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D&D Older Editions
Seeking advice for new 4E game inspired by Pemerton
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<blockquote data-quote="Raith5" data-source="post: 6984618" data-attributes="member: 56051"><p>I am one of the players in the campaign run by [MENTION=42582]pemerton[/MENTION], and I think one of the most crucial reasons the campaign worked the way it did was because of differences of opinion and motive within the party. These differences and tensions were mostly about religion and philosophy and they were (mostly) productive and never necessitated the party breaking up - but they played a key role in pushing the story forward, especially when we hit Epic where these differences have cascaded.</p><p></p><p>With regards to your question 1, I think you have to have an agreement about what sort of story you are going to run, but the type of game or setting are not really the point. I remember it took quite a while to settle into our characters and into 4e, but there was a sense very early on that our actions definitely shaped and altered the world. So the while starting point is framed by the DM, I dont think you can be precious about the setting to create or choose to use if you want a collaborative experience. I do think backgrounds are very important early on in order to set up the motives of PCs. I wish my character's background was better set out by me early on, but as the campaign went on my motives become clearer and also changed. So likewise players can be precious about their characters. </p><p></p><p>With regards to question 2 and 3 we never did PBP nor did we alter the rules.</p><p></p><p>Question 4, this is difficult one because I think 4e played a crucial role in developing us as players. I remember that we were all looking for something new with our RPGing which 4e provided, especially in enabling collaborative play. Also while were are all experienced players (most of us have been playing RPGs for 30 years or so) this campaign was the first time we played together, so this made things very unpredictable and made for some interesting alliance building within the 5 players. </p><p></p><p>It was also clear to me that while our PCs had different goals and motives, we as players definitely were drawn together by the synergistic tactical combat which 4e does so very well. Also, in a more meta sense we needed each other to get anything done (despite disagreeing about what to do)!</p></blockquote><p></p>
[QUOTE="Raith5, post: 6984618, member: 56051"] I am one of the players in the campaign run by [MENTION=42582]pemerton[/MENTION], and I think one of the most crucial reasons the campaign worked the way it did was because of differences of opinion and motive within the party. These differences and tensions were mostly about religion and philosophy and they were (mostly) productive and never necessitated the party breaking up - but they played a key role in pushing the story forward, especially when we hit Epic where these differences have cascaded. With regards to your question 1, I think you have to have an agreement about what sort of story you are going to run, but the type of game or setting are not really the point. I remember it took quite a while to settle into our characters and into 4e, but there was a sense very early on that our actions definitely shaped and altered the world. So the while starting point is framed by the DM, I dont think you can be precious about the setting to create or choose to use if you want a collaborative experience. I do think backgrounds are very important early on in order to set up the motives of PCs. I wish my character's background was better set out by me early on, but as the campaign went on my motives become clearer and also changed. So likewise players can be precious about their characters. With regards to question 2 and 3 we never did PBP nor did we alter the rules. Question 4, this is difficult one because I think 4e played a crucial role in developing us as players. I remember that we were all looking for something new with our RPGing which 4e provided, especially in enabling collaborative play. Also while were are all experienced players (most of us have been playing RPGs for 30 years or so) this campaign was the first time we played together, so this made things very unpredictable and made for some interesting alliance building within the 5 players. It was also clear to me that while our PCs had different goals and motives, we as players definitely were drawn together by the synergistic tactical combat which 4e does so very well. Also, in a more meta sense we needed each other to get anything done (despite disagreeing about what to do)! [/QUOTE]
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