. Stopping to see what ails the unfortunate man, he finally calms down. As Oceas approaches, he notes Maruc's blackened, bleeding gums. With a difficult to hear whisper, MArcus instructs Oceas to check the bushes near an odd looking tree about a quarter mile away. The gnolls brought him past that tree and they tossed his rifled pack into the bushes. It takes about 10 minutes for Oceas and Ayla to make it to the tree, find the pack, and make it back to the group. (For now I will move the narration forward. We can talk about anything left in the pack tomorrow night. I promise you that there isn't anything in it that will help Marcus. His fate is entirely in your hands and his diminishing luck.) Tormal is the first to feel the affects of weariness. Soon the fatigue is affecting everyone. Oceas, alone, is feeling driven and does not want to stop. But as Tormal is quickly falling behind, Oceas' drive meets the harsh realities of life. He could continue further tonight, but he would be doing so alone. Ayla thinks you have made it roughly halfway back. Fearing that you are losing Brother Marcus, the motivation of the group seems to lift you to further effort. Blowing past the burned village a few hours after daybreak, you manage to force march an additional hour the following day and cover somewhere between 25 and 26 miles. Soon you should be coming back to the road that leads past the manor. Then, you will be able to make much better speed since you won't need to worry as much about losing your way or backtracking to follow the path you made on the way from the manor. Alas, by daybreak Brother Marcus has left this realm. Hopefully to something better. His remains in this world will do you little good and Oceas estimates that they are a health risk as it is. [/QUOTE]
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