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Secret Doors are too secret. Thoughts?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4315589" data-attributes="member: 710"><p>Hiding clues behind secret doors is okay, but you should ensure that the PCs are actually compelled to search for additional clues. </p><p></p><p>But never put a vital clue somewhere the PCs just can't find them unless they accidentally search for it. There should always be something leading them to it. If they then don't follow the lead, it's their fault. It's still not necessarily satisfying.</p><p></p><p>One way to ensure the PCs actively search for secret doors might be to highlight that they can exist and might be important - maybe an NPC or monster uses a Secret Door to escape or ambush them. Or an allied creature finds a Secret Door for them, and there is some treasure or an important piece of information found there. </p><p></p><p>In the end, the players should not feel like the secrets are just given o them, but they must feel rewarded for seeking them out.</p><p></p><p>Clues and treasure that will help them on their mission, but don't make it impossible to go on, are usually a good way to achieve this.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4315589, member: 710"] Hiding clues behind secret doors is okay, but you should ensure that the PCs are actually compelled to search for additional clues. But never put a vital clue somewhere the PCs just can't find them unless they accidentally search for it. There should always be something leading them to it. If they then don't follow the lead, it's their fault. It's still not necessarily satisfying. One way to ensure the PCs actively search for secret doors might be to highlight that they can exist and might be important - maybe an NPC or monster uses a Secret Door to escape or ambush them. Or an allied creature finds a Secret Door for them, and there is some treasure or an important piece of information found there. In the end, the players should not feel like the secrets are just given o them, but they must feel rewarded for seeking them out. Clues and treasure that will help them on their mission, but don't make it impossible to go on, are usually a good way to achieve this. [/QUOTE]
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Secret Doors are too secret. Thoughts?
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