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Seastars with high AC - 5e idea?
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<blockquote data-quote="Cleon" data-source="post: 8676437" data-attributes="member: 57383"><p>Maybe increase the acid damage and lower the bludgeoning damage?</p><p></p><p>I'm wondering whether the arms might do the same base dice as a Brittle Star since it's basically similar, just with a higher Strength bonus.</p><p></p><p style="margin-left: 20px"><em><strong>Arms #2.</strong> Melee Weapon Attack:</em> +5 to hit, reach 10 ft. [<span style="color: red"><strong>?</strong></span>], one target. <em>Hit:</em> 7 (1d4 + 5) [<span style="color: red"><strong>?</strong></span>] bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the creature is restrained, and the sea star can't grapple another target.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Engulf #3.</strong> Melee Weapon Attack:</em> +5 to hit but target must be restrained, with Advantage against creatures with rigid shells (giant crabs and insects, humanoids in plate or banded armor, etc.), reach 5 ft., one restrained target. <em>Hit:</em> 7 (1d4 + 5) bludgeoning damage [<span style="color: red"><strong>?</strong></span>] plus 10 (3d6) acid damage [<span style="color: red"><strong>?</strong></span>]. Once an <em>Engulf</em> hits, if the sea star misses with a subsequent <em>Engulf</em> attack it still does 7 (2d6) acid damage [<span style="color: red"><strong>?</strong></span>] to the target as long as the target is restrained.</p><p></p><p>That's still <strong>Challenge</strong> 1 according to the CR calculator.</p><p></p><p>Hmm… I still prefer the <em><strong>Arms #1 & Engulf #1</strong></em>. A sea star is crushing / prying at its prey with its whole body and arms, it's not just grabbing it with one arm like our brittle star does. It presumably usually Multiattacks the same target with two arms (2d4+4) and a bite, so its arms do similar damage to a sea star with a single 2d4+5 Arms attack.</p><p></p><p>Playing around with the CR calculator, it appears to be quite close to the top of CR 1. It only takes a single point of more damage to bump it into CR 2.</p><p></p><p>Maybe we should make it <strong>Challenge</strong> 2 with a bit higher damage and the normal base 10 on its to hit?</p><p></p><p style="margin-left: 20px"><em><strong>Arms #3.</strong> Melee Weapon Attack:</em> +7 to hit, reach 10 ft. [<span style="color: red"><strong>?</strong></span>], one target. <em>Hit:</em> 10 (2d4 + 5) [<span style="color: red"><strong>?</strong></span>] bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the creature is restrained, and the sea star can't grapple another target.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Engulf #4.</strong> Melee Weapon Attack:</em> +7 to hit but target must be restrained, with Advantage against creatures with rigid shells (giant crabs and insects, humanoids in plate or banded armor, etc.), reach 5 ft., one restrained target. <em>Hit:</em> 10 (2d4 + 5) bludgeoning damage [<span style="color: red"><strong>?</strong></span>] plus 10 (3d6) acid damage [<span style="color: red"><strong>?</strong></span>]. Once an <em>Engulf</em> hits, if the sea star misses with a subsequent <em>Engulf</em> attack it still does 10 (3d6) acid damage [<span style="color: red"><strong>?</strong></span>] to the target as long as the target is restrained.</p><p></p><p>Alternatively, we could keep the previous <em><strong>Arms #1 & Engulf #1</strong></em> and make it <strong>Challenge</strong> 2 by increasing the Hit Dice. A Sea Star is a good deal more robust than a Brittle Star after all, which is, well, brittle.</p><p></p><p>We could give it, say <strong>Hit Points</strong> 59 (7d10 + 21) or 68 (8d10 + 24) or increase the CON to 18 (+4) for <strong>Hit Points</strong> 57 (6d10 + 28) or 66 (7d10 + 28) and it comes out CR 2.</p><p></p><p>What do you reckon.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8676437, member: 57383"] Maybe increase the acid damage and lower the bludgeoning damage? I'm wondering whether the arms might do the same base dice as a Brittle Star since it's basically similar, just with a higher Strength bonus. [INDENT][I][B]Arms #2.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 10 ft. [[COLOR=red][B]?[/B][/COLOR]], one target. [I]Hit:[/I] 7 (1d4 + 5) [[COLOR=red][B]?[/B][/COLOR]] bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the creature is restrained, and the sea star can't grapple another target.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Engulf #3.[/B] Melee Weapon Attack:[/I] +5 to hit but target must be restrained, with Advantage against creatures with rigid shells (giant crabs and insects, humanoids in plate or banded armor, etc.), reach 5 ft., one restrained target. [I]Hit:[/I] 7 (1d4 + 5) bludgeoning damage [[COLOR=red][B]?[/B][/COLOR]] plus 10 (3d6) acid damage [[COLOR=red][B]?[/B][/COLOR]]. Once an [I]Engulf[/I] hits, if the sea star misses with a subsequent [I]Engulf[/I] attack it still does 7 (2d6) acid damage [[COLOR=red][B]?[/B][/COLOR]] to the target as long as the target is restrained.[/INDENT] That's still [B]Challenge[/B] 1 according to the CR calculator. Hmm… I still prefer the [I][B]Arms #1 & Engulf #1[/B][/I]. A sea star is crushing / prying at its prey with its whole body and arms, it's not just grabbing it with one arm like our brittle star does. It presumably usually Multiattacks the same target with two arms (2d4+4) and a bite, so its arms do similar damage to a sea star with a single 2d4+5 Arms attack. Playing around with the CR calculator, it appears to be quite close to the top of CR 1. It only takes a single point of more damage to bump it into CR 2. Maybe we should make it [B]Challenge[/B] 2 with a bit higher damage and the normal base 10 on its to hit? [INDENT][I][B]Arms #3.[/B] Melee Weapon Attack:[/I] +7 to hit, reach 10 ft. [[COLOR=red][B]?[/B][/COLOR]], one target. [I]Hit:[/I] 10 (2d4 + 5) [[COLOR=red][B]?[/B][/COLOR]] bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the creature is restrained, and the sea star can't grapple another target.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Engulf #4.[/B] Melee Weapon Attack:[/I] +7 to hit but target must be restrained, with Advantage against creatures with rigid shells (giant crabs and insects, humanoids in plate or banded armor, etc.), reach 5 ft., one restrained target. [I]Hit:[/I] 10 (2d4 + 5) bludgeoning damage [[COLOR=red][B]?[/B][/COLOR]] plus 10 (3d6) acid damage [[COLOR=red][B]?[/B][/COLOR]]. Once an [I]Engulf[/I] hits, if the sea star misses with a subsequent [I]Engulf[/I] attack it still does 10 (3d6) acid damage [[COLOR=red][B]?[/B][/COLOR]] to the target as long as the target is restrained.[/INDENT] Alternatively, we could keep the previous [I][B]Arms #1 & Engulf #1[/B][/I] and make it [B]Challenge[/B] 2 by increasing the Hit Dice. A Sea Star is a good deal more robust than a Brittle Star after all, which is, well, brittle. We could give it, say [B]Hit Points[/B] 59 (7d10 + 21) or 68 (8d10 + 24) or increase the CON to 18 (+4) for [B]Hit Points[/B] 57 (6d10 + 28) or 66 (7d10 + 28) and it comes out CR 2. What do you reckon. [/QUOTE]
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