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Sebastian O's Lost Vault of Tsathzar Rho - Rogues Gallery
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<blockquote data-quote="Mark Chance" data-source="post: 3496138" data-attributes="member: 2795"><p><strong>Academus the Sallow</strong></p><p></p><p style="text-align: center"><img src="http://www.wizards.com/leaving.asp?url=/dnd/images/pc_portraits/263_11.jpg&origin=dnd" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"><em><span style="color: lime">O Divine Light! preserve your servant from the foolishness of others.</span></em></p><p>[sblock=Character Sheet]</p><p>24-year-old male human cleric 1</p><p>NG Medium humanoid (human)</p><p><strong>Init</strong> -1; <strong>Senses</strong> Listen +3, Spot +3</p><p><strong>Languages</strong> Common, Celestial, Undercommon</p><p>-----</p><p><strong>AC</strong> 11 (-1 Dex, +2 leather armor), touch 9, flat-footed 11</p><p><strong>hp</strong> 8</p><p><strong>Fort</strong> +2, <strong>Ref</strong> -1, <strong>Will</strong> +5</p><p>-----</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> quarterstaff -1 (1d6-1)</p><p><strong>Ranged</strong> <em>magic stone</em> +0 (1d6+1 or 2d6+2 vs. undead, 20 ft. range increment)</p><p><strong>Base Atk</strong> +0; <strong>Grp</strong> -1</p><p><strong>Atk Options</strong> turn undead (4/day)</p><p><strong>Spells Prepared</strong> (3/2+1 per day; save DC 13 + spell level)</p><p><span style="color: black">...</span>1st - <em>bless, detect secret doors*, shield of faith</em></p><p><span style="color: black">...</span>0 - <em>detect magic, detect poison, read magic</em></p><p>*Domain spell. <strong>Domains</strong> Healing (+1 caster level for healing spells); Knowledge (+1 caster level for divination spells, all Knowledge skills are class skills)</p><p><strong>Abilities</strong> Str 9, Dex 9, Con 10, Int 15, Wis 17, Cha 13</p><p><strong>Feats</strong> Augment Healing, Scribe Scroll</p><p><strong>Skills (Ranks)</strong> Concentration +4 (4), Heal +7 (4), Knowledge (dungeoneering) +6 (4), Knowledge (nature) +6 (4), Knowledge (religion) +6 (4)</p><p>-----</p><p><strong>Possessions</strong> divine scroll (CL 1st; <em>create water, light</em> [x2], <em>mending</em>), divine scroll (CL 1st; <em>comprehend languages, entropic shield, magic stone</em> [x2]), belt pouch (x2) (one of which contains a half dozen pebbles), leather armor, monk's outfit, quarterstaff, sack, spell component pouch, waterskin, wooden holy symbol, 2 pp, 5 gp, 9 sp.</p><p></p><p><strong>Weight Carried</strong> 27 1/2 lb.</p><p>-----</p><p><strong>Augment Healing</strong> Healing spells restore +2 hit points per spell level. This bonus stacks with other modifiers, such as the +1 caster level bonus from the Healing domain.</p><p></p><p><strong>SOP</strong> Academus frequently uses his Knowledge skills to show off known lore about aberrations, animals, fey, giants, monstrous humanoids, oozes, plants, undead, and vermin.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3496138, member: 2795"] [b]Academus the Sallow[/b] [center][img]http://www.wizards.com/leaving.asp?url=/dnd/images/pc_portraits/263_11.jpg&origin=dnd[/img] [i][color=lime]O Divine Light! preserve your servant from the foolishness of others.[/color][/i][/center] [sblock=Character Sheet] 24-year-old male human cleric 1 NG Medium humanoid (human) [b]Init[/b] -1; [b]Senses[/b] Listen +3, Spot +3 [b]Languages[/b] Common, Celestial, Undercommon ----- [b]AC[/b] 11 (-1 Dex, +2 leather armor), touch 9, flat-footed 11 [b]hp[/b] 8 [b]Fort[/b] +2, [b]Ref[/b] -1, [b]Will[/b] +5 ----- [b]Speed[/b] 30 ft. [b]Melee[/b] quarterstaff -1 (1d6-1) [b]Ranged[/b] [i]magic stone[/i] +0 (1d6+1 or 2d6+2 vs. undead, 20 ft. range increment) [b]Base Atk[/b] +0; [b]Grp[/b] -1 [b]Atk Options[/b] turn undead (4/day) [b]Spells Prepared[/b] (3/2+1 per day; save DC 13 + spell level) [color=black]...[/color]1st - [i]bless, detect secret doors*, shield of faith[/i] [color=black]...[/color]0 - [i]detect magic, detect poison, read magic[/i] *Domain spell. [b]Domains[/b] Healing (+1 caster level for healing spells); Knowledge (+1 caster level for divination spells, all Knowledge skills are class skills) [b]Abilities[/b] Str 9, Dex 9, Con 10, Int 15, Wis 17, Cha 13 [b]Feats[/b] Augment Healing, Scribe Scroll [b]Skills (Ranks)[/b] Concentration +4 (4), Heal +7 (4), Knowledge (dungeoneering) +6 (4), Knowledge (nature) +6 (4), Knowledge (religion) +6 (4) ----- [b]Possessions[/b] divine scroll (CL 1st; [i]create water, light[/i] [x2], [i]mending[/i]), divine scroll (CL 1st; [i]comprehend languages, entropic shield, magic stone[/i] [x2]), belt pouch (x2) (one of which contains a half dozen pebbles), leather armor, monk's outfit, quarterstaff, sack, spell component pouch, waterskin, wooden holy symbol, 2 pp, 5 gp, 9 sp. [b]Weight Carried[/b] 27 1/2 lb. ----- [b]Augment Healing[/b] Healing spells restore +2 hit points per spell level. This bonus stacks with other modifiers, such as the +1 caster level bonus from the Healing domain. [b]SOP[/b] Academus frequently uses his Knowledge skills to show off known lore about aberrations, animals, fey, giants, monstrous humanoids, oozes, plants, undead, and vermin. [/sblock] [/QUOTE]
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