Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Second Darkness (RoleMaster rules) - RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EarlyBird" data-source="post: 7465167" data-attributes="member: 6899077"><p><strong>Tour of The Golden Goblin:</strong></p><p></p><p>[ATTACH]99457[/ATTACH]</p><p></p><p>[sblock=Areas(1-10)]</p><p><span style="font-size: 12px"><strong>The Golden Goblin:</strong></span></p><p>This grand establishment has seen better days. A wide veranda runs along the front between two short wings of the building. A massive, brass half-dome tops the building, but it is now tarnished and marred by the impact of years of weathering and bears a patina of greenish brown.</p><p></p><p>1. <strong>Grand Entrance</strong></p><p>Standing before the main doors of the building is an 8-foot-tall statue cast in shining gold to resemble a larger than-life goblin. It balances a golden dogslicer on a pile of gold as it smiles smugly down on all customers who pass beneath its gaze.</p><p></p><p>The doors themselves are of a strong dark wood imported from southern lands and are decorated with multiple panels depicting signs of luck and good fortune (four-leaf clovers, crossed fingers, and so on). They can be locked and barred from the inside.</p><p></p><p>2. <strong>Casino Floor</strong></p><p>The casino floor is a wide room carpeted in rich red that has been recently patched in many places. Spread throughout the chamber are tables where different games are run. The floor hours are usually 12:00 pm to 3:00 am. Silken banners hang from floor to ceiling along the walls, and wide vertical blinds are drawn over the windows when morning light begins to peer in from the east. The chamber has a false ceiling 20 feet above, draped in layers of horizontally hung, gauzy beige curtains (in actuality there is no ceiling directly above these curtains—see area</p><p>30). Light is provided by numerous chandeliers hanging below this false ceiling as well as several large copper braziers spaced around the room with live coals to give the chamber a more hellish light for the tournament. At the back of the chamber between the kitchen doors is a small dais bearing a bust of Desna, goddess of luck.</p><p></p><p>3. <strong>Cashier</strong></p><p>This foyer provides access to the cashiers’ counter, which is secured by a row of vertical bars set firmly into the stone floor.</p><p></p><p>4. <strong>Cashiers’ Cage</strong></p><p>Two cashiers work here during operating hours. There are chips in various denominations totaling 10,000 gp stored in here at any one time.</p><p></p><p>5. <strong>Guardroom</strong></p><p>Two full-time guards, Hans and Beyar, reside in this chamber and guard access to the cashiers and vaults. One usually guards the cashier while the other watches over the daily cash storage during operating hours, taking only</p><p>occasional breaks one at a time.</p><p></p><p>6. <strong>Daily Cash Storage</strong></p><p>This locked room holds the daily chips and monetary fund. There are another 10,000 gp in chips stored in this room. As with all of the other chips at the Golden Goblin, these are unique to the establishment and worthless outside its doors. One cashier and Beyar are usually here during operating hours.</p><p></p><p>7. <strong>Counting Room</strong></p><p>After closing, several of the guards and trusted staff members retire here with Vancaskerkin to count the day’s receipts and secure them in the night vault. At all other times, this room holds only a table with a few chairs and some slates with pieces of chalk. It is otherwise kept</p><p>meticulously clean.</p><p></p><p>8. <strong>Night Vault</strong></p><p>The door to this reinforced chamber is composed of 6 inches of solid steel. Its hinges are securely nested in the stone wall. Seven keyholes and a locking wheel are set in the center of the door. Only Saul is allowed to enter the Night Vault.</p><p></p><p>9. <strong>Floor Manager’s Office</strong></p><p>This office is outfitted with an elaborate mahogany desk and a comfortable chair. Before the desk sit two more chairs of less-comfortable design with manacles set into their arms. The walls are painted a flat black, and a single candelabra provides only a dim light. The desk is covered in records and receipts from the day-to-day running of the establishment, and this chamber is likewise where Larur Feldin and a few of the guards sweat anyone caught or suspected of cheating the house.</p><p></p><p>10. <strong>Private Dining Rooms</strong></p><p>These rooms are comfortably appointed and hold two or three tables and a dozen or more chairs. Normally they are rented out for private parties at a rate of 1 sp per head per hour. When rented privately, all food and drink prices are triple what is charged elsewhere in the casino.[/sblock]</p><p>[sblock=Areas(11-21)]</p><p>11.<strong>Cellar Entrance</strong></p><p>A lone guard normally monitors those entering this chamber. Within is only a simple wooden staircase descending into the cellar.</p><p></p><p>12.<strong>Kitchen</strong></p><p>This massive chamber houses the true heart of the gambling hall—its kitchen. Staffed by a dozen cooks, it remains open from 11 am to 11 pm, serving all manner of dishes and snacks. Side pantries hold dry goods and serve as cold storage for sides of meat and fresh vegetables. While open, the kitchen serves meals and standard fare at one-half normal prices.</p><p></p><p>13. <strong>Scullery</strong></p><p>A wooden tub holds grimy water and a smattering of soapsuds for cleaning the multitude of platters, trenchers, jacks, and cutlery used in the Gold Goblin. Firewood is stored just outside the back door and is distributed to the hall’s various fireplaces once per day.</p><p></p><p>14. <strong>Staff Lounge</strong></p><p>This simple chamber holds a few battered chairs and cushions for tired employees to use when on the short breaks that Vancaskerkin allows them. A stair rises to the second floor. A spittoon in</p><p>one corner is about half full of foulsmelling remnants.</p><p></p><p>15. <strong>The Goblin’s Tankard</strong></p><p>This bar serves the entire house with a constant line of serving wenches taking orders and carrying trays of drinks between the bar and the casino floor. Two bartenders work the bar during the casino’s hours, serving drinks and occasionally picking a sot’s pocket. A long bar of polished wood extends along the back wall of the room and curves around at the end. Behind are mirrored shelves holding all manner of glassware as well as kegs of ale, beer, and mead and bottles of wine and liquor. At each end of the bar is a large tip jar.</p><p></p><p>16. <strong>Public Privies</strong></p><p>Each of these rooms is a simple privy that can accommodate four people at once with a modicum of privacy. The door of one is marked with a sword and the other a cup (sometimes leading to considerable confusion as to which serves what gender and creating the occasional embarrassing</p><p>situation). Vancaskerkin is aware of the confusion this antiquated symbolism causes, but finds humor in the faux pas that sometimes occur.</p><p></p><p>17. <strong>Atrium</strong></p><p>This chamber serves as the entrance to the guest wing. It is floored in white marble, although the hallway and rooms themselves have only thin, somewhat worn carpet over wooden planks. In the center of the chamber stands a marble statue that once depicted a robed maiden holding a harp, although its head and one arm are now broken away and missing. Vancaskerkin passes this off as an ancient piece of art, but actually got it cheap from a shipment of art that was damaged in transit.</p><p></p><p>18. <strong>Master Suite</strong></p><p>This suite consists of a large anteroom with a chaise longue and two chairs as well as a master bedroom with a kingsized feather bed and modest furnishings. It is rented for 5sp per night.</p><p></p><p>19. <strong>Guest Rooms</strong></p><p>These rooms are simply yet comfortably furnished with a double bed, table and chairs, and a fireplace. They are let for 5cp per night.</p><p></p><p>20. <strong>Guest Suite</strong></p><p>This room is basically identical to the other guest rooms, save it has a small side room with two cots that can be used for manservants or storage. Its nightly rate is 5bp.</p><p></p><p>21. <strong>Linens</strong></p><p>This closet holds the linens for the guest wing. They are replaced by a laundry service once a week.[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7465167, member: 6899077"] [B]Tour of The Golden Goblin:[/B] [ATTACH=CONFIG]99457._xfImport[/ATTACH] [sblock=Areas(1-10)] [size=3][b]The Golden Goblin:[/b][/size] This grand establishment has seen better days. A wide veranda runs along the front between two short wings of the building. A massive, brass half-dome tops the building, but it is now tarnished and marred by the impact of years of weathering and bears a patina of greenish brown. 1. [b]Grand Entrance[/b] Standing before the main doors of the building is an 8-foot-tall statue cast in shining gold to resemble a larger than-life goblin. It balances a golden dogslicer on a pile of gold as it smiles smugly down on all customers who pass beneath its gaze. The doors themselves are of a strong dark wood imported from southern lands and are decorated with multiple panels depicting signs of luck and good fortune (four-leaf clovers, crossed fingers, and so on). They can be locked and barred from the inside. 2. [b]Casino Floor[/b] The casino floor is a wide room carpeted in rich red that has been recently patched in many places. Spread throughout the chamber are tables where different games are run. The floor hours are usually 12:00 pm to 3:00 am. Silken banners hang from floor to ceiling along the walls, and wide vertical blinds are drawn over the windows when morning light begins to peer in from the east. The chamber has a false ceiling 20 feet above, draped in layers of horizontally hung, gauzy beige curtains (in actuality there is no ceiling directly above these curtains—see area 30). Light is provided by numerous chandeliers hanging below this false ceiling as well as several large copper braziers spaced around the room with live coals to give the chamber a more hellish light for the tournament. At the back of the chamber between the kitchen doors is a small dais bearing a bust of Desna, goddess of luck. 3. [b]Cashier[/b] This foyer provides access to the cashiers’ counter, which is secured by a row of vertical bars set firmly into the stone floor. 