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Seeking details for 5e Neverwinter beyond SCAG.
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<blockquote data-quote="Kristivas" data-source="post: 7025068" data-attributes="member: 34179"><p>Part of the problem with that is, after a few trial runs of 4e soon after it's release, I bailed out. Didn't care for it, so I didn't really bother with any of the products, or keeping up with the storyline, as those were my "MMO years". My groups and I just kept plugging away with 3.5 until 5e came out.</p><p></p><p></p><p></p><p>I have seen your blog. I liked it, and it had quite a few tidbits in there that I added to my notes. I'll keep a look out for that post and probably use a lot of the info for history, but I definitely want to set my game after 1491 DR.</p><p></p><p>I'm using a lot of Aberrations/Monstrosites for my game. The purpose is to thwart the Lovecraftian-like abominations from the Far Realm from their machinations of controlling Faerun. I've got the Abolethic Sovereignty having been licking their wounds in the shadows while Neverwinter went about rebuilding. I kind of want things to start off all hope and sunshine. The Netherese, Thayans, and Ashmadai all seem as though they're no longer a threat, and the Lord's Alliance is forging ahead like a well-oiled machine. The party will start out earning their keep to survive, and building up their reputations and neighborhood (they'll be in the rebuilding part of the city around the filled-in chasm).</p><p></p><p>A portion of my story deals with the Aberrations, and another is focused on the slow coup of the city by a cadre of wealthy nobles and merchants (being used as puppets by a cabal of Illithid), in which I'll let the group either stand with Neverember or betray him and seal his fate. The latter choice will probably cause the city to fall in the last act of the campaign. In addition to all of that, more than a few members of the reformed Many-Starred Cloak could be sleeper agents of the Arcane Brotherhood, and Luskan ships may just show up on Neverwinter's docks one foggy morning for a little surprise, depending on how my players handle things during the story. And we're definitely going to visit Xinlenal in the late-game.</p><p></p><p>There's a lot one can do, in my opinion, to find adventure in a city that's on a big upswing.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 7025068, member: 34179"] Part of the problem with that is, after a few trial runs of 4e soon after it's release, I bailed out. Didn't care for it, so I didn't really bother with any of the products, or keeping up with the storyline, as those were my "MMO years". My groups and I just kept plugging away with 3.5 until 5e came out. I have seen your blog. I liked it, and it had quite a few tidbits in there that I added to my notes. I'll keep a look out for that post and probably use a lot of the info for history, but I definitely want to set my game after 1491 DR. I'm using a lot of Aberrations/Monstrosites for my game. The purpose is to thwart the Lovecraftian-like abominations from the Far Realm from their machinations of controlling Faerun. I've got the Abolethic Sovereignty having been licking their wounds in the shadows while Neverwinter went about rebuilding. I kind of want things to start off all hope and sunshine. The Netherese, Thayans, and Ashmadai all seem as though they're no longer a threat, and the Lord's Alliance is forging ahead like a well-oiled machine. The party will start out earning their keep to survive, and building up their reputations and neighborhood (they'll be in the rebuilding part of the city around the filled-in chasm). A portion of my story deals with the Aberrations, and another is focused on the slow coup of the city by a cadre of wealthy nobles and merchants (being used as puppets by a cabal of Illithid), in which I'll let the group either stand with Neverember or betray him and seal his fate. The latter choice will probably cause the city to fall in the last act of the campaign. In addition to all of that, more than a few members of the reformed Many-Starred Cloak could be sleeper agents of the Arcane Brotherhood, and Luskan ships may just show up on Neverwinter's docks one foggy morning for a little surprise, depending on how my players handle things during the story. And we're definitely going to visit Xinlenal in the late-game. There's a lot one can do, in my opinion, to find adventure in a city that's on a big upswing. [/QUOTE]
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