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Secret Conflict Resolution in GMless systems? Suggestions Wanted!
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<blockquote data-quote="John Out West" data-source="post: 7618467" data-attributes="member: 6893656"><p>I think you have it right with the Card system. You don't need to do it at night, you just need to have everyone give everyone a card, and force them to shuffle before looking at them. This means that some cards would be neutral, while some cards can also be good or defensive.</p><p></p><p>You could also have all Players always facing away from each other. If they are sitting in a circle, they don't necessarily need to be looking directly at one another. Characters can roll their dice, and pass those dice to other players without turning around. (A game where you don't actually look at the other players could be interesting, especially if you're going for isolation) You would, of course, need to navigate by sound, and others would hear the shuffling of your clothing unless there is something loud going on. (Like talking)</p><p></p><p>I've never been a fan of modifiers, which is why i'd suggest you don't include them. Consider including extra abilities and utility powers rather than stat modifiers. It keeps it simpler, and would help with the anonymity. </p><p></p><p>You could have a "Pass the Buck" system, where players all pass two cards from left to right, which have a player signifier (Such as a color or a number indicating a certain player) and an action underneith. If a player draws their own signifier they keep the cards, otherwise they pass it to the right. If all players pass them at the same time, then the intended target of the note will not know who it came from. (You can add two signifiers to be more tricky, with the first signified player removing the first signifier card to reveal a second signifier, forcing them to continue passing the card around)</p><p></p><p></p><p>So that's three. Hope it helps!</p></blockquote><p></p>
[QUOTE="John Out West, post: 7618467, member: 6893656"] I think you have it right with the Card system. You don't need to do it at night, you just need to have everyone give everyone a card, and force them to shuffle before looking at them. This means that some cards would be neutral, while some cards can also be good or defensive. You could also have all Players always facing away from each other. If they are sitting in a circle, they don't necessarily need to be looking directly at one another. Characters can roll their dice, and pass those dice to other players without turning around. (A game where you don't actually look at the other players could be interesting, especially if you're going for isolation) You would, of course, need to navigate by sound, and others would hear the shuffling of your clothing unless there is something loud going on. (Like talking) I've never been a fan of modifiers, which is why i'd suggest you don't include them. Consider including extra abilities and utility powers rather than stat modifiers. It keeps it simpler, and would help with the anonymity. You could have a "Pass the Buck" system, where players all pass two cards from left to right, which have a player signifier (Such as a color or a number indicating a certain player) and an action underneith. If a player draws their own signifier they keep the cards, otherwise they pass it to the right. If all players pass them at the same time, then the intended target of the note will not know who it came from. (You can add two signifiers to be more tricky, with the first signified player removing the first signifier card to reveal a second signifier, forcing them to continue passing the card around) So that's three. Hope it helps! [/QUOTE]
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