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<blockquote data-quote="Wednesday Boy" data-source="post: 7288790" data-attributes="member: 53678"><p>In addition to using us, use your players. Our group usually gives homework assignments--three allies, three adversaries, three contact. Sometimes three items, three events, three locations. They're usually only a few sentences each and provide the players and GM with some sort of hook.</p><p></p><p>We have an understanding that the homework that's turned in is inspiration and help for the GM. Nothing turned in is guaranteed to appear in the game. And the GM is free to alter whatever's turned in to suit their game. I would ensure your players understand this ahead of time so they won't get upset if their creation goes in a different direction than they wanted. (If the player really wants some part of their homework preserved, I imagine a simple agreement with the GM would suit.)</p><p></p><p>At the end of this you have a more fleshed out world with help from your players and you have elements for the game that they care about.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 7288790, member: 53678"] In addition to using us, use your players. Our group usually gives homework assignments--three allies, three adversaries, three contact. Sometimes three items, three events, three locations. They're usually only a few sentences each and provide the players and GM with some sort of hook. We have an understanding that the homework that's turned in is inspiration and help for the GM. Nothing turned in is guaranteed to appear in the game. And the GM is free to alter whatever's turned in to suit their game. I would ensure your players understand this ahead of time so they won't get upset if their creation goes in a different direction than they wanted. (If the player really wants some part of their homework preserved, I imagine a simple agreement with the GM would suit.) At the end of this you have a more fleshed out world with help from your players and you have elements for the game that they care about. [/QUOTE]
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