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Secret War - Pt 1 - Escape From Zanzer's Dungeon
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<blockquote data-quote="Chauzu" data-source="post: 4435350" data-attributes="member: 9655"><p>Thromb’s and Thorfin’s continued inspection of the cell bars proves no more useful than Rangok’s as Morrim tries to blast the door loose – until they get a front row seat in how the lock works.</p><p></p><p>The horizontal rods that span from wall to wall and through the bars begin to recede into the wall to the right. <em>BANG</em> – a flash of <span style="color: darkgreen">green</span> moves across the hall, the hallway door wide open. <em>Clunk clunk</em> – something locks inside of the walls and the iron rods that stabilized the cell door stop once they are past it.</p><p></p><p>[sblock=Thromb]Thromb notices a key lock was hidden behind the iron rods after they had moved out of place - so not only do the three rods secure the door but also a key is required to open the door afterwards.[/sblock]</p><p></p><p>Vondal almost made it to the bars with the whip in his mage hand, but now a small, green goblin kneels to the ground grasping the whip, breathing heavily with a sweat as he stares at you all in surprise. <span style="color: darkred">”Perhaps you should keep a better eye on your prisoners <em>maggot</em>,”</span> proclaims a creature speaking in clear Chondathan from the next room.</p><p></p><p>A hairy, whip-carrying hobgoblin enters the hallway in front of the jail. Behind it follows a brawny dwarf with bound hands. The monster stops in front of your cell, then says, <span style="color: darkred">”I’m wise to your tricks, prisoners. Lie face down on the floor. Don’t try anything, or I’ll bash you good!”</span></p><p></p><p>[sblock=Thromb & Thorfin]Thromb and Thorfin hear bow strings being pulled in the next room, while the goblin across from them begins to equip himself the bow on his back.[/sblock]</p></blockquote><p></p>
[QUOTE="Chauzu, post: 4435350, member: 9655"] Thromb’s and Thorfin’s continued inspection of the cell bars proves no more useful than Rangok’s as Morrim tries to blast the door loose – until they get a front row seat in how the lock works. The horizontal rods that span from wall to wall and through the bars begin to recede into the wall to the right. [i]BANG[/i] – a flash of [color=darkgreen]green[/color] moves across the hall, the hallway door wide open. [i]Clunk clunk[/i] – something locks inside of the walls and the iron rods that stabilized the cell door stop once they are past it. [sblock=Thromb]Thromb notices a key lock was hidden behind the iron rods after they had moved out of place - so not only do the three rods secure the door but also a key is required to open the door afterwards.[/sblock] Vondal almost made it to the bars with the whip in his mage hand, but now a small, green goblin kneels to the ground grasping the whip, breathing heavily with a sweat as he stares at you all in surprise. [color=darkred]”Perhaps you should keep a better eye on your prisoners [i]maggot[/i],”[/color] proclaims a creature speaking in clear Chondathan from the next room. A hairy, whip-carrying hobgoblin enters the hallway in front of the jail. Behind it follows a brawny dwarf with bound hands. The monster stops in front of your cell, then says, [color=darkred]”I’m wise to your tricks, prisoners. Lie face down on the floor. Don’t try anything, or I’ll bash you good!”[/color] [sblock=Thromb & Thorfin]Thromb and Thorfin hear bow strings being pulled in the next room, while the goblin across from them begins to equip himself the bow on his back.[/sblock] [/QUOTE]
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