4. [b]Cashiers’ Cage[/b] Two cashiers work here during operating hours. There are chips in various denominations totaling 10,000 gp stored in here at any one time. 5. [b]Guardroom[/b] Two full-time guards, Hans and Beyar, reside in this chamber and guard access to the cashiers and vaults. One usually guards the cashier while the other watches over the daily cash storage during operating hours, taking only occasional breaks one at a time. 6. [b]Daily Cash Storage[/b] This locked room holds the daily chips and monetary fund. There are another 10,000 gp in chips stored in this room. As with all of the other chips at the Golden Goblin, these are unique to the establishment and worthless outside its doors. One cashier and Beyar are usually here during operating hours. 7. [b]Counting Room[/b] After closing, several of the guards and trusted staff members retire here with Vancaskerkin to count the day’s receipts and secure them in the night vault. At all other times, this room holds only a table with a few chairs and some slates with pieces of chalk. It is otherwise kept meticulously clean. 8. [b]Night Vault[/b] The door to this reinforced chamber is composed of 6 inches of solid steel. Its hinges are securely nested in the stone wall. Seven keyholes and a locking wheel are set in the center of the door. Only Saul is allowed to enter the Night Vault. 9. [b]Floor Manager’s Office[/b] This office is outfitted with an elaborate mahogany desk and a comfortable chair. Before the desk sit two more chairs of less-comfortable design with manacles set into their arms. The walls are painted a flat black, and a single candelabra provides only a dim light. The desk is covered in records and receipts from the day-to-day running of the establishment, and this chamber is likewise where Larur Feldin and a few of the guards sweat anyone caught or suspected of cheating the house. 10. [b]Private Dining Rooms[/b] These rooms are comfortably appointed and hold two or three tables and a dozen or more chairs. Normally they are rented out for private parties at a rate of 1 sp per head per hour. When rented privately, all food and drink prices are triple what is charged elsewhere in the casino.[/sblock] [sblock=Areas(11-21)] 11.[b]Cellar Entrance[/b] A lone guard normally monitors those entering this chamber. Within is only a simple wooden staircase descending into the cellar. 12.[b]Kitchen[/b] This massive chamber houses the true heart of the gambling hall—its kitchen. Staffed by a dozen cooks, it remains open from 11 am to 11 pm, serving all manner of dishes and snacks. Side pantries hold dry goods and serve as cold storage for sides of meat and fresh vegetables. While open, the kitchen serves meals and standard fare at one-half normal prices. 13. [b]Scullery[/b] A wooden tub holds grimy water and a smattering of soapsuds for cleaning the multitude of platters, trenchers, jacks, and cutlery used in the Gold Goblin. Firewood is stored just outside the back door and is distributed to the hall’s various fireplaces once per day. 14. [b]Staff Lounge[/b] This simple chamber holds a few battered chairs and cushions for tired employees to use when on the short breaks that Vancaskerkin allows them. A stair rises to the second floor. A spittoon in one corner is about half full of foulsmelling remnants. 15. [b]The Goblin’s Tankard[/b] This bar serves the entire house with a constant line of serving wenches taking orders and carrying trays of drinks between the bar and the casino floor. Two bartenders work the bar during the casino’s hours, serving drinks and occasionally picking a sot’s pocket. A long bar of polished wood extends along the back wall of the room and curves around at the end. Behind are mirrored shelves holding all manner of glassware as well as kegs of ale, beer, and mead and bottles of wine and liquor. At each end of the bar is a large tip jar. 16. [b]Public Privies[/b] Each of these rooms is a simple privy that can accommodate four people at once with a modicum of privacy. The door of one is marked with a sword and the other a cup (sometimes leading to considerable confusion as to which serves what gender and creating the occasional embarrassing situation). Vancaskerkin is aware of the confusion this antiquated symbolism causes, but finds humor in the faux pas that sometimes occur. 17. [b]Atrium[/b] This chamber serves as the entrance to the guest wing. It is floored in white marble, although the hallway and rooms themselves have only thin, somewhat worn carpet over wooden planks. In the center of the chamber stands a marble statue that once depicted a robed maiden holding a harp, although its head and one arm are now broken away and missing. Vancaskerkin passes this off as an ancient piece of art, but actually got it cheap from a shipment of art that was damaged in transit. 18. [b]Master Suite[/b] This suite consists of a large anteroom with a chaise longue and two chairs as well as a master bedroom with a kingsized feather bed and modest furnishings. It is rented for 5sp per night. 19. [b]Guest Rooms[/b] These rooms are simply yet comfortably furnished with a double bed, table and chairs, and a fireplace. They are let for 5cp per night. 20. [b]Guest Suite[/b] This room is basically identical to the other guest rooms, save it has a small side room with two cots that can be used for manservants or storage. Its nightly rate is 5bp. 21. [b]Linens[/b] This closet holds the linens for the guest wing. They are replaced by a laundry service once a week.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Second Darkness (RoleMaster rules) - RG
Top