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General Tabletop Discussion
D&D Older Editions
Secret Arts Monk [3.5 homebrew]
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<blockquote data-quote="Binho" data-source="post: 5922203" data-attributes="member: 6674967"><p>Great work!!!</p><p></p><p>About the thing of Wis-to-X ability you should work more. Not that this is broken, far from that. The base line should be the existent Mod-to X ability that you encounter among the books of WotC, for example:</p><p></p><p>1- Swordsage - gain Wis to AC at lv2; Wis to chosen group of weakons damage at lv 4. But they gain medium BAB...</p><p></p><p>2- Wizard/Sorcerer - with the 4th level spell Thunderlance they can switch Str for INT/CHA in attack AND damage at lv7 (8 if you're a poor sorcerer) for some rounds per cast, that limits for rounds per day. Additionally, they get reach of 20ft and a dispel effect against force effects. But they get poor BAB...</p><p></p><p>3- Feats - there are feats that switch STR for DEX in attack. Another trade STR for DEX in damage. Taking the two feats you have DEX for attack, damage, AC and Reflex Saves. The trade off should be equivalent of two feats.</p><p></p><p>4- Magic Items - I think slippers of battle dancer grant the possibility to who has perform skill to trade Str for CHA at attack and damage. There are material components that grant weapon finesse. Take a look at the cost of such items.</p><p></p><p>5- Factotum - this one can add INT to everything. no comments on that HA.</p><p></p><p>I'm not good at balancing things, so pointing that there are other classes that can do the things you posted while giving up other things is all I can help</p></blockquote><p></p>
[QUOTE="Binho, post: 5922203, member: 6674967"] Great work!!! About the thing of Wis-to-X ability you should work more. Not that this is broken, far from that. The base line should be the existent Mod-to X ability that you encounter among the books of WotC, for example: 1- Swordsage - gain Wis to AC at lv2; Wis to chosen group of weakons damage at lv 4. But they gain medium BAB... 2- Wizard/Sorcerer - with the 4th level spell Thunderlance they can switch Str for INT/CHA in attack AND damage at lv7 (8 if you're a poor sorcerer) for some rounds per cast, that limits for rounds per day. Additionally, they get reach of 20ft and a dispel effect against force effects. But they get poor BAB... 3- Feats - there are feats that switch STR for DEX in attack. Another trade STR for DEX in damage. Taking the two feats you have DEX for attack, damage, AC and Reflex Saves. The trade off should be equivalent of two feats. 4- Magic Items - I think slippers of battle dancer grant the possibility to who has perform skill to trade Str for CHA at attack and damage. There are material components that grant weapon finesse. Take a look at the cost of such items. 5- Factotum - this one can add INT to everything. no comments on that HA. I'm not good at balancing things, so pointing that there are other classes that can do the things you posted while giving up other things is all I can help [/QUOTE]
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Secret Arts Monk [3.5 homebrew]
